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Maps, tilesets and scenarios / Re: Missing Maps on Headless servers?
« on: 11 October 2018, 20:11:15 »
titi, do you consider "Hill in the Front_A5" and your rendition of Doodleville complete?
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I've always loved Jammy's Mountain Pass map, but it needs one minor edit that I know of. The stone in starting position 1 is too far away.
Long Way Ahead
Pizza Pie Island
Devil's Paradise
...
Several graphics drivers have problems with this feature. On linux Mesa and Intel do not support it and it does not work with nvidia(Mobile bumblebee) too.
It seems to workk with "normal" desktop nvidia graphics cards. On windows its supported in most drivers.

So cool to see these screenshots. I understand nothing could come of it thought because of the copyright, but thanks for sharing.
PS: I've received an invite from Andy to join a modder group. Hello Andy. That's nice. I mashed a few tilesets together, but that was just copying XML stuff and cutting textures. I can't actually code or write XML/LUA stuff or mod. Hah. But I still joined the team!
I do hope you kept with the original idea of expensive and very strong units.
I do hope you kept with the original idea of expensive and very strong units.
I will be consulting more with my associates as to what changes should be made.
I'd like to give others a free hand at fine tuning.Whatever license you want. Seriously, I don't care. CC0 is fine for my work.
It's not balanced in it's current state, it's a bit too powerful if I remember correctly, but it works just fine as a challenging opponent.
1) Yeah, I wanted to do something more interesting. Those flying units take creative shortcuts.
2) I'm not going to update this mod anymore, but I'm not opposed to anyone else getting creative with the faction.
3) That's actually an ideal way for a noob to start, that's why there were so many XML/texture mods built on magitech. I used to make those.
@Kinrove: Thank you and nice work! Send me your github email on discord(or wherever) and I'll make you a contributor to both repos.
@Andy: I invited you to be a contributor on both repos, since I can already see your Github account.
I'm assuming that'll give you guys all the access you could ever need.
Thanks for the feedback!
1) How so?
2) Wanted it to appear to be from the sun. I originally wanted to make the sphinx an actual golem like unit, but the systems required to tether the sphinx to the pyramids don't exist, and I figured the radical gameplay change wouldn't be welcome.
3) That's a texture edit you could do yourself if you wish.

If you ever do any more work on that faction, I'll ask around and see what kind of interest there is.I have just edited the texture of the underwear, to make the underwear different than the worker.
If we discuss in terms of historic accuracy, the ratio is correct in norse, romans and tech (assuming tech is a generic(?) medieval faction). I think females were generally not involved in mining and war. Since megaglest has no food gathering and families, there's no roles for females in these factions.
Pyramids couln't produce slaves, there were no obelisks that produced killer birds and snakes, and no priests that produced mummies and Anubis warriors.
Another problem is megaglest can't have multiple models for the same unit, so you can't have a male and female model for the same unit.
I would be up for looking at fixing this, although it would require quite an effort.

Hi guys,
In a few weeks, I'm gonna organize a LAN party with some friends on MegaGlest. But I've a problem : the limit of 8 players.
How can I (if it's possible) add more players to a party, 10 players would be perfect! If it's not possible that really sad
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Can I also add a player in spectator mode (8 players and 1 spectator) because I would like to relay it on a video projector.
(Sorry for my bad english but I'm french)
Thanks
