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Messages - filux

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301
MegaGlest / Re: New Options menus in svn ( rev 4225 )
« on: 26 April 2013, 05:44:35 »
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Generally provide a bit more space for text now (needed for e.g. "Network" screen), maybe more line spacing, too.
   yes, now we have some more place we can do it.
I support this idea:
- more space for text in "Network" screen (before changes it was here more space),
- more line spacing in all screens.
   
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Increase button width on "Keyboard Setup" page
   increase in which way ?
This will show the problem (not enough space for text):
.

.
In default that is badly display,
for me is worse because I use a font size = "1" because in the lobby server names/descriptions are much easier to read
...so I would ask for improving this for font size = 1.
   
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The text on the "Video Info" screen should start closer to the left edge of the screen.
   Can be done, but all other option menus start there too.
I support this idea if you can somehow make changes without affecting to other screens.
   
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If possible, text should be displayed to the right of the selections if an RTL locale is in use (try setting it to 'arabic' and notice where colons are displayed)
   I am not interested in doing this :-D .
In one side we need much space for text, but from another side some short descriptions are too far from selections. E.g.
.

.
I have 3 different ideas for solving this issue:

- the table
Code: [Select]
--------------------------------------------------
| text:                       |    selection     |
--------------------------------------------------

- align to right
Code: [Select]
.                     . text:  selection
- text displayed to the right of the selections 
Code: [Select]
selection  text ...                  ...                    ... text
The third option has the advantage of descriptions now be able to be a very very long


302
MegaGlest / Re: Colorpicking improved a lot
« on: 26 April 2013, 04:21:26 »
For me,
in colorpicking mode doesn't work double-clicking highlighting units of the same type.
This type of the selection I use the most frequently. :(

303
A little tough questions. :)

I looked a little inside a scripts and source code of game and I know that you like very much expanded and transparent code and when the time comes I myself can do it. :)

...but I think it is a bit too early to inclusion my scripts to game repository because I'm still waiting for some feedback and notification of users and ideas for changes.

Could it be that everything is perfect? ;D  :P

E.g.
I wrote "Mods' downloader" with a view to regular user who wants to download all the mods and if he/she want to see mods version or description can do it ingame in the mods' center.
...but I know that the script can perform other functions too, but I need ideas for these functions.

I am generally open to patches but I would like to keep the trend of the use of the most universal solutions (often little older and not easiest) so that scripts don't required any special libraries to run.

304
Small pictorial presentation of "installation":

download file


(click to show/hide)

enjoy  :)

305
If someone does the translation, and then use the advanced translation and have been download files from transifex then only those translations from the main file, hints and scenarios are taken into account, and the rest you need manually swap. The situation is identical to 3.7.1 and the latest svn. Would have been nice to make the game seen also the rest of the files (tutorials).

Summary (tomreyn):
Overloading tutorial (but not scenario) localizations with what's stored in $UserData_Root/ does not work. As such, it is currently not possible to test tutorial localizations made on Transifex.

306
In my opinion.
Efforts must be made to the variables will be exactly the same as in the main language (English).
Maybe in the past that variable had different look and no one in the translation hasn't improved it yet.

307
I've written a few scripts for Megaglest svn and linux users.

Main script performs ( among others ;] ) the function of updating, compiling and running the latest svn revision of the MegaGlest game.
Another scripts are designed for a newbies and/or a little more convenient users  to carry out the whole (a first) "installation process" on svn game.
The last script helps to download fast and fun all the official mods available in game mods' centre.

Everything is in one package and each user in it can find and get what he/she needs :).

filux's scripts

I think it multiply the number of Megaglest betatesters ;)

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