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Messages - KIRCHATAAA

Pages: [1]
1
Mods / Re: [New Faction] Nights Watch (GoT) [WIP]
« on: 15 January 2018, 19:15:15 »
Honestly, It is looking amazing the theeme is really good please dont give up on it I am already hyped for beta and if there is one, please give me a link :D

2
Feature requests / share team upgrades too?
« on: 5 June 2017, 07:42:15 »
Hello there! I've played multiplayer with a friend of mine and we played with the share team units and resources.It was really cool.Is it possible to share team upgrades too? for example we both played Magic,and we've built two Libraries and when my friend upgrades Spell Sharpening and I do HellGate,we both get the updates done? And is it possible for theese functions to be in single player too ? Like you share your bot teammate's resources and units that'll be pretty cool aswell. :angel:

3
I fixed it! here's the fixed version for the code. I added it into my megapack and now I can play in comfort :3.
Your mod is great btw I really enjoy playing it but tbh it feels alot like tech.Just a few texture touching and a bit changing clothes on the labradors and peasants and everything should be perfect! great work.
Code: [Select]
<?xml version="1.0" standalone="no"?>

<unit>
<parameters>
<size value="3"/>
<height value="3"/>
<max-hp value="2000" regeneration="3"/>
<max-ep value="10" regeneration="1"/>
<armor value="80"/>
<armor-type value="wood"/>
<sight value="9"/>
<time value="90"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
        <level name="veteran" kills="5"/>
    <level name="elite" kills="12"/>
        </levels>
<fields>
<field value="land"/>
</fields>
<properties/>
<property value="rotated_climb"/>
<property value="burnable"/>
<light enabled="false"/>
<unit-requirements>
<unit name="guild"/>
</unit-requirements>
<upgrade-requirements>
<upgrade name="siege_engineering"/>
</upgrade-requirements>
<resource-requirements>
<resource name="wood" amount="300"/>
<resource name="gold" amount="100"/>
<resource name="food" amount="2"/>
</resource-requirements>
<resources-stored/>
<image path="images/ram.png"/>
<image-cancel path="../lord/images/cancel.png"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/technician_select1.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select3.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select5.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select6.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select8.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/technician_ack1.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack2.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack3.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack4.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack5.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack6.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack7.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack8.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack9.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack10.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack11.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack12.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack13.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack14.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack15.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack16.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack17.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack18.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack19.wav"/>
</command-sounds>

</parameters>

<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="60"/>
<animation path="models/fallen_elder_stand.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="170"/>
<anim-speed value="115"/>
<animation path="models/fallen_elder_move.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/catapult_walk1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_walk2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_walk3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_walk4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_walk5.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_walk6.wav"/>
</sound>
<attack-boost>
<allow-multiple-boosts value="false" />
<radius value="1"/>
<target value="all">
<unit-type name="stake"/>
</target>
<max-hp value="-600"/>
<max-ep value="0"/>
<sight value="0"/>
<attack-strenght value="0"/>
<attack-range value="0"/>
<armor value="0"/>
<move-speed value="0" />
<production-speed value="0"/>
<particles value="false"/>
</attack-boost>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<speed value="80"/>
<anim-speed value="50"/>
<animation path="models/fallen_elder_attack.g3d"/>
<sound enabled="true" start-time="0.50">
<sound-file path="$COMMONDATAPATH/sounds/technician_attack.wav"/>
</sound>
<!--sound enabled="true" start-time="0.53">
<sound-file path="$COMMONDATAPATH/sounds/technician_attack.wav"/>
</sound-->
<sound enabled="true" start-time="0.73">
<sound-file path="$COMMONDATAPATH/sounds/eagle_hit4.wav"/>
</sound>
<attack-strenght value="650"/>
<attack-var value="50"/>
<attack-range value="1"/>
<attack-type value="impact"/>
<attack-fields>
<field value="land"/>
</attack-fields>
<attack-start-time value="0.73"/>
<projectile value="false"/>
<splash value="false"/>
</skill>
<skill>
<type value="morph"/>
<name value="morph_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<!--speed value="300"/-->
<anim-speed value="80"/>
<animation path="models/bram_morph.g3d"/>
<sound enabled="true" start-time="0.3">
<sound-file path="$COMMONDATAPATH/sounds/anvil1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/worker_build1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/worker_build2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/worker_build3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil4.wav"/>
</sound>
<sound enabled="true" start-time="0.7">
<sound-file path="$COMMONDATAPATH/sounds/worker_build1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/worker_build2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/worker_build3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil4.wav"/>
</sound>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="70"/>
<anim-speed value="70"/>
<animation path="models/fallen_elder_die.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/ab_die1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/ab_die2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/ab_die3.wav"/>
</sound>
<sound enabled="true" start-time="0.05">
<sound-file path="$COMMONDATAPATH/sounds/catapult_die1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_die2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_die3.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>

