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not poolished enough yet.
balance, AI playablility, teamcolor adn so on is missing. Mod center is for things that are ready to play.
I played A8 vs Cpu and noticed that the first thing AI does is to build a sanctuary :/ which means wasting resources and slowing down the attack (so it is easier for humans). Maybe AI is hardcoded to build whatever building makes resources as first step, so having already a sanctuary causes problems.
I am sure you had the best intention but I give ato the brown shirt of archers, it does not look elvish to me (more like a slave thing), what do you think? I feel if you reduced saturation of the previous version (from bright red to darker red) it would look cool. What do, and others, think?
I haven't tested the latest git with guardians storing graces but doesn't it render sanctuaries useleless? I feel they are a defending not storage units, but then again that's my 2 cents
CommandTypeFactory::CommandTypeFactory(){
registerClass<StopCommandType>("stop");
registerClass<MoveCommandType>("move");
registerClass<AttackCommandType>("attack");
registerClass<AttackStoppedCommandType>("attack_stopped");
registerClass<BuildCommandType>("build");
registerClass<HarvestCommandType>("harvest");
registerClass<RepairCommandType>("repair");
registerClass<ProduceCommandType>("produce");
registerClass<UpgradeCommandType>("upgrade");
registerClass<MorphCommandType>("morph");
registerClass<SwitchTeamCommandType>("switch_team");
registerClass<HarvestEmergencyReturnCommandType>("harvest_return");
}
- Do you feel adding a sanctuary at the beginning is ok or too powerful? Since there is already the guardian forest as starter. I think it was balanced also without sanctuary but that's my 2 cents.
Is it ok when I put this in the game internal mod center ?
( ok it was a dumb question, as it is already in mod center. Maybe I need to update it )
Ahoy there!
I saw a lots of awesome features of GAE. and i also saw, that its abandoned now :/ i dont know a lot about how this works, but why GAE isnt merged into MG or something ? at least thoese simple things like "generate" and fields: any_water and a few more stuff. thoese are awesome features, and i want them in MG!![]()
in my opinion theese changes, could cause mayor changes in gameplay in a better way! the old style will stay, but with a lot of extras like boats that carry people, or markets (market is still possible, but its quite odd) and a lot more that dephends on imagination! the game may become ewen more popular. i would realy like to help in this, but im a wery starter at programming.
i hope we will find a solution!
The original download link still works, however as I don't know LUA I am unable to check what's left to do...License is open too, and since it seems a good project I suggest we try to revive it and incorporate into MG![]()
Andy, have you tried it?

I don't know why but playing this faction I always end up with massive unbalances between gold and wood.. like 5 (or more) more gold than wood or vice versa, which does not happen with other factions, does it happen to you too?
but I do miss workers not requiring wood (I suppose it was their characteristic being elves).It seems like the AI does better at the start when it needs just gold for workers and not wood. I tested with multiple combinations and they didn't seem to be playing/producing correctly until I changed the cost of an elf to 75 gold and 0 wood.
Storing units would be great! I remember Warcraft 3 had moving units which could be loaded into moving units, so cool!
Andy does it mean that to use such bunker we need to wait to have loading to be ported to MG?