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Messages - andy_5995

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451
Thank you, filux! This can be closed then.

452
This happens on 3.11.1 and the current git version. I'm using binaries I've built on my system (Debian 8 Jessie 32-bit)

I started megaglest on VT7 and set up a game. It's at the screen to wait for players.

I login to X on another display VT3, on the same computer, with a different username.

I start the git version of MG, set up a game, wait for players.

When I switch back to VT7, I notice the "not ready" status is blinking very rapidly, but blinks normally after a few seconds.

The same thing happens when I switch back to VT3. Also, on both displays, the team numbers blink rapidly. They stop blinking rapidly when the "not ready" status stops blinking rapidly.


453
Closed bug reports / Re: MegaGlest crashes in Ubuntu 15.10
« on: 2 January 2016, 19:54:45 »
I didn't start this post, but thought I could add a little to it.

Looks like Ubuntu 15.10 (Wily Werewolf) has MegaGlest 3.11.1 in its "universe" repo.

http://packages.ubuntu.com/wily/megaglest


454
Bug reports / ini-path argument using relative path, non-critical
« on: 2 January 2016, 19:43:27 »
This applies to Rev: 5354.60f7eb5

The --ini-path argument seems to be broken for me. Here's what happens when I use the absolute path:

Quote
andy@asus:~/megaglest-git/megaglest-source/mk/linux$ ./megaglest --headless-server-mode --ini-path=/home/andy/.megaglest-git/
megaglest v3.12-dev
Compiled using: GNUC: 40902 platform: Linux endianness: little
GIT: [Rev: 5354.60f7eb5] - using STREFLOP [SSE] - [no-denormals]
terminate called after throwing an instance of 'Shared::Platform::megaglest_runtime_error'
  what():  File NOT FOUND, can't open file: [/home/andy/megaglest-git/megaglest-source/mk/linux//home/andy/.megaglest-git/glest.ini]

Also, shouldn't mg be looking for glestuser.ini, and not glest.ini?

455
MegaGlest has been nominated for the 2015 LinuxQuestions.org Members Choice Awards -> Open Source Game of the Year

Voting ends on Feb. 10th

Good luck!

456
Off topic / Re: Contracting VPS server/host for MG?
« on: 2 January 2016, 04:58:44 »
If one were to contact potential hosting companies that would allow MG to run dedicated on their server, what would be good questions to ask?

Does anybody already know off-hand of companies in the US - or elsewhere in the world - that handle this type of set up well? More servers will be needed as players increase. It would be convenient to have some extra info on the subject.

457
MegaGlest / Re: Debian 8 snapshot 32-bit
« on: 2 January 2016, 03:39:39 »
Understood, Tom. Thank you for the follow-up. Unless someone asks, I won't do any more Debian-specific snapshot builds.

458
MegaGlest / Re: Debian 8 snapshot 32-bit
« on: 2 January 2016, 02:03:16 »
New Debian 8 binary snapshot available (unofficial build - I'm not on the development team)

filename: megaglest-binary-debian8jessie-i686-3.12-dev_Rev5353.01eb7b7.tar.xz
filesize: 30703816
md5sum: 2959beb8c22d4db530283ec4bea85910

https://drive.google.com/file/d/0B-Ixr8t8mjDsN2JXUko1UzJoWFk/view?usp=sharing

The data is at http://snapshots.megaglest.org/

See https://docs.megaglest.org/MG/Snapshots for more information.

459
Feature requests / game start count-down timer display
« on: 1 January 2016, 21:26:49 »
I would like to suggest a feature to set the time - in minutes - of when a game will start. Once set, the count-down timer will display to users who join a pending game. They will see the timer, and they can decide to wait, or come back, or try to start another game.

Once the timer reacher reaches 0, the game will auto-start, unless the user controlling it makes a change to the timer.

I believe using a timer will make it easier for 8/4 player games to be played.

For example, if I were controlling a game, and the current local time was 03:24, I would set the count-down timer to 36, 66, or 96 minutes.

460
Feature requests / Re: Unit patrolling
« on: 1 January 2016, 20:46:33 »
I would like to suggest patrolling too.

During patrol, the units will automatically attack when within range of the enemy.

461
Feature requests / harvest buildings for resources
« on: 1 January 2016, 20:44:18 »
Quote
<andy_5995> Any talk of being able to harvest buildings for extra resources?
<alket> what do you mean andy_5995 ?
<andy_5995> nm, I need to take a closer look at feature requests in the forum
<andy_5995> Oh, I mean, in some RTS games I've played, one can harvest buildings
<andy_5995> like, for example, if you don't need a defense tower anymore, a worker
<andy_5995> can harvest it for the amount of resources it took to originally build it
<alket> ah to sell back ?
<andy_5995> or if your base has moved, and you've secured a new area, you can harvest your buildings that are
<andy_5995> now very far behind the front lines
<andy_5995> umm.. I woudn't use the term "sell back"
<andy_5995> But I think you know what I mean. If you mine or harvest a defense tower, you get 100 gold and 250 wood (?)

I see there is a similar topic here: Gain resources from building you destroy

462
MegaGlest / Re: Do People Still Play This Game?
« on: 1 January 2016, 07:41:38 »
Just wondering what the playerbase is last time i played this game about a year ago it was with some people from spain and i never got a lobby game going

If you got to http://play.mg/ and activate notifications, it's easier to find players. :)

See: https://forum.megaglest.org/index.php?topic=9003.0

463
MegaGlest / Debian 8 snapshot 32-bit
« on: 1 January 2016, 07:27:13 »
I saw this in another thread
Quote
When you compiled a development version please share it on the forums (stating which revision this is and which system you compiled on), so everybody who would like to help but does not know how to compile can help testing these builds

So I've made a snapshot available.
Built on Debian 8 32-bit  ~0700 UTC 2016.01.01

megaglest v3.12-dev
Compiled using: GNUC: 40902 platform: Linux endianness: little
GIT: Rev: 5352.71d8eb2

Right now, it's available as a torrent
filename: megaglest-binary-linux-i686-3.12-dev_debian8_Rev5352.71d8eb2.tar.xz
filesize: 30,708,644
hash: 817fe229ae6125988782da79db29eac96ce37cf0

Also, here it is on google drive
https://drive.google.com/file/d/0B-Ixr8t8mjDsODJrOXFQQUpmUlk/view?usp=sharing

464
MegaGlest / server in a chroot environment
« on: 1 January 2016, 06:44:52 »
I've searched the forum and wiki before posting this question. ;)

Would there be any security advantages to running the server in a chroot environment? Would using chroot be a good alternate option in certain situations?

465
MegaGlest / system requirements to run server
« on: 31 December 2015, 22:26:21 »
What are the minimum system requirements to run a headless server? For example, could it be run on a single-core 2.8Ghz Pentium?

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