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Messages - kagu

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176
What I meant is that you'll find more contributors if you show something that already you've done or at least show us your plain in detail, I could help with XML and testing.

177
If you show us some screenshots of your Work In Progress ,then we might help better.

178
Could you keep us updated with images of WIP , maybe then we could help you better.

179
Im not sure this is legal, otherwise we would see many games with Star Wars models.

180
I wasn't sure where to post this so i posted it here.
There is some problem with "FREETYPE something" , you should apply this fix at CEGUI folder in order to build
https://bitbucket.org/cegui/cegui/commits/a9c19763d1824a158b556da93f4eb4ed4ac03580

I also installed libfreetype6-dev before building, but that might not be needed.

181
Feature requests / Re: Name Creation on first game.
« on: 7 May 2014, 12:41:47 »
+1 the original idea to set the name instead of warning and also tomreyns idea for players to not be able to select their own name.

182
Maps, tilesets and scenarios / Re: New scenario
« on: 6 May 2014, 18:33:06 »
I like this idea, I think I will start to do this. If you have more details in mind, please share.

183
Mods / Re: Lord of the Rings Textures
« on: 6 May 2014, 00:15:58 »
For hosting don't worry, You could use github or other services like mediafire etc.
For xml, its better to ask specific questions.

184
Feature requests / Schemas for multiplayer
« on: 28 April 2014, 23:10:17 »
When in lobby , to much time goes on how to setup game, If there were some presets sometimes we could use them.

Here it is how it would look like


They could be Humans vs CPU and Humans vs Humans and depending on number of players, schemas will filter.

They could be

None
1 vs 1 - this could have map One on One, tiles "something" etc.
5 vs 3
Easy CPU 1
Easy CPU 2
Hard CPU 1

185
I don't know about that error, but you are using an older version. The new version is 3.9.1 .

186
To fix this in x/k/ubuntu 14.04
In terminal do this

For 64 bit

sudo apt-get install libtasn1-3-bin
ln -s /usr/lib/x86_64-linux-gnu/libtasn1.so /usr/lib/x86_64-linux-gnu/libtasn1.so.3


For 32 bit should be similar but without _64 but I'm not sure.

Edit: See below this post

187
MegaGlest / Re: A first cup to begin this idea ^^ (enrrollment)
« on: 1 April 2014, 06:59:08 »
Since i represent caki and niti , you can contact me.

188
MegaGlest / Re: A first cup to begin this idea ^^ (enrrollment)
« on: 31 March 2014, 08:06:58 »
Good setup titi.

189
MegaGlest / Re: Organizing the cup - please comment
« on: 29 March 2014, 18:41:43 »
ok, I will talk with them.

190
If you install Megaglest 3.9.1 in Xubuntu 13.10 (maybe may affect all *buntu versions but didn't test) you have to manually do in terminal:
sudo apt-get install libopenal1

191
This works only for Ubuntu since it uses "notify-send", maybe there is a general notification system but I don't know.

Usage:
1. Copy code and save it somewhere as mgalert.py
2. In Hexchat: Menu > Window > Plugins and Scripts
3. In Plugins and Scripts: Load > mgalert.py

If you have installed megaglest in home directory it should display an icon.

Code: [Select]
#https://www.gnu.org/copyleft/gpl.html
__module_name__ = "MG Alert"
__module_version__ = "1.0"
__module_description__ = "Makes an alert when someone joins megaglest-lobby"

import hexchat, subprocess, getpass

def join_cb(word, word_eol, userdata):
channel = word_eol[2]
channel = channel[:16]
if channel == "#megaglest-lobby":
user = str.split(word[0] , "!")
user = user[0][1:len(user[0])]
prefix = user[:3]
if prefix == "MG_":
user = str.split(user, "_")
user = user[1]
subprocess.call(['notify-send', '-i', '/home/'+getpass.getuser()+'/megaglest/megaglest.ico','Megaglest',user+' has joined.'])

hexchat.hook_server("join", join_cb)

192
MegaGlest / Re: A first cup to begin this idea ^^ (enrrollment)
« on: 20 March 2014, 09:51:49 »
sorry, they don't speak english at all

193
Feature requests / Re: map XML
« on: 19 March 2014, 21:15:16 »
I like the format, this will add more flexibility when the Lua scripting is integrated in the future,
You could make gold change places in maps or making labyrinth from set of arrays and much more.

194
MegaGlest / Re: WIP: dabascht's QT4/5 based map editor
« on: 19 March 2014, 14:21:38 »
Dabasto i have a feature request to make the possibility save maps as XML, so we can import and compile the maps.

195
MegaGlest / Re: A first cup to begin this idea ^^ (enrrollment)
« on: 19 March 2014, 10:40:09 »
also list this two if possible
caki
niti

they are long time players but never played online just over LAN.

196
MegaGlest / Re: WIP: dabascht's QT4/5 based map editor
« on: 18 March 2014, 00:27:37 »

197
MegaGlest / Re: A first cup to begin this idea ^^ (enrrollment)
« on: 17 March 2014, 22:35:26 »
enroll me too

198
Any updates ? Thank you.

199
Thank you softcoder, the ctrl + alt + enter works.

200
Alt+Enter doesn't work while in windows mode, it work only in Full Screen mode.

Ubuntu 13.10 Unity
Megaglest 3.9.0

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anything