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Messages - nig

Pages: 1 [2] 3 4 5
26
MegaGlest / Re: menu layout and translations
« on: 7 November 2013, 15:48:55 »
please dont be angry about my opinion:

i dont like the mixture of retro-comic-style-buttons and modern transparency effects
i dont like knobs in different layout (faction knobs are the only ones directly side by side)
i dont like graphic symbols which meanings you have to learn ( BRB should be well known, but a yellow dot can mean anything and disturbs newbies)

i like the menue in stable-version quite well.

in my opinion most wanted menue-improvements are:

make control-selction complete rotating: no stop at "human" an no automatic jumping of host-admin through the slots anymore
make multi-line chat possible (or show line length at least)

sorry for my two cents.. :angel:
nig


27
thanks for the game-time.
its available after a game has finished. It would be more useful to see the starting time during a game is running to have a guess, if it would finish soon.
seem to be nice, to see players names during the game to decide if it is worth waiting...

Gaming seems to be right social...

Maybe we need a battlecenter with all these infos and more like used factions, current number of units etc...

28
downloaded today 13.05 UTC
still stopps
console shows still
Quote
Compiled using: VC++: 1700 [64bit] on: Nov  5 2013 18:05:15 platform: Windows-X64 endianness: little SVN: [$Rev: 4705 $]

download on soft-haus.com is remarkable slow sometimes (up to 7 min for megaglest64.exe).
Maybe there is something wrong?

29
it stopps after 4,5 min
console:
Code: [Select]
SVN: [$Rev: 4705 $]Game unique identifier is: e815c014-475b-11e3-968e-477ab85a4364
*ERROR* In [..\..\..\source\glest_game\world\unit_updater.cpp::Glest::Game::UnitUpdater::updateUnitC
ommand 386] UNKNOWN error Loc [4b]
*ERROR* In [..\..\..\source\glest_game\type_instances\faction.cpp::Glest::Game::FactionThread::execu
te Line: 455] Loc [14] Error [In [..\..\..\source\glest_game\world\unit_updater.cpp::Glest::Game::Un
itUpdater::updateUnitCommand 386] UNKNOWN error Loc [4b]

Stack Trace:
fb2f47da 00000001 237d01a0 00000000 ZwGetContextThread!ntdll (null)(0) +10
4048f974 fffffffe 237d01a0 237d01a0 ZwGetContextThread!megaglest64(5) (null)(0) +0
4048ec83 00000000 237d78f8 00000000 ZwGetContextThread!megaglest64(5) (null)(0) +0
4089556a 237d4bf0 237d50e0 237d4bf0 ZwGetContextThread!megaglest64(5) (null)(0) +0
407acf60 40895462 237d7800 237d7800 SDL_SoftStretch!megaglest64(5) (null)(0) +1613002
40794f91 40895462 237d4268 00000100 SDL_SoftStretch!megaglest64(5) (null)(0) +661184
77750c51 00000000 237d50e0 00000000 SDL_SoftStretch!megaglest64(5) (null)(0) +562929
4044c561 00000001 000027da 00000001 RtlRestoreContext!ntdll (null)(0) +738
4037e469 0e4249e0 26ab2f70 26aafc00 RtlRestoreContext!megaglest64(5) (null)(0) +0
404c0246 00000000 00000000 0e4249e0 RtlRestoreContext!megaglest64(5) (null)(0) +0
406e0e21 00000000 0e4249e0 14becc40 RtlRestoreContext!megaglest64(5) (null)(0) +0
406e2ff5 208bd360 1ee02310 1ee02310 SDL_KillThread!megaglest64(5) (null)(0) +113
4078feff 00000000 00000000 00000000 SDL_MapRGBA!megaglest64(5) (null)(0) +597
4079011e 1ee02310 00000000 00000000 SDL_SoftStretch!megaglest64(5) (null)(0) +542303
775f652d 00000000 00000000 00000000 SDL_SoftStretch!megaglest64(5) (null)(0) +542846
7772c541 00000000 00000000 00000000 BaseThreadInitThunk!kernel32 (null)(0) +13
00000000 00000000 00000000 00000000 RtlUserThreadStart!ntdll (null)(0) +33
00000000 00000000 00000000 00000000 RtlUserThreadStart!ntdll (null)(0) +33
]
*ERROR* #1 An error occurred and MegaGlest will close.
Please report this bug to:  http://bugs.megaglest.org, attaching the generated megaglestv3.8-dev.dmp
 file.

