Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Baŝto

Pages: 1 2 [3]
51
MegaGlest / Re: Translatable techtrees
« on: 13 May 2012, 13:45:36 »
I am a touch curious, though, as to how someone who can't speak any English would communicate with an English-only player in the first place, though, regardless of what the units are called...

*mhm* sure if you can't speak any English, translated techtrees have no cons, but many pros.

But if you are able to speak English and you play a multiplayer session with a techtree that is not English and you talk to someone with an English (or another language) techtree … you could get huge problems.

For example:
Petroleum which is Erdöl in German … I think less people know that word and are able to translate it correctly into English  … would end up as earth-oil or something
And suriously would you understand what earth-oil mean?

52
astro_marines crashes MegaGlest on linux.

Please rename all .WAV files to .wav … linux is case sensitive.

53
MegaGlest / Re: Translatable techtrees
« on: 12 May 2012, 22:16:17 »
If you are asking another user to do something with her battlemages, then you are naturally using the same language... else how did you get her to understand what it was you wanted to do let alone with what?

So I really can't see the downside of translating unit names, resources, movement zones and everything else, whereas I can see the very big upsides.
PT is right, if your interface isn't English and you talk in English about the you could get some trouble, because you retranslate the words to English.
And maybe end up with a FightingMage or something.

54
MegaGlest / Re: Translatable techtrees
« on: 7 May 2012, 13:24:09 »
I played a bit with the translated Annex units and saw that the translated version is not used everywhere.

"Produce Worker" and "Enlist Falcon" (units in general) and "Advanced Weapon Update" (updates in general) were still in English.

55
MegaGlest / Re: Translatable techtrees
« on: 6 May 2012, 16:51:38 »
Oh I love this feature.
I translated some Annex units for testing … and then some from standed…
But that did not work, stranded includes a techtree in the scenario folder.

56
I got that error every millisecond and were not able to close the game via menu … so I used xkill to stop it.

57
Closed bug reports / Re: Lagging when using box select
« on: 6 May 2012, 08:32:28 »
*mhm* I agree with Omega, this feature would not be much of use for users, who don't have that bug.
It's more a request for a fix than for a feature.

@softcoder:
With that option it's playable, thanks.

58
Yes, that's why I play MegaGlest and not SpringRTS or 0ad.

But this selectionbox is really the only problem…
I can command a group of 30 units - no problem - no lag
But selecting 10 Units with that box causes lagging.
Actually I select units with shift+click and double clicks and never had a lag there.

59
Would it be possible to select units only when mouse button ist released?
This could be implemented as an optional setting.

When I play Annex and I have more than 10 units on my screen and I start to select them with a selectionbox, my laptop lags.
It will take at least 10 seconds to select them.

Hardware: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)
Drivers: extra/xf86-video-intel 2.18.0-3 and extra/intel-dri 8.0.2-1
OS: ArchLinux (up to date)
MG Version:
megaglest v3.6.1-dev
Compiled using: GNUC: 40700 [64bit] on: May  6 2012 00:51:20
SVN: [Rev: 3294M] - using STREFLOP [SSE] - [no-denormals]
and
megaglest v3.6.0.3
Compiled using: GNUC: 40602 [64bit] on: Feb  9 2012 17:31:10
SVN: [Rev: ] - using STREFLOP

Pages: 1 2 [3]
anything