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Messages - kagu

Pages: 1 [2] 3 4 5 6 ... 9
26
Feature requests / Re: GUI based unit editor
« on: 4 October 2016, 19:12:39 »
Are you developing this or are you asking for help ?
If so, I am interested to get involved. I can do it with PyQt 5

27
Mods / Re: Re-Mastering the Egypt Faction (Beta Up 7/21)
« on: 21 July 2016, 12:54:32 »
WOW!! These are really really really good.
Thanks.

28
MegaGlest / Re: can i modify games and sell it...
« on: 4 July 2016, 11:07:31 »
Yes, as long as you publish your modified code under GPL license

29
Considering the security vulnerabilities, then we must move ASAP, be either ElkArte or something else.

30
MegaGlest / Re: Megaglest and Steam
« on: 22 June 2016, 20:25:08 »
Whats the status of this ?

32
Mods / Re: Command Assault MOD
« on: 22 May 2016, 19:39:02 »
Awesome. Can't wait to try it !!!

33
Maps, tilesets and scenarios / Re: Map - Long Way Ahead
« on: 27 January 2016, 07:52:11 »
Looks good, I hope we try it tonight.

34
MegaGlest / Re: Multi-Player weekday (daily) game schedule
« on: 26 January 2016, 22:15:29 »
For me, 22:00 CET works best :)

35
MegaGlest / Re: MegagGlest 3.11.1 released
« on: 25 January 2016, 10:11:50 »
done, thanks.

36
MegaGlest / MegaGlest 3.12 released
« on: 25 January 2016, 10:11:25 »
v3.12 is here, bringing to you:

MegaGlest uses SDL2 now.
Glowing meshes ( models can glow like particles do ).
Console message for finished upgrades.
New parameter to set servers' titles.
5 new maps.
Improved network performance.
Better stability in the lobby.
Bug fixes.

DOWNLOAD

37
Feature requests / Re: join a game in progress
« on: 25 January 2016, 08:28:53 »

38
MegaGlest / Re: Unable to see units during night.
« on: 25 January 2016, 08:28:14 »
Usually at night I see quite well, so it might be a bug or a bad configuration in Mac.
Try increasing brightness or changing tileset.

39
Feature requests / Re: save game setups
« on: 18 January 2016, 19:21:14 »

40
MegaGlest / Re: Force maps to be CC-BY-SA ????
« on: 18 January 2016, 19:18:14 »
Forcing only Free maps to be included, will make the game fascist (for the lack of the better word).
Knowing the license could be nice, but restricting the game on what can user/player can do, doesn't comply with Free Culture.
Jailbraking and Rooting is what we fight with other software, don't do the oposite of it.

41
Maps, tilesets and scenarios / Re: Map - Strip Mining
« on: 16 January 2016, 19:10:57 »
NonCommercial makes it not Free Culture (read: Free Software) thus can't be shipped by Linux distros etc.

42
Maps, tilesets and scenarios / Re: Map - Strip Mining
« on: 16 January 2016, 18:51:25 »
Looks like good map.
Please add licenses to your contents.
If not sure which, check this out https://creativecommons.org/choose/ .

43
Where to download ?

45
Mods / Clash of Civs - Mix of civilizations pack
« on: 2 January 2016, 17:20:09 »
I put some factions from Megapack and Vbros pack which resemble a civilizations

Download -> http://s000.tinyupload.com/?file_id=55264942948283962604

REQUIRES (download them from game mods)
- Megapack (preinstalled)
- Vbros pack 1
- Vbros pack 2
- Vbros pack 5

INCLUDES
- Africans
- Aztecs
- British
- Canadians
- Egypt
- Gauls
- Greeks
- Indians
- Norsemen
- Persians
- Romans
- Saxons
- Westerns

46
just post a link

47
Feature requests / Re: Unit patrolling
« on: 1 January 2016, 21:38:59 »
yeah this sounds pretty cool.

48
MegaGlest / Re: Megaglest IRC Tweaks
« on: 30 December 2015, 14:11:32 »
What I'm thinking is to create a PlayBot which whoever types !play well get added to list, so when some MG_ shows up, it will ping you xD ? Is this something similar to that you suggested ?

49
MegaGlest / Re: Hello Topic
« on: 26 December 2015, 22:19:51 »
Welcome djordje12pro.

50
MegaGlest / Re: Hello Topic
« on: 5 December 2015, 10:57:36 »
That was spam, Alket. You'd notice that it was their only post, they didn't mention anything at all related to this site, and they immediately pushed links to soundcloud and youtube.

I thought too, but then I saw LoubiTek chatting in IRC

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anything