dmp:
Code: [Select]
[url=http://www.fastshare.org/download/megaglestv3.8_de2..7z]http://www.fastshare.org/download/megaglestv3.8_de2..7z[/url]
second try:

Code: [Select]
Compiled using: VC++: 1700 [64bit] on: Nov  5 2013 18:05:15 platform: Windows-X64 endianness: little

SVN: [$Rev: 4705 $]Game unique identifier is: d64f7c41-475d-11e3-8175-294bbb5d6434
*ERROR* In [..\..\..\source\glest_game\world\unit_updater.cpp::Glest::Game::UnitUpdater::updateUnitC
ommand 386] UNKNOWN error Loc [4b]
*ERROR* In [..\..\..\source\glest_game\type_instances\faction.cpp::Glest::Game::FactionThread::execu
te Line: 455] Loc [14] Error [In [..\..\..\source\glest_game\world\unit_updater.cpp::Glest::Game::Un
itUpdater::updateUnitCommand 386] UNKNOWN error Loc [4b]

Stack Trace:
fb2f47da 00000001 2001ba30 00000000 ZwGetContextThread!ntdll (null)(0) +10
4048f974 fffffffe 2001ba30 2001ba30 ZwGetContextThread!megaglest64(5) (null)(0) +0
4048ec83 00000000 200278f8 00000000 ZwGetContextThread!megaglest64(5) (null)(0) +0
4089556a 20020480 20020970 20020480 ZwGetContextThread!megaglest64(5) (null)(0) +0
407acf60 40895462 20027800 20027800 SDL_SoftStretch!megaglest64(5) (null)(0) +1613002
40794f91 40895462 2001faf8 00000100 SDL_SoftStretch!megaglest64(5) (null)(0) +661184
77750c51 00000000 20020970 00000000 SDL_SoftStretch!megaglest64(5) (null)(0) +562929
4044c561 00000001 000027b4 00000001 RtlRestoreContext!ntdll (null)(0) +738
4037e469 079ddfb0 23538060 1a9f3600 RtlRestoreContext!megaglest64(5) (null)(0) +0
404c0246 00000000 00000000 079ddfb0 RtlRestoreContext!megaglest64(5) (null)(0) +0
406e0e21 00000000 079ddfb0 15c74890 RtlRestoreContext!megaglest64(5) (null)(0) +0
406e2ff5 1e2cf0e0 1da538e0 1da538e0 SDL_KillThread!megaglest64(5) (null)(0) +113
4078feff 00000000 00000000 00000000 SDL_MapRGBA!megaglest64(5) (null)(0) +597
4079011e 1da538e0 00000000 00000000 SDL_SoftStretch!megaglest64(5) (null)(0) +542303
775f652d 00000000 00000000 00000000 SDL_SoftStretch!megaglest64(5) (null)(0) +542846
7772c541 00000000 00000000 00000000 BaseThreadInitThunk!kernel32 (null)(0) +13
00000000 00000000 00000000 00000000 RtlUserThreadStart!ntdll (null)(0) +33
00000000 00000000 00000000 00000000 RtlUserThreadStart!ntdll (null)(0) +33
]

dmp:
Code: [Select]
[url=http://www.fastshare.org/download/megaglestv3.8_de4..7z]http://www.fastshare.org/download/megaglestv3.8_de4..7z[/url]
greets
nig

30
it stopps. no dmp.

