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Bug reports / Re: ini-path argument using relative path, non-critical
« on: 4 January 2016, 01:35:00 »
Thank you, filux! This can be closed then.
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andy@asus:~/megaglest-git/megaglest-source/mk/linux$ ./megaglest --headless-server-mode --ini-path=/home/andy/.megaglest-git/
megaglest v3.12-dev
Compiled using: GNUC: 40902 platform: Linux endianness: little
GIT: [Rev: 5354.60f7eb5] - using STREFLOP [SSE] - [no-denormals]
terminate called after throwing an instance of 'Shared::Platform::megaglest_runtime_error'
what(): File NOT FOUND, can't open file: [/home/andy/megaglest-git/megaglest-source/mk/linux//home/andy/.megaglest-git/glest.ini]
<andy_5995> Any talk of being able to harvest buildings for extra resources?
<alket> what do you mean andy_5995 ?
<andy_5995> nm, I need to take a closer look at feature requests in the forum
<andy_5995> Oh, I mean, in some RTS games I've played, one can harvest buildings
<andy_5995> like, for example, if you don't need a defense tower anymore, a worker
<andy_5995> can harvest it for the amount of resources it took to originally build it
<alket> ah to sell back ?
<andy_5995> or if your base has moved, and you've secured a new area, you can harvest your buildings that are
<andy_5995> now very far behind the front lines
<andy_5995> umm.. I woudn't use the term "sell back"
<andy_5995> But I think you know what I mean. If you mine or harvest a defense tower, you get 100 gold and 250 wood (?)
Just wondering what the playerbase is last time i played this game about a year ago it was with some people from spain and i never got a lobby game going

When you compiled a development version please share it on the forums (stating which revision this is and which system you compiled on), so everybody who would like to help but does not know how to compile can help testing these builds
