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Messages - andy_5995

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126
Closed bug reports / Re: crash while playing scenario
« on: 18 February 2019, 14:43:06 »

127
Closed bug reports / crash while playing scenario
« on: 18 February 2019, 10:43:24 »
This crash has happened twice now. It happens several minutes after I load a game that I've saved from a scenario. In this case, the scenario is Siege of Despair.

I'm using a self-build of 3.13.0 on Debian Buster

https://gist.github.com/andy5995/fa5f048e442016059704196e2d686bb2

128
titi just taught me today how to see the attack strength of a unit: by hovering over the "attack" icon of that unit. Anyone else miss this or am I just blind??

129
MegaGlest / Re: Live Streaming games
« on: 11 February 2019, 06:14:06 »
My Twitch page; when I stream videos they will show up there.

I see that for regular twitch accounts, videos recorded from streaming are deleted after 14 days. I'll put some on my

PeerTube Channel for permanent storage.

Here is the first ever MG video on PeerTube (yay!).

130
I've been trying out Flatpaks recently. After I installed the Steam flatpak, and installed MG, MG wouldn't run. Although MG runs fine through my regular steam client (installed from the Debian repo). When I click to start MG, a small steam dialog appears for less than a second then disappears. Nothing else happens.

console output

I only have one other Steam game, "Time Clickers", and that runs from the Steam client installed as a Flatpak.

131
MegaGlest / Live Streaming games
« on: 8 February 2019, 23:19:03 »
I was able to stream a game pretty easily today. Using twitch and installing the OBS Studio flatpak. (OBS Studio was available from the Debian repo but I decided to try it with the flatpak instead.)

OBS Studio is also available for macOS and Windows.

I had to deselect 'hardware record' because I got the error "If you are using the NVENC or AMD encoders, make sure your video drivers are up to date". According to the log, it was because I didn't have nvenc support enabled in ffmpeg.

The way Jammy does it, without using OBS Studio and streaming directly to Youtube with ffmpeg, he gave me a few links

https://trac.ffmpeg.org/wiki/CompilationGuide/Ubuntu

If you have an nvdia card
https://trac.ffmpeg.org/wiki/HWAccelIntro
https://developer.nvidia.com/ffmpeg

Quote
if you use pulseaudio you will need --enable-libpulse https://www.ffmpeg.org/ffmpeg-devices.html#pulse

Streaming Guide

Code: [Select]
ffmpeg -hwaccel cuvid -f pulse -ac 2 -i 0 -f x11grab -vsync passthrough -framerate 30 -video_size 1920*1080 -i :0.0+0,0 -c:v h264_nvenc -maxrate 1984k -bufsize 3968k -vf "format=yuv420p" -g 60 -c:a aac -b:a 128k -ar 44100 -f flv rtmp://a.rtmp.youtube.com/live2/mystreamkey

132
Maps, tilesets and scenarios / Re: Map: Apocalypse Avenue -> Gem
« on: 7 February 2019, 22:37:25 »
This map has been renamed to Gem.

Note to readers - titi has approved this map but I don't know when it will be available to all users from the mod center. I'll post again when that's happened. :)

133
MegaGlest / Installing MegaGlest using the Flatpak
« on: 5 February 2019, 20:54:36 »
I tried out the MegaGlest Flatpak last night.

Worked well, but a couple things worth noting:

1. It doesn't use an existing $HOME/.megaglest folder for user data. The path is $HOME/.var/app/org.megaglest.MegaGlest/.megaglest
2. It doesn't come with 7z and there's a warning when I enter the mod center that files can't be downloaded or installed.
3. MG doesn't see a mod if it's being pointed to with a symlink (only tried with .megaglest/techs

134
Mods / Magic Mod
« on: 4 February 2019, 23:03:01 »
After playing the magic faction derived from ZetaPack, making a few changes based on titi's comments.

GitHub Repo | magic-testing

135
This reboot problem I've having has been discussed in chat, post a link to an LQ Thread I created for convenience.

136
titi, do you consider "Hill in the Front_A5" and your rendition of Doodleville complete?