Code: [Select]
megaglest64.exe v3.8-dev
Compiled using: VC++: 1700 [64bit] on: Nov  5 2013 18:05:15 platform: Windows-X64 endianness: little

SVN: [$Rev: 4705 $]WARNING, SDL_SetGamma failed using value 1.000000 []
Game unique identifier is: eb50316a-46c3-11e3-a16a-054b2b4c0325
*ERROR* In [..\..\..\source\glest_game\world\unit_updater.cpp::Glest::Game::UnitUpdater::updateUnitC
ommand 386] UNKNOWN error Loc [4b]

Just to verify procedure:

I use the last SVN build (by myself) and just copy megagaglest64.exe and openAL32.dll, found on soft-haus.com, in there. I start megaglest64.exe from cmd-line.
 right?

Greets
nig

31
same behaviour as before. all single player games.  But there might be network access (local?) because Windows-Firewall is asking to block. crashes occure with allowing everything through firewall too.

Code: [Select]
[url=http://pastebin.com/SB16i8A1]http://pastebin.com/SB16i8A1[/url]

32
aha. forgot those locations. thanks.

Code: [Select]
[url=http://www.soft-haus.com/glest/temp/megaglest64-avx.exe]http://www.soft-haus.com/glest/temp/megaglest64-avx.exe[/url] is crashing immediatly without any console- or other output.

Code: [Select]
[url=http://soft-haus.com/glest/temp/megaglest64.exe]http://soft-haus.com/glest/temp/megaglest64.exe[/url] is crashing after 4,8 min in a slightly different way. console shows:
Code: [Select]
Compiled using: VC++: 1700 [64bit] on: Nov  4 2013 18:11:08 platform: Windows-X64 endianness: little

SVN: [$Rev: 4699 $]WARNING, SDL_SetGamma failed using value 1.000000 []
Game unique identifier is: b62780ae-45f3-11e3-8421-8f1d1115bf1d
[] *ERROR* In [..\..\..\source\glest_game\type_instances\faction.cpp::Glest::Game::FactionThread::ex
ecute 443] UNKNOWN error
[] *ERROR* #1 An error occurred and MegaGlest will close.
Please report this bug to:  http://bugs.megaglest.org, attaching the generated megaglestv3.8-dev.dmp
 file.
dmp:
Code: [Select]
[url=http://www.fastshare.org/download/megaglestv3.8_de..7z]http://www.fastshare.org/download/megaglestv3.8_de..7z[/url]
second try with
Code: [Select]
[url=http://soft-haus.com/glest/temp/megaglest64.exe]http://soft-haus.com/glest/temp/megaglest64.exe[/url]
Code: [Select]
Compiled using: VC++: 1700 [64bit] on: Nov  4 2013 18:11:08 platform: Windows-X64 endianness: little

SVN: [$Rev: 4699 $]Game unique identifier is: 75cb6c4b-45f7-11e3-b2ef-6b1ff011772e
[] *ERROR* In [..\..\..\source\glest_game\type_instances\faction.cpp::Glest::Game::FactionThread::ex
ecute 443] UNKNOWN error
[] *ERROR* #1 An error occurred and MegaGlest will close.
Please report this bug to:  http://bugs.megaglest.org, attaching the generated megaglestv3.8-dev.dmp
 file.

dmp:
Code: [Select]
[url=http://www.fastshare.org/download/megaglestv3.8_de1..7z]http://www.fastshare.org/download/megaglestv3.8_de1..7z[/url]
another try crashed with similar timing, but no dmp was generated.

Greets
nig

33
er?
where to get new OpenAL32.dll, megaglest64.exe from?

Tom gave us a direct link for those

Greets

34
yes, those 64 Bit snapshots ( OpenAL32.dll, megaglest64.exe) we got from you.

35
Hi
Last Weekend we had a short testing with the new 64Bit Snapshots in Network game. Win-Clients crashed after short time.

