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Messages - filux

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76
MegaGlest / Re: cmd arg to change default config directory
« on: 8 January 2016, 15:54:07 »
...Can I use the same user data dir (~/.megaglest) for 3.11.1 as I do for the development version?...
Yes but (better) don't try launch different versions at once, with alternate launching there shouldn't be any problems.

77
Basically we need here relative path, it is much more universal way. Same parameter will work for you and for someone else in the same situation.

There is nothing wrong in having possibility to set it as "absolute or relative" but conversion "relative" > "absolute" is imo a wrong idea.

In the glestuser.ini you will not find all the settings, just only few "modified by user" and it is not enough for MG.

79
So basically summing up a bit (in my opinion):
1. NC shouldn't be included into "basic data".
2. If/when we have NC in the mods' center then this always should looks like:
- all .xml as CC-BY-SA
- some models and textures may be as NC.

Additionally we should have some clause like e.g. "authors agree that all NC content after a year in the mods' centre will be automatically relicensed to CC-BY-SA".
By this authors will be happy by protection of their "fresh hard work" and you will be able to include some parts of this to "basic data" after some known time.

80
Recently I found out that downloading this archive (and another one vbross too) even manually using curl I see same effect, so this is probably related with archive/format/name/how it is stored on the server and less probably is related with some bug in the curl.

81
Most likely it is fixed since 36a88fe

82
MegaGlest / Re: Problems with compiling and windows deps
« on: 15 November 2015, 15:50:32 »
I just updated guide a bit so problem should be fixed.

83
MegaGlest / Re: Megaglest executable icon (again)
« on: 11 October 2015, 16:31:03 »
Something like "shiny megaglest icon" is a good candidate as HQ icon for resolutions ~128x128 - ~1024x1024
and something like "matte-style logo with lighter text" is good candidate for LQ icon ~ 16x16 - ~64x64, so at least 2 of them are needed. Hard to tell which one is good between ~64x64 - ~128x128 which is quite important scope.

84
MegaGlest / Re: MegaGlest and NetBSD
« on: 10 August 2015, 18:57:10 »
So I don't see new hints, this is most likely some basic problem with gcc  :-X.

Looks like I need to think about installing NetBSD in the VM and look for this closer.
How easy is NetBSD with installation? I hope it isn't like arch linux :D

... but this also will take some time to find a unknown problem on unknown OS ;).

85
MegaGlest / Re: MegaGlest and NetBSD
« on: 10 August 2015, 18:07:34 »
Well, first paste doesn't give me any hints.
The second paste says that there is some really serious problem in the basics, something in gcc/libc/or with messed up cache from cmake stage.

Try remove "build" directory, then create it again and then please show output from both stages, example:

Code: [Select]
rm -r build; mkdir build; cd build
cmake ..
<some output> ...
<some output>
make
<some output> ...
<some output>

86
MegaGlest / Re: MegaGlest and NetBSD
« on: 9 August 2015, 14:42:07 »
...Would you want to see my error ? I can paste it all on pastebin, maybe you will understand something
Sure, it is always a good idea to show output  :thumbup:

Mh... There is one or two dependencies that I can not build actually : they are broken with NetBSD

But then I have a question, the missing libraries can make the make stop ?...
It depends which one.
For example VLC is very optional and if you have more serious problems with it (e.g. MacOS doesn't like VLC) you can compile without it. :)

87
MegaGlest / Re: MegaGlest and NetBSD
« on: 8 August 2015, 09:35:45 »
Well this output isn't very clear what is going on and because we basically are not a BSD users so it isn't so easy ...
Which compiler are you using?

General hints:
- You should use GCC as a compiler (for multiplayer compatibility),
- You should install required libraries before compilation.

Some informations about compilation you can find there:
- https://docs.megaglest.org/MG/FreeBSD_Compiling (may be outdated especially list of dependencies),
- https://docs.megaglest.org/MG/Mac_Compiling
- https://docs.megaglest.org/MG/Linux_Compiling

88
If anyone will be looking for some/more hints for this situation, then here are probably related links:
http://sourceforge.net/p/megaglest/bugs/15/
http://pastie.org/pastes/8082897

89
Closed feature requests / Re: Moving along specified path
« on: 21 July 2015, 15:47:24 »
...Instead of having one destination point for unit, there might be more. once first point is reached, the following point is the new destination...
Sounds like you are talking about "queue". This exist and is very easy to do.

