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Tools / Blender- Animation with different accessories + Action editor
« on: 4 December 2017, 06:51:13 »
Hello everyone,
I was wondering how do you manage the animations when there are potentially several accessories being used by the character ?
e.g : The worker has a hammer, an axe and a pickaxe.
- 1) Is there a simple way to do toggle the visibility of each accessory when edited and do the export of the animation ?
This way, I have one animation and I just change the accessory according what I want to export (Walking_axe.g3d, Walkind_pickage.g3d).
-2) I'd like to delete some animations within the action editor, but it seems that even though I press the "x" next to the name of the animation, the action remains, even after a restart... (the F button next to it is disabled as well). Any idea on the way to deal with it ?
Regards,
I was wondering how do you manage the animations when there are potentially several accessories being used by the character ?
e.g : The worker has a hammer, an axe and a pickaxe.
- 1) Is there a simple way to do toggle the visibility of each accessory when edited and do the export of the animation ?
This way, I have one animation and I just change the accessory according what I want to export (Walking_axe.g3d, Walkind_pickage.g3d).
-2) I'd like to delete some animations within the action editor, but it seems that even though I press the "x" next to the name of the animation, the action remains, even after a restart... (the F button next to it is disabled as well). Any idea on the way to deal with it ?