Today I tried scenarios with this SVN 4682 and they crash after 4,5 mins even doing nothing than starting the game.

console shows:
Code: [Select]
SVN: [$Rev: 4682 $]Game unique identifier is: d29b3940-453c-11e3-b7d4-ab55dd122c
59
[] *ERROR* In [..\..\..\source\glest_game\type_instances\faction.cpp::Glest::Gam
e::FactionThread::execute 443] UNKNOWN error
Error saved to logfile [E:\silk\megaglest\data\glest_game\log\error.log]
[] *ERROR* In [..\..\..\source\glest_game\main\main.cpp::Glest::Game::ExceptionH
andler::handleRuntimeError Line: 655] [Unknown error [main]!] gameInitialized =
1, program = 0000000002A23AD0
[] *ERROR* In [..\..\..\source\glest_game\main\main.cpp::Glest::Game::ExceptionH
andler::handleRuntimeError Line: 674] [Unknown error [main]!
Stack Trace:
00000000 00000000 00000000 00000000 ►☺! (null)(0) +0
00000000 00000000 00000000 00000000 ►☺! (null)(0) +0

or
Code: [Select]
SVN: [$Rev: 4682 $]Game unique identifier is: 49a04dd6-4560-11e3-a046-cf232d733c09
[] *ERROR* In [..\..\..\source\glest_game\type_instances\faction.cpp::Glest::Game::FactionThread::ex
ecute 443] UNKNOWN error
Error saved to logfile [E:\silk\megaglest\data\glest_game\log\error.log]
[] *ERROR* In [..\..\..\source\glest_game\main\main.cpp::Glest::Game::ExceptionHandler::handleRuntim
eError Line: 655] [Unknown error [main]!] gameInitialized = 1, program = 0000000002973080
[] *ERROR* In [..\..\..\source\glest_game\main\main.cpp::Glest::Game::ExceptionHandler::handleRuntim
eError Line: 674] [Unknown error [main]!
Stack Trace:
00000000 00000000 00000000 00000000     ! (null)(0) +0
00000000 00000000 00000000 00000000     ! (null)(0) +0
]
[] *ERROR* Access violation. Illegal read by 1074252034 at 114425448256|Unknown module|Unknown funct
ion
 []

]

no dmp files are generated on my machine.

Greets
nig


Edit (tomreyn): Added code tags

36
love it!
is it possible to show the message a liitle longer? its hard to click the "join" link in that short time. A silly notify sound would be nice too.

Today I saw the "history" on http://play.mg the first time. nice idea too. Would be more useful if there were the starting time of each game visible. So you can have a guess when a game might finish and players become free again.

Greetz
nig

37
Maps, tilesets and scenarios / *Random* faction in scenario ? how?
« on: 2 September 2013, 11:36:44 »
Scenarios seem to be headed by xml-tag <players>

Is there a possibility to use randomly setted factions like in custom games?
faction="random" or faction="*Random*" is not accepted.

Hints?
Thanks

38
tonight I tried to download a tileset via ftp in the lobby of a game Jammyjamjamman was hosting.
After a few % progress I was disconnected from Jammy without an error-message.

I joined again Jammys game (was accepting players). This time I tried to download prax-Faction from him. Again after a download-progress from about 5% I was disconnected from his hosted lobby.
I connected again without restart MG an tried to cancel the offered download via FTP from Jammy. wasnt possible: again and again the download offer appeared.

How to reproduce:
Host a game and set some mods, which are not included by default installation.
join with a Win 64 client, who is missing those mods.
accept download via ftp from game-hoster.
working?

maybe Jammys wire was unstable last night again...

greets
nig

39
I brought my SVN-Building back to work and played scenario egypt megahem with 4307M today to check. I used the old ini-files ( tomreyn posted on: 22 May 2013, 17:18:58) so DebugWorldSynch was set to true.

Everything worked fine. After 12 min FPS went down to 2. I stopped the game and saw that the logfile had grown to 4Gb and filled my logging-Ram-Disc completly.
I turned off logging and played again, everything worked fine, until I lost again.

I turned logging on again and watched the size of logfile during playing the scenario again. Again FPS went down to 2 fps. This time I exited the game immediatly and saw that the logfile was only about 3 GB.

I switch the logging to HDD again.  74GB of free space there and played again. There happend the same! After about 12 min FPS went down. Logfile was about 5Gb.

So maybe its now just too much logging for windows and all systems go down?

compressed logs ar bigger then 200MB each. If you still want them, say something.