So those are 2 that can go in the mod center and on the server. How about 3musketeer and blade_fells?

137
Maps, tilesets and scenarios / Map: Apocalypse Avenue -> Gem
« on: 31 January 2019, 01:23:27 »
A new map for 6 players





The license is CC-BY-SA or whatever titi wants. ;)

I won't post a download link here. Titi always downloads new maps from me when I host.

This is Version A1.

138
its in mod center now

Cool :) On the headless server too?

139
titi wanted it versioned, so here it is again

https://www.moddb.com/downloads/mirror/173755/114/d6687f9d0495ed28767500df96fec8a5
2407668096

140
To match the tags from the existing MG data, I've added the
Code: [Select]
<uniform-selection value="true"/> tag to all buildings, which prevents buildings from getting selected along with workers.

New CRC is 3566900563

Download link

EDIT: Oh, I should include the moddb page... https://www.moddb.com/engines/megaglest-engine/downloads/mg-next-gen

Anyone, especially Archmage should let me know if I should make changes to the listing, or if you'd like it removed so you can add it under your own account, if you have one.

141
I'll need to make a change or 2 and repackage

It's got that multi-select bug where the main gets selected along with the workers.

Ok.. I've prepared it for the mod center.

The download link

The CRC is 1226368227

The preview image

titi or tomreyn, if you want to give me access to the mod center, I'll add this.

142
Ok.. I've prepared it for the mod center.

The download link

The CRC is 1226368227

The preview image

titi or tomreyn, if you want to give me access to the mod center, I'll add this.


143
Bug reports / Re: MegaGlest 3.13.0 windows 10 BUG。
« on: 16 January 2019, 14:28:17 »
When I entered this game screen, I slide the mouse and the mouse on the screen will not move.

when you press the "\" button on the keyboard, it also Useless help .

You will need to try the "/" button, not the "\" button. Please try that and let us know if that changes the result.

144
Bug reports / Re: MegaGlest 3.13.0 windows 10 BUG。
« on: 16 January 2019, 14:11:55 »
The image you posted shows that you are trying version 3.5.2. You will need to try version 3.13.0 before submitting a bug report.

On the Downloads page you'll be able to find a  link to the 3.13.0 Windows version https://megaglest.org/download

145
Bug reports / Re: MegaGlest 3.13.0 windows 10 BUG。
« on: 16 January 2019, 13:33:31 »
Would you like to ask more specific practices?

I do not understand your question.

Welcome to MG, 小丑遊戲. I hope you can get version 3.13.0 working. It has been tested on Windows 10 and should work ok for you.

As tomreyn indicated, the mouse cursor problem can often be solved by using the "/" key. If it's accidentally pressed on Windows, the mouse cursor will disappear.

But you said, "it does not move"? Can you tell us if pressing the "/" key has made any difference for you?

146
I wanted to inquire about the status of adding this into MG data. Would individual pull requests for each new model be the best way to go? Or does titi want to test it more? What's the desired, official process for integrating new models into the data repo?

147
MegaGlest / Re: 3d printed mage tower
« on: 10 January 2019, 12:31:46 »

148
MegaGlest / Re: 3d printed mage tower
« on: 5 January 2019, 10:00:19 »
Haha, very nice!
I guess version 2 could improve upon the colors a little. ;-)
This looks a bit like a candle, actually, were you looking for new things to hang on the Xmas tree? :-P

Just curious to try. New to 3d printing and seeing what's possible.

Here is version 2. I changed the layer resolution from .3mm to .1mm which is the best my printer can do. Version 3 will use filament that is 5% bronze, so I expect it to be very cool


149
MegaGlest / 3d printed mage tower
« on: 4 January 2019, 14:48:27 »

150
Off topic / Re: Off Topic - Main
« on: 1 January 2019, 21:19:01 »
Yes, happy new... er, what?



But hey, what's going on in everyone's life? I think it's been a while since I've shared any deets. Let's see... I'm married now.

Congratulations!

Quote
To an American, so I get to deal with immigration fun.

Oh, I'm sorry to hear that. I hope things go as smoothly as possible.

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