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Off topic / Lucy - A kind of fork of Glest written in Java
« on: 2 August 2015, 16:54:42 »
I've written a kind of fork of Glest but in Java with improved graphics and mesh based map instead of heightmap.
If you would like you can try it out - If you have graphics issues - please don't hesitate contacting me with your graphic card configuration.
When you create a new game you are also publishing the game on a central server to allow easier joining for your friends.
This is a very early release and important parts are still missing.
Anyway - feedback are much appreciated
Features compared to glest/megaglest:
* Normal maps support
* Team color maps support (Not currently being used in the techtree)
* Emissive map support (Not currently being used in the techtree)
* Big resource types
* Resource can refill itself
* Spell area indicator
* "Beam" spells
* Proper 3d audio
and much much more
night screenshot:
website:
If you would like you can try it out - If you have graphics issues - please don't hesitate contacting me with your graphic card configuration.
When you create a new game you are also publishing the game on a central server to allow easier joining for your friends.
This is a very early release and important parts are still missing.
Anyway - feedback are much appreciated
Features compared to glest/megaglest:
* Normal maps support
* Team color maps support (Not currently being used in the techtree)
* Emissive map support (Not currently being used in the techtree)
* Big resource types
* Resource can refill itself
* Spell area indicator
* "Beam" spells
* Proper 3d audio
and much much more
night screenshot:
Code: [Select]
http://vps188527.ovh.net/fullscreen_night.pngwebsite:
Code: [Select]
http://vps188527.ovh.net/
