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Probably you should add this with some description to https://forum.megaglest.org/index.php?topic=9763.msg92197#msg92197
because it looks similar for first look.
$ megaglest
megaglest v3.12-dev
Compiled using: GNUC: 40902 [64bit] platform: Linux-X64 endianness: little
GIT: [Rev: 5387.e7a9c01] - using STREFLOP [SSE] - [no-denormals]
*ERROR* [2016-01-15 14:17:17] In [menu_state_custom_game.cpp::simpleTaskForMasterServer Line 3295] error checking response from masterserver elapsed seconds = 0.00 / 15
Response:
Trying to connect to '24.179.142.105' using port '61357'...
socket_connect() failed.
Reason: (111) Connection refused
wrong router setup
** #2 Socket peek error for sock = -1 err = -1 lastSocketError = 104 mustGetData = 0
** #2 Socket peek error for sock = 19 err = 0 lastSocketError = 0 mustGetData = 0
IsConnected socket has disconnected sock = -1 err = 0 lastSocketError = 0
Game unique identifier is: f39acbf2-bbc4-11e5-b1b4-c58017f9f7d0
Auto Change resolution to (1360 x 768) from (800 x 600)
In [/home/andy/megaglest-git/megaglest-source/source/glest_game/main/main.cpp::handleSIGSEGV Line: 5861] Error detected: signal 11:
Error saved to logfile [/home/andy/.megaglest/error.log]
*ERROR* [2016-01-15 15:28:02] In [/home/andy/megaglest-git/megaglest-source/source/glest_game/main/main.cpp::handleRuntimeError Line: 642] [In [/home/andy/megaglest-git/megaglest-source/source/glest_game/main/main.cpp::handleSIGSEGV Line: 5861] Error detected: signal 11:
] gameInitialized = 1, program = 0x7f940464d310
*ERROR* [2016-01-15 15:28:03] In [/home/andy/megaglest-git/megaglest-source/source/glest_game/main/main.cpp::handleRuntimeError Line: 661] [In [/home/andy/megaglest-git/megaglest-source/source/glest_game/main/main.cpp::handleSIGSEGV Line: 5861] Error detected: signal 11:
Stack Trace:
megaglest:Glest::Game::ExceptionHandler::handleRuntimeError(char const*, bool)address [0x7f940258a052] line: 0
megaglest:Glest::Game::handleSIGSEGV(int)address [0x7f940258a3c3] line: 0
/lib/x86_64-linux-gnu/libc.so.6:()address [0x7f93fda9e180] line: 0
/lib/x86_64-linux-gnu/libc.so.6:()address [0x7f93fdaf972e] line: 0
megaglest:Shared::Graphics::PixelBufferWrapper::getPixelBufferFor(int, int, int, int, int)address [0x7f94029c7260] line: 0
megaglest:Shared::Graphics::BaseColorPickEntity::getPickedList(int, int, int, int, std::vector<Shared::Graphics::BaseColorPickEntity*, std::allocator<Shared::Graphics::BaseColorPickEntity*> > const&)address [0x7f94029d38b3] line: 0
megaglest:Glest::Game::Renderer::selectUsingColorPicking(std::vector<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >&, Glest::Game::Object const*&, bool, Shared::Graphics::Vec2<int> const&, Shared::Graphics::Vec2<int> const&)address [0x7f940251e10c] line: 0
megaglest:Glest::Game::Renderer::computeSelected(std::vector<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >&, Glest::Game::Object const*&, bool, Shared::Graphics::Vec2<int> const&, Shared::Graphics::Vec2<int> const&)address [0x7f940251e7d6] line: 0
megaglest:Glest::Game::Gui::computeSelected(bool, bool)address [0x7f94025472a0] line: 0
megaglest:Glest::Game::Gui::update()address [0x7f94025476f4] line: 0
megaglest:Glest::Game::Game::update()address [0x7f94024806b5] line: 0
megaglest:Glest::Game::Program::loopWorker()address [0x7f94025b20f4] line: 0
megaglest:Glest::Game::glestMain(int, char**)address [0x7f940259dcbf] line: 0
megaglest:Glest::Game::glestMainSEHWrapper(int, char**)address [0x7f94025a2292] line: 0
/lib/x86_64-linux-gnu/libc.so.6:__libc_start_main()address [0x7f93fda8ab45] line: 0
megaglest:()address [0x7f940236c95a] line: 0
]
Waiting for the following threads to exit [1]:
Thread index: 0 ptr [0x7f94066cde30] isBaseThread: 1, Name: [SimpleTaskThread]
Waiting for the following threads to exit [1]:
Thread index: 0 ptr [0x7f94066cde30] isBaseThread: 1, Name: [SimpleTaskThread]
Waiting for the following threads to exit [1]:
Thread index: 0 ptr [0x7f94066cde30] isBaseThread: 1, Name: [SimpleTaskThread]
Waiting for the following threads to exit [1]:
Thread index: 0 ptr [0x7f94066cde30] isBaseThread: 1, Name: [SimpleTaskThread]
Waiting for the following threads to exit [1]:
Thread index: 0 ptr [0x7f94066cde30] isBaseThread: 1, Name: [SimpleTaskThread]
Waiting for the following threads to exit [1]:
Thread index: 0 ptr [0x7f94066cde30] isBaseThread: 1, Name: [SimpleTaskThread]
Waiting for the following threads to exit [1]:
Thread index: 0 ptr [0x7f94066cde30] isBaseThread: 1, Name: [SimpleTaskThread]
Waiting for the following threads to exit [1]:
Thread index: 0 ptr [0x7f94066cde30] isBaseThread: 1, Name: [SimpleTaskThread]
Waiting for the following threads to exit [1]:
Thread index: 0 ptr [0x7f94066cde30] isBaseThread: 1, Name: [SimpleTaskThread]
Aborted

<br /><span xmlns:dct="http://purl.org/dc/terms/" href="http://purl.org/dc/dcmitype/Dataset" property="dct:title" rel="dct:type">Strip Mining</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://megaglest.org/" property="cc:attributionName" rel="cc:attributionURL">Andrew G. Alt</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution-ShareAlike 4.0 International License</a>.
