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MegaGlest / Re: Mobile platform support? (was: Can I haz iPad?)
« on: 1 October 2015, 01:31:31 »
Also note that Titi + Softcoder are currently working on an SDL2 branch which may improve flexibility in this area.
If you mean native GLES2 rendering that would be nice. However, from what I've managed to learn so far, porting to GLES2 is far from trivial (unlike GLES 1.x) which is the reason there's no GLES2 support in glshim and not many projects actually porting to it.
OpenGL 1.x support in glshim is being actively improved and has enabled many new games over the last few months. As long as no shader stuff is mandatory in MG it should be possible to handle it in the future. (probably)
I have no idea how useful it is at the moment but Android support has recently appeared in glshim.