Example:
Select some unit > right click on some location > right click on some location with "shift" button > right click on some location with "shift" button > ...

90
Feature requests / Re: Adding more feedback over chat
« on: 12 July 2015, 16:31:33 »
For me most preferred info would be: "you have idle workers/slaves/robots" (name should be dynamic because those aren't always workers), but it also shouldn't spamming chat too much (some delay somewhere), which probably isn't so easy to do  :-X.

91
(click to show/hide)

1. Download special version of benchmark: gfx-benchmark.7z
2. Unpack it to: ~/.megaglest/scenarios/
3. Launch benchmark by:
Code: [Select]
timeout 70s ./megaglest --load-scenario=gfx-benchmark
4. Result in the console should look like: "Your result: avg RenderFps = 59."

92
customModCreditsTexture (@ glest_game/menu/menu_state_about) doesn't respect data path modifiers,
1. from parameters e.g. "megaglest --data-path=..."
2. from glest-dev.ini "DataPath=$APPLICATIONPATH/..."

It's quite essential bug in relation to Ishmaru's games :(.


93
...as long as there is someone waiting for this mod....
I am also waiting. Even better japanese mod = :thumbup: :).

...Recently, My PC faced an serious error and I had to reinstall the OS (Curse windows!). Although I have backed-up most of mod datas...
git repository is recommended against data loss  ;)

94
Please try next build (choose one link) and give to us some feedback:

MegaGlest-game-macos-3.11.1.b3.dmg

MegaGlest-game-macos-3.11.1.b3.zip

95
Ok thanks, but now next build will take a lot more time.

Suprisingly there is some incompatibility between libraries on the same OS and same version of OS, on linux it is pretty rare even between completely different distributions  :look:.

96
Please try next build (choose one link) and give to us some feedback:

Code: [Select]
[url=https://github.com/MegaGlest/megaglest-source/releases/download/3.11.1/MegaGlest-game-macos-3.11.1.b2.dmg]MegaGlest-game-macos-3.11.1.b2.dmg[/url]

[url=https://github.com/MegaGlest/megaglest-source/releases/download/3.11.1/MegaGlest-game-macos-3.11.1.b2.zip]MegaGlest-game-macos-3.11.1.b2.zip[/url]

97
Please try next build (choose one link) and give to us some feedback:

Code: [Select]
[url=https://github.com/MegaGlest/megaglest-source/releases/download/3.11.1/MegaGlest-game-macos-3.11.1.b1.dmg]MegaGlest-game-macos-3.11.1.b1.dmg[/url]

[url=https://github.com/MegaGlest/megaglest-source/releases/download/3.11.1/MegaGlest-game-macos-3.11.1.b1.zip]MegaGlest-game-macos-3.11.1.b1.zip[/url]

98
MegaGlest / Re: Strategies + Tips for Megaglest
« on: 4 June 2015, 22:11:19 »
Here you will find some tips: https://docs.megaglest.org/Strategies

99
The official way to fix problems with standalone client on ubuntu 15.04+ etc. in order is:

1. Download file: megaglest-mu-3.11.1-linux.tar.gz .
2. Unpack it somewhere.
3. Copy script "megaglest-mini-update.sh" into game directory (there where is "start_megaglest").
4. Launch script "megaglest-mini-update.sh" once.
5. Launch "start_megaglest".

If after this you see any message about missing library in your OS then as always in such situations you should install those libraries.

(click to show/hide)


100
Your message sounds very mysteriously  :look:.
You should describe with details what exactly you are trying to do, because at the moment I have more questions to you than answers for you :D.

- "build in .net" > do you mean visual studio?
- "specific project or file using build-mg-2010.bat" > what exactly?
- "all the solution" > ?
- "Modding and game content creation ยป Mods" > how your problem is it related with mods?


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