Which of the following two passwords is stronger,
more secure, and more difficult to crack?
D0g.....................
PrXyc.N(n4k77#L!eVdAfp9
You probably know this is a trick question, but the answer is: Despite the fact that the first password is HUGELY easier to use and more memorable, it is also the stronger of the two! In fact, since it is one character longer and contains uppercase, lowercase, a number and special characters, that first password would take an attacker approximately 95 times longer to find by searching than the second impossible-to-remember-or-type password!

<br /><span xmlns:dct="http://purl.org/dc/terms/" href="http://purl.org/dc/dcmitype/Dataset" property="dct:title" rel="dct:type">Strip Mining</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://megaglest.org/" property="cc:attributionName" rel="cc:attributionURL">Andrew G. Alt</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution-ShareAlike 4.0 International License</a>.
On the other hand making some attempt to solving this long standing issue (of how to get many players into a game at the same time) is definitely worth spending some energy on. Maybe tweaking this approach a little more will make it really good (but I'm not sure how, yet)?
), post a schedule that a game will start at 5pm & 7pm.
Schedule and announce game events - yes, everybody can do this!, such as multi-player games for players in a given region in the world, tournaments etc. Announce it on the forums and we'll do our best to make it more widely known.
Do the latest snapshots work out of the box on Debian GNU/Linux 8 x86_64?
While we have no plan to add "Other" as an option, members are highly encouraged to suggest nominees in the thread related to each poll. This both allows others members to discover new projects and has the potential to get the suggestion added to the poll.
--jeremy
How to do this? If we will assume absolute path as default (maybe less confusing). Example:Code: [Select]--ini-path=/home/andy/.megaglest-git/mk/linux/Easy to document, easy to remember, easy to use.
--ini-path=rel,./
... and I probably finished with this topic because I have a feeling that I am feeding ...
--ini-path=~/.megaglest-git
I've done very little coding in the last three years, and I never became an expert.#2 An error occurred and MegaGlest will close.
Error msg = [Regular and User data paths cannot have the same value [../../../../.megaglest-git/]
megaglest v3.12-dev
Compiled using: GNUC: 40902 platform: Linux endianness: little
GIT: [Rev: 5356.f3e96a6] - using STREFLOP [SSE] - [no-denormals]
[2016-01-03 20:44:56] Runtime Error information:
======================================================
In [/home/andy/megaglest-git/megaglest-source/source/glest_game/main/main.cpp::handleSIGSEGV Line: 5763] Error detected: signal 11:
Stack Trace:
./megaglest:Glest::Game::ExceptionHandler::handleRuntimeError(char const*, bool)address [0xb6e48caa] line: 0
./megaglest:()address [0xb6e48fb1] line: 0
linux-gate.so.1:__kernel_sigreturn()address [0xb6982d1c] line: 0
/lib/i386-linux-gnu/i686/cmov/libc.so.6:()address [0xb5eb2c80] line: 0
./megaglest:Shared::Graphics::PixelBufferWrapper::getPixelBufferFor(int, int, int, int, int)address [0xb725a4e1] line: 0
./megaglest:Shared::Graphics::BaseColorPickEntity::getPickedList(int, int, int, int, std::vector<Shared::Graphics::BaseColorPickEntity*, std::allocator<Shared::Graphics::BaseColorPickEntity*> > const&)address [0xb7266542] line: 0
./megaglest:Glest::Game::Renderer::selectUsingColorPicking(std::vector<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >&, Glest::Game::Object const*&, bool, Shared::Graphics::Vec2<int> const&, Shared::Graphics::Vec2<int> const&)address [0xb6de08b4] line: 0
./megaglest:Glest::Game::Renderer::computeSelected(std::vector<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >&, Glest::Game::Object const*&, bool, Shared::Graphics::Vec2<int> const&, Shared::Graphics::Vec2<int> const&)address [0xb6de0d91] line: 0