Greets
nig

7z made it possible. logs are here and there.

40
MegaGlest / Re: Where the game is non-intuitive for newbies
« on: 13 February 2013, 18:18:58 »
Quote
...  won a special scenario
you are so cruel!

yeah, it can be true, that my experiences with performance-issues go synchron with playing MG in network and that the big ammounts of units slowed down the machine - but anyway: the lower the specs of the machine running MG are allowed to be - the more network players we get.
I remember recognizing the first performance issues on my old machines by playing faction dwarves. Suddenly evrything slowed down - (was this caused by graphics-adapter)?
And I loved dwarves... by the way: where have they gone?

Greets

41
MegaGlest / Re: Where the game is non-intuitive for newbies
« on: 13 February 2013, 14:12:16 »
I remember my first time in the lobby pretty well. And it is true, i was totally surprised, that there is a chat at all, because I played just scenarios and custom games for years - (and for that I can say, there cannot be too much scenarios.)

I think the lobby is pretty good working if you are a little bit used to it. May be just a short video tutorial talking about chat and hosting should be enough - may be it can be scripted using languagefiles, so that it is running in the users language right from the beginning.
But I think, Lobby can become more functional for players to find each other. I think it would be nice, players names should be visible when they are connected to a server - minimum during the game start is awaited. I think, it would be nice to see playernames during the hole game, because players in the lobby might want to wait for special players ending their game for having a game with them afterwards.
This could be done for example with a popup hovering diffrent servers. For the same reason it would be nice, to have an opportunity to "shout" in the lobby, when you already logged in on a server, but the game have not started.
May be, it would be more cool, if the player remains in the lobby-chatroom, when he is already on the server, but the game have not started yet. So the gamers who are already on a server were still able to look for players in the lobby, dont you think?

The Options-screen is pretty filled, I agree. And I would love some additional options. Maybe its useful to make it switchable between an easy "dummy" screen and an expert-view with more pages. For example I would love an option screen for the free camera mode (moving and turning speed, minimal height above ground) to produce more epic game recordings :) .

I think the first thing a gamer learns, is to know about resolutions.So i think it should be always accessable. And there is a good reason, to provide low, oldfashioned resolutions:
In general I am a little unhappy, that you need bigger and bigger machines to run MG fluently. I remember times running glest on a single core without problems. It would be great to have an Lofi-Mode to get MG become payable on smaller machines again, because the small machines are those, which are accessable when you are bored somewhere on travel or elsewhere. Its weired that an dualcore Atom 1.6 GHz and an Nvidia ION2 is not enough to run MG. But its propably very difficult to bring cpu-load down again? Please keep an eye on that, how can you keep the cpu-load lower on those mass-attacks, or are there other possibilities to keep those cpu-peaks lower. Network gaming (which creates often bigger amounts of units) would profit from bring down those cpu peaks too.

lots of text... thanks for reading
Greets

42
MegaGlest / polished menu-sounds
« on: 10 February 2013, 20:53:31 »
As a MG-Fan I love the whole atmo of the game including all the sounds. Just beautyful and funny.

Its a shame, that two important ones are nearly destroyed by somehow noisy recordconditions. These are the attak-alert and the chat-whistle. Of course it is blasphemic to replace this sounds to completly new ones, so i tried to polish these two ones to become more HiFi without distortions and noise, but keeping their charakter.

May be, you want to use them in the next release:

http://www.mediafire.com/download.php?s7gjcng6s6ky5da
Edit by Omega: Hosting site used has malware ads disguised as the download button; replaced link with mediafire mirror

Other people which cannot await the integration can copy the two files to
gamedirectory\data\core\menu\sound (on windows)
on other os you can just search for highlight.wav and attention.wav and replace them with the ones from the given zip-file.

Greets


43
Yes, in snapshot 4107 and in my own 2010Build anarchy runs now through the bitter end without an error. very nice!
Now we will see, if all the other mysterious breakdowns will disappear.