<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../lord/images/halt.png"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../lord/images/move.png"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="attack"/>
<image path="images/ram_attack.png"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
<!--stop-skill value="stop_skill"/-->
</command>
<command>
<type value="attack_stopped"/>
<name value="hold_position"/>
<image path="../lord/images/hold.png"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
<attack-skill value="attack_skill"/>
</command>

<command>
<type value="morph"/>
<name value="create_bombard"/>
<image path="../bombard/images/bombard.png"/>
<unit-requirements/>
<upgrade-requirements/>
<morph-skill value="morph_skill"/>
<morph-unit name= "bombard"/>
<discount value="30"/>
</command>

</commands>
</unit>

4
Heyaa I opened the battering_ram.xml and it didn't like show up its like it was empty.But the I opened it with notepad and the code was there this happens only with the battering_ram.xml.I checked other troop's xml's and all of them were showing codes'n'stats everything was fine.Somethings wrong with the B-ram.
Anyways I hope u'll find time to fix this cuz I really want to try ur tech out it looks sick :).Here's the Battering_ram's code:

Code: [Select]
<unit>
<parameters>
<size value="3"/>
<height value="3"/>
<max-hp value="2000" regeneration="3"/>
<max-ep value="10" regeneration="1"/>
<armor value="80"/>
<armor-type value="wood"/>
<sight value="9"/>
<time value="90"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels/>
                         <level name="veteran" kills="5"/>
<level name="elite" kills="12"/>
<fields>
<field value="land"/>
</fields>
<properties>
<property value="rotated_climb"/>
<property value="burnable"/>
<light enabled="false"/>
<unit-requirements>
<unit name="guild"/>
</unit-requirements>
<upgrade-requirements>
<upgrade name="siege_engineering"/>
</upgrade-requirements>
<resource-requirements>
<resource name="wood" amount="300"/>
<resource name="gold" amount="100"/>
<resource name="food" amount="2"/>
</resource-requirements>
<resources-stored/>
<image path="images/ram.png"/>
<image-cancel path="../lord/images/cancel.png"/>
<meeting-point value="false"/>
<selection-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/technician_select1.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select3.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select5.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select6.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_select8.wav"/>
</selection-sounds>
<command-sounds enabled="true">
<sound path="$COMMONDATAPATH/sounds/technician_ack1.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack2.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack3.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack4.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack5.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack6.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack7.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack8.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack9.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack10.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack11.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack12.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack13.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack14.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack15.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack16.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack17.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack18.wav"/>
<sound path="$COMMONDATAPATH/sounds/technician_ack19.wav"/>
</command-sounds>
        <parameters>

