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Closed bug reports / Re: Megaglest 3.11.1 fails to run on kubuntu 15.04.
« on: 9 May 2015, 17:50:29 »
Ok, I will fix symlink problems soon.This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Ok, I will fix symlink problems soon.
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...Observations:Previous releases were mostly distributed by .zip package which Mac OS know and can unpack almost imperceptible, then you are probably comparing "unpacked game" vs .dmg.
- I ran Megaglest v3.9 immediately afterwards - with no difficulties.
- The v3.11.1 application is very much smaller (> 300MB) than previous versions: is this just coincidental?...
Problem: The latest Megaglest 3.11.1 app for OSX does not run. Attempting to run the application causes it to consistently quit automatically generating a standard error messageBasically problem is related with "OS Version".
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I am running previous Megaglest OSX versions (3.7 and 3.9) on the same computer with no problems.
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My system details are included in the error message: which I append below, for what it's worth.
Any advice appreciated.
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OS Version: Mac OS X 10.6.8 (10K549)...
...Any advice appreciated....- first possibility - update your version of OS

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(but the price always
).
.)...
I just noticed that fade in of the menu forms makes me a bit sick:
Sorry this turned out into such a complainypants post... But hey, have some gameplay footage instead:
By the way, I ran out of space because I was recording with glc while playing and it crashed:Code: [Select]Assertion 'size < (1024*1024*96)' failed at pulse/xmalloc.c:83, function pa_xrealloc(). Aborting.Just posting in case somebody experienced the same and was confused.
./annex: line 294: 21057 Aborted $GAMEDIR/annex.bin $@

Every time I come on Glest I hope there are servers up..
And when there is, nobody is in the lobby..
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[22:16] <alket> hi filux andy123 david1231 game ?
[22:17] <filux> sure
[22:19] <alket> lets wait for 3rd person
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[22:45] <MG_Kreeith_705> Hi!
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[22:47] <MG_Kreeith_705> Hello?
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[22:48] <alket> ah, we missed one
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[xx:xx] --> MG_Kreeith_705 joined this canal.10 minutes, not seconds or milliseconds or picoseconds
wait 10 minutes here
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*ERROR* [2014-12-26 23:36:59] In [/home/filux/Pulpit/megaglest-source/source/glest_game/network/client_interface.cpp::updateFrame Line: 1059] error retrieving nmtCommandList returned false![20:54] <alket> filux: what happened
[20:54] <alket> there was no disconnect msg , just that Im control
... how reproduce:On the [Rev: 4958.b5d6095] it is fixed, but I found something new:
romans & all upgrades > produce archer > you see attack strength 15...125+28 > now move general next to this archer > you see attack strength 15...125+24 (strange) > now move general away from archer > you see attack strength 15...125 (
very strange) ...

strange) > now move general away from archer > you see attack strength 15...125 (
very strange)
I agree with this.Also, options menus take ages to load...
- LAN setup: "Found games" is "Geamannan air an lorg" in the gd locale, which doesn't have enough space. I just shortened the string to this from something even longer, but I expect it still won't fit in the label. Make it as wide as the server IP address field and it will both fit and look less cluttered.
- LAN hosting: The "Clear Blocked Players" label needs to fit "Glan na cluicheadairean bacte"
- Serverlist fonts have no contrast to the menu background, very hard to read.
- Custom Game: "Shared Team Units" and "Shared Team Resources" should right-align to their checkboxes. "Scenario" and "Advanced options" should have right-aligned checkboxes in the same vertical axis, with their labels right-aligned to the left of them
- "Exit current game?" is still one string, I have pointed out before that it needs to be split into a menu entry and a dialog question. One does not put question marks on menu buttons. This is a legacy from Vanilla Glest and it's time it got fixed.

. In my opinion many times, many people clicked "reload las..." instead of "start"....- Keyboard keybinding names are untranslatableFor these in general we need very trusted/verified translations what isn't possible currently, because number of active translators (for each language) is not enough large. For example by bad translation "key shortcut" may do something different than description.
- In the "About" screen, some strings aren't translated (web, bug reports, copyright)...
...Internet lobby: Yellow greeting announcement from Masterserver is in English...This text is taken each time from masterserver. Translation isn't a problem here but when someone will change this text on masterserver then translation will disappear. I had personal patch for this maybe 2 years ago but since this time message was changed few times.