./megaglest:Glest::Game::Gui::computeSelected(bool, bool)address [0xb6e080d5] line: 0
./megaglest:Glest::Game::Gui::update()address [0xb6e08627] line: 0
./megaglest:Glest::Game::Game::update()address [0xb6d4bdbf] line: 0
./megaglest:Glest::Game::Program::loopWorker()address [0xb6e6d2c7] line: 0
./megaglest:Glest::Game::glestMain(int, char**)address [0xb6e56072] line: 0
./megaglest:Glest::Game::glestMainSEHWrapper(int, char**)address [0xb6e5e1a8] line: 0
./megaglest:main()address [0xb6c3fc7f] line: 0
/lib/i386-linux-gnu/i686/cmov/libc.so.6:__libc_start_main()address [0xb5d9ba63] line: 0
./megaglest:()address [0xb6c46957] line: 0
./megaglest
megaglest v3.12-dev
Compiled using: GNUC: 40902 platform: Linux endianness: little
GIT: [Rev: 5356.f3e96a6] - using STREFLOP [SSE] - [no-denormals]
mgtest@asus:~/megaglest-git/megaglest-source/mk/linux$ ./megaglest
megaglest v3.12-dev
Compiled using: GNUC: 40902 platform: Linux endianness: little
GIT: [Rev: 5356.f3e96a6] - using STREFLOP [SSE] - [no-denormals]
Game unique identifier is: a8cab710-b28a-11e5-a913-67f19378f672
Auto Change resolution to (1280 x 768) from (800 x 600)
Auto Change resolution to (1280 x 768) from (800 x 600)
Auto Change resolution to (1280 x 768) from (800 x 600)
In [/home/andy/megaglest-git/megaglest-source/source/glest_game/main/main.cpp::handleSIGSEGV Line: 5763] Error detected: signal 11:
Error saved to logfile [/home/mgtest/.megaglest/error.log]
*ERROR* [2016-01-03 20:44:55] In [/home/andy/megaglest-git/megaglest-source/source/glest_game/main/main.cpp::handleRuntimeError Line: 641] [In [/home/andy/megaglest-git/megaglest-source/source/glest_game/main/main.cpp::handleSIGSEGV Line: 5763] Error detected: signal 11:
] gameInitialized = 1, program = 0xb8a08818
*ERROR* [2016-01-03 20:44:56] In [/home/andy/megaglest-git/megaglest-source/source/glest_game/main/main.cpp::handleRuntimeError Line: 660] [In [/home/andy/megaglest-git/megaglest-source/source/glest_game/main/main.cpp::handleSIGSEGV Line: 5763] Error detected: signal 11:
Stack Trace:
./megaglest:Glest::Game::ExceptionHandler::handleRuntimeError(char const*, bool)address [0xb6e48caa] line: 0
./megaglest:()address [0xb6e48fb1] line: 0
linux-gate.so.1:__kernel_sigreturn()address [0xb6982d1c] line: 0
/lib/i386-linux-gnu/i686/cmov/libc.so.6:()address [0xb5eb2c80] line: 0
./megaglest:Shared::Graphics::PixelBufferWrapper::getPixelBufferFor(int, int, int, int, int)address [0xb725a4e1] line: 0
./megaglest:Shared::Graphics::BaseColorPickEntity::getPickedList(int, int, int, int, std::vector<Shared::Graphics::BaseColorPickEntity*, std::allocator<Shared::Graphics::BaseColorPickEntity*> > const&)address [0xb7266542] line: 0
./megaglest:Glest::Game::Renderer::selectUsingColorPicking(std::vector<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >&, Glest::Game::Object const*&, bool, Shared::Graphics::Vec2<int> const&, Shared::Graphics::Vec2<int> const&)address [0xb6de08b4] line: 0
./megaglest:Glest::Game::Renderer::computeSelected(std::vector<Glest::Game::Unit*, std::allocator<Glest::Game::Unit*> >&, Glest::Game::Object const*&, bool, Shared::Graphics::Vec2<int> const&, Shared::Graphics::Vec2<int> const&)address [0xb6de0d91] line: 0
./megaglest:Glest::Game::Gui::computeSelected(bool, bool)address [0xb6e080d5] line: 0
./megaglest:Glest::Game::Gui::update()address [0xb6e08627] line: 0
./megaglest:Glest::Game::Game::update()address [0xb6d4bdbf] line: 0
./megaglest:Glest::Game::Program::loopWorker()address [0xb6e6d2c7] line: 0
./megaglest:Glest::Game::glestMain(int, char**)address [0xb6e56072] line: 0
./megaglest:Glest::Game::glestMainSEHWrapper(int, char**)address [0xb6e5e1a8] line: 0
./megaglest:main()address [0xb6c3fc7f] line: 0
/lib/i386-linux-gnu/i686/cmov/libc.so.6:__libc_start_main()address [0xb5d9ba63] line: 0
./megaglest:()address [0xb6c46957] line: 0
]
Segmentation fault