<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="60"/>
<animation path="models/fallen_elder_stand.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="170"/>
<anim-speed value="115"/>
<animation path="models/fallen_elder_move.g3d"/>
<sound enabled="true" start-time="0">
> <sound-file path="$COMMONDATAPATH/sounds/catapult_walk1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_walk2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_walk3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_walk4.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_walk5.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_walk6.wav"/>
</sound>
<attack-boost>
<allow-multiple-boosts value="false" />
<radius value="1"/>
<target value="all">
<unit-type name="stake"/>
</target>
<max-hp value="-600"/>
<max-ep value="0"/>
<sight value="0"/>
<attack-strenght value="0"/>
<attack-range value="0"/>
<armor value="0"/>
<move-speed value="0" />
<production-speed value="0"/>
<particles value="false"/>
</attack-boost>
</skill>
<skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="0"/>
<!--ep-cost value="3"/-->
<speed value="80"/>
<anim-speed value="50"/>
<animation path="models/fallen_elder_attack.g3d"/>
<sound enabled="true" start-time="0.50">
<sound-file path="$COMMONDATAPATH/sounds/technician_attack.wav"/>
</sound>
<!--sound enabled="true" start-time="0.53">
<sound-file path="$COMMONDATAPATH/sounds/technician_attack.wav"/>
</sound-->
<sound enabled="true" start-time="0.73">
<sound-file path="$COMMONDATAPATH/sounds/eagle_hit4.wav"/>
</sound>
<attack-strenght value="650"/>
<attack-var value="50"/>
<attack-range value="1"/>
<attack-type value="impact"/>
<attack-fields>
<field value="land"/>
</attack-fields>
<attack-start-time value="0.73"/>
<projectile value="false"/>
<splash value="false"/>
</skill>
<skill>
<type value="morph"/>
<name value="morph_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<!--speed value="300"/-->
<anim-speed value="80"/>
<animation path="models/bram_morph.g3d"/>
<sound enabled="true" start-time="0.3">
<sound-file path="$COMMONDATAPATH/sounds/anvil1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/worker_build1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/worker_build2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/worker_build3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil4.wav"/>
</sound>
<sound enabled="true" start-time="0.7">
<sound-file path="$COMMONDATAPATH/sounds/worker_build1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/worker_build2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/worker_build3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil3.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/anvil4.wav"/>
</sound>
</skill>
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="70"/>
<anim-speed value="70"/>
<animation path="models/fallen_elder_die.g3d"/>
<sound enabled="true" start-time="0">
<sound-file path="$COMMONDATAPATH/sounds/ab_die1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/ab_die2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/ab_die3.wav"/>
</sound>
<sound enabled="true" start-time="0.05">
<sound-file path="$COMMONDATAPATH/sounds/catapult_die1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_die2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_die3.wav"/>
</sound>
<fade value="false"/>
</skill>
</skills>

<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../lord/images/halt.png"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../lord/images/move.png"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<command>
<type value="attack"/>
<name value="attack"/>
<image path="images/ram_attack.png"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
<!--stop-skill value="stop_skill"/-->
</command>
<command>
<type value="attack_stopped"/>
<name value="hold_position"/>
<image path="../lord/images/hold.png"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
<attack-skill value="attack_skill"/>
</command>
<command>
<type value="morph"/>
<name value="create_bombard"/>
<image path="../bombard/images/bombard.png"/>
<unit-requirements/>
<upgrade-requirements/>
<morph-skill value="morph_skill"/>
<morph-unit name= "bombard"/>
<discount value="30"/>
</command>
</commands>
</unit>

5
I get an error. It says that something is wrong with the battering ram.xml file something with ''invalid closing message'' something like that. I've tryed to put the faction in my megaglest folder so I can play it with the other factions.Becouse I am kinda bored with just 1 faction :L.

6
Dude it feels like a whole new faction great job!

7
Mods / How can I crate my own tech tree ?
« on: 24 April 2017, 16:53:39 »
I am quite new here.
And I am intrested in creating my own techtree,with my own textures and animations(mind that but I will maybe also use some of your's...) :D.I may be dumb but I really have no idea what programs to use.Please integrate me into the development and the game's engine. :-*

8
Mods / Re: Low Tech/Feudal (new medieval mod, Alpha 4 release)
« on: 16 December 2016, 13:03:35 »
Hey dude...I have downloaded ur faction I can tell by the pics that u've made that is pretty cool good job'n'all BUT!...
You'r faction doesn't work! like I am trying to load it and it says that something is wrong with the Banned guard.
Attack type not valid:none. this one... I cant fix it myself I dont know how u guys are even creating theese factions,which programs are u using'n'stuff...
If I am doing something wrong please reply to this message cuz there is a high chance of that being the case.Sorry if my english is imperfect :D

9
Mods / Re: Requesting Offline Factions
« on: 12 December 2016, 17:18:37 »
I've found the password for the Storm Raven Clan... its ''wciow'' thats the name of the mod that made it D:D::D:D:D:D:D I found it by accident :D:D:D::D:D:D:D:D:D:D:D:D btw I am new here I really like this game,its forum and all of u guys <3

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