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Messages - kagu

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126
Annex: Conquer the World / Re: Annex 4.0 IS OUT!!!!
« on: 7 October 2014, 11:21:40 »

127
Annex: Conquer the World / Re: Annex 4.0 IS OUT!!!!
« on: 6 October 2014, 11:08:34 »
Great Job , I played some scenarios and the game play was great.

128
Feature requests / Re: Auto RETURN
« on: 3 October 2014, 23:36:04 »
The response that I got in IRC was : We need to test AI behaviour .

129
MegaGlest / Re: play.mg - New look proposal
« on: 2 October 2014, 14:43:58 »
Yes , maybe we can compress it , if not possible , then we should probably go with a static image.

130
MegaGlest / Re: play.mg - New look proposal
« on: 1 October 2014, 11:39:42 »
As you can see the background is a looping video of fog, I tried to do that in GIMP with GAP but I have problems.
I think 1024x768 would be good.

131
Feature requests / Re: Auto RETURN
« on: 30 September 2014, 15:25:07 »
Will this be included in next release ?

132
MegaGlest / Re: play.mg - New look proposal
« on: 29 September 2014, 15:25:05 »
Yes , I like to have 100% GPL , but the video (looks very nice though) isn't . A similar alternative would be good , I searched with no luck.
I think since its a fog only , there could be a video which loops under 2-3 seconds , and it could have 200-400 kb, so animated gif I think it wouldn't be good.

133
Oh sorry for not replying in time , yes , after I deleted everything and tried again , it is working.

134
MegaGlest / Re: play.mg - New look proposal
« on: 21 September 2014, 19:09:53 »
Thanks atze and Ishmaru , I hope they approve it so I could continue.

135
Mods / Re: Tower Defense
« on: 21 September 2014, 19:09:19 »
A video of me and FreshD playing TD
https://www.youtube.com/watch?v=IcmsFi6UYH8

136
MegaGlest / play.mg - New look proposal
« on: 18 September 2014, 20:03:21 »


If you want to preview , you can have a look here
http://master.staging.megaglest.org/next/games.php

137
Mods / Re: Tower Defense
« on: 8 September 2014, 17:18:14 »
david123 can't play it.

138
Mods / Re: Tower Defense
« on: 8 September 2014, 17:14:18 »
When this mod will be released as final ?

139
Closed bug reports / Re: Random freezes on ubuntu 14.04
« on: 8 September 2014, 06:45:23 »
Hey vibe ,
Since you upgraded , maybe its this problem https://forum.megaglest.org/index.php?topic=9492.0

If not , try running game from terminal with ./start_megagelst , and after it crashes , post the results , maybe someone will understand and help.

140
Maps, tilesets and scenarios / [Map] Progress or Die (32x1024)
« on: 5 September 2014, 15:57:36 »
This is a very long map , meant to be played for hours  8)  .
It may LAG , so play it with tileset Desert2.
Sorry but I couldn't take a screenshot , its really long and nothing can't be seen.
Also the mini map lies  :P

DOWNLOAD

141
MegaGlest / Re: WIP: dabascht's QT4/5 based map editor
« on: 5 September 2014, 14:31:12 »
As soon as I hit Ctrl + Z , it crashes for me. The terminal shows no errors.

142
Forum discussion / Re: BEFORE he was named as a key
« on: 4 September 2014, 15:40:58 »
Maybe "they" are communicating like in Prison Break  :O

143
Feature requests / Re: Auto RETURN
« on: 4 September 2014, 09:41:57 »
Hey , I like this very much (at least for single player games) , how could I get to test it ?

144
Closed feature requests / Re: [DONE] particles for tileset models
« on: 27 August 2014, 23:48:21 »
What about GIF images , like waving grass etc.

145
Mods / Re: Tower Defense
« on: 27 August 2014, 17:32:41 »

146
Hey Keith_Beef,
In 14.04 its the same old version , but you could always install it from www.playdeb.net

147
MegaGlest / Re: CE-GUI branch: feature/ce-gui
« on: 26 August 2014, 11:56:28 »
I have to admit , from the day that I saw that this is coming , I'm longing for it.

148
MegaGlest / Re: General view on new features
« on: 26 August 2014, 11:54:20 »
I think the "experimental" branch is necessary , if someday someone needs that "feature/fix" its already in that branch.
Maybe MG as a Game will not use it, but as Engine it might.

149
MegaGlest / Re: MG Launcher/Lobby
« on: 23 August 2014, 16:12:48 »
FreshDumbeldore

I think also Techtrees , Maps etc, should be updated too.
Thanks for chat suggestion.

Ishmaru
Yes , I make it as much as possible , but since its free software and made with python , its easy to change strings etc.
Thanks

Omega & tomreyn
Thanks for suggestions, I think I will go with CSV (which tomreyn posted) since it outputs smaller data and its easy to split with one delimeter.

For updates , I think my first idea will be better because I will have only to host a single file , and that file will tell where to download, I plan to host techtrees etc in github and only unzip them after download. Obviously INI needs more data , I plan to do it like this

On server
Code: [Select]
[MegaGlest]
type=game
win_ver = 3.9.1
lin_ver = 3.9.1
mac_ver = 3.9.1
win_url = http://megaglest.org/download_w.zip
lin_url = http://megaglest.org/download_l.zip
mac_url = http://megaglest.org/download_m.zip

[TowerDefense]
type=techtree
ver=16
url=https://github.com/MG_launcher/bin/tower_defense.zip


On client side , it will be the same , only if some version is lower than on serveside , the update will promot.

P.S.
By all means I'm not skilled in Python, I'm only using some things that I learned over years , and I only did just one app before, so help will be much welcomed.

The github repo
https://github.com/alketii/MG-Launcher/


150
MegaGlest / MG Launcher/Lobby
« on: 22 August 2014, 17:17:59 »
I'm thinking of making a MG Launcher/Lobby inspired from SpringRTS Lobby http://springlobby.info/landing/index.php

I'm developing it with pyQt4 , if you have any suggestions please let me know , I plan to start coding tomorrow.

The github repo:
https://github.com/alketii/MG-Launcher/

Whats done
- Asking for MG directory
- Tries to find MG data dir , if not , it will ask
- If name newbie or null , input dialog
- Showing games
- Joining games
- Auto join games
- Notifications (currently linux only)

For update I think I will use a INI file hosted somewhere which will be like
Code: [Select]
[Megaglest]
version=3.9.1
download=http://megaglest.org/download.zip
[TowerDefense]
version=16
download=http://github.com/download.zip

Which will be compared to the local one

For games I plan to get the CSV file format from play.mg (which for the moment I can't find)

Some features that can't bee seen on screenshots
- If player name is "newbie" , the Input Dialog will prompt.
- It will try to find the Megaglest launcher , if it can't find , the File Dialog will promot




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