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Feature requests / Re: Rename attack boosts
« on: 28 July 2014, 06:00:28 »I think "aura" is better than "emanation", just for simplicity. My issue with "boost" is that the word means an increase specifically, so it makes less sense if it's something that causes harm or weakness. That may not be that big of a deal. My favorite alternative would be "influence".
It may be worth noting that in GAE, emanations and effects are separate but related, with emanations just being a passive delivery system for effects. Effects can also be applied by attacks. I know there was a "cast-spell" skill in the works that would have worked for actively applying an effect without attacking (so a medic could heal an ally, for example), but I don't know if it was ever implemented.
It was not fully implemented. I looked at that and implemented some basic stuff while working on Mandate.
Aura is a much more common term for what GAE calls emanations in video game development.