8 Bit and very low resolutions have disappeared too.

New is also that the preview image is now fullscreen,



The downside of this behaviour is, that the writing is not redable on the most previews. Maybe, its possible to add a shaddow to the font?
another thing is most the players will use 16:9 or 16:10 displays nowadays. I am totally disgusted by pictures displayed in the wrong aspect-ratio which everyone have to enjoy on faction-loadingscreens and sceanario previews. I think you should switch the preview images and loading-screens to ones cropped to 16:9 - or just do a an oversizing which keeps the aspect-ratio?

Greets

44
good to know - i just started to change my LAN switches full of distress.

45
yes, the game tells a diffrent story in 4091M and a custom game with the settings of anarchy and a human as "observer" runs fine so far.

But wait: Take the anarchy as scenario and let it run doing nothing.
You will be killed by green at noon at the second day (Gametime). Still doing nothing, no camera moves ore something - my machine freezes at 10:22 gametime on the the third day as green is finishing up the blue ones. I tried it three times with speed x8, every time a freeze like never before at the same gametime. If you fumble around (difficult because of freeze) you can get two error messages. Hitting okay on the first one brings up the second one. Dumps were generated,
here: http://www.datafilehost.com/download-a09a2c6b.html

Error one:


Error two:


There is an other thing, I have to mention: somtimes - just sometimes - there seem to be loading errors or something else in winterforest:



I saw this in my first build of 4087 already und thought, something was wrong with my build and did an complete rebuild.
But today i saw this somehow bugged texture again... close the game, open Anarchy again, same picture. Close the game, restart megagalest, starting Anarchy, everything looks okay again.

ideas?

I never saw this in megaglest before.

Greets

46
4087 today:

4087 winXP 64  SP3 headless host
me on 4087 was controlling , two others Derek and Roderic. Game was out of sync after 15 min. I got my client screen and console of server:

http://www.datafilehost.com/download-49993634.html

[edit: after a few further tries i must say, i get an out of sync with 4087 in every game after a while, no matter, if Iam hosting or joining or anything.]

Greets

47
well, after having a lot of fun with SVNSilk i finally meade my own build of 4087.

The "Anarchy-Bug" is not appearing indeed, but the game takes a complete different story, and we know we need a special constellation for that bug.

I tried three games tonight and all had disconnections during the game.

first was me and newsky (linux371) on engineer1(linux371), all Europe. We both were thrown out. I had a sudden collapse, nevsky get classic disconnection-message, like selfhoster is quitting in the game.

after that I tried to host myself and had a sudden collapse immidiatly after entering the game settings.

I quit and started again this time it stayed alive and we played a while. suddenly i saw this and nevsky was disconnected again



Funny this seem to be a out of sync again.. who nows that all

Greets

48
difficult to say. Errormessages in 4080 are less. Instead of that there are more sudden collapses of windows megaglest in network game.
yesterday I had several of this sudden "everything is gone" as i tried to play with Carla_BR. This one is in Brazil I think and thats one of the badest connections to Europe , I know.

But it worked often during the night here, so tried to have a latenight-game yesterday. CarlaBR is mostly hosting  (windows 371) , because of playing custom-maps. I got sudden breakdowns in the game, waiting for start. And also one game broke after running good with remarkable order-delay but without stammering-lag for more than half an hour.

dont know whats happening there - because MG is now reporting nothing. it just dissapears.

I become a liite nervous these days about what people think of me because I dissapear out of games that often.
And... I must report I have this sudden collpases on german headless servers too.

for logical access in the bug reports, we should open a new thread "sudden collapse" because it happens as often as the old zwget, which seem to dissappear..

Greets

49
Anarchy ist still crashing as before at the same time in 4081.

But - like as most of the other errors I reported, Error Messages are gone. no window, no error log no nothing just a sudden collapse of everything. You made the patient more quiet, but he dies as before.

debug= http://www.datafilehost.com/download-5a72dc24.html

Greets

50
well? You did something different: in 4081 there are resolutions available, I never thought of,  far from vesa. 8 Bit still available:



and it work pretty well on nvidia:



 :)

Greets

[edit: but only once! ] see:


dump http://www.datafilehost.com/download-02620e6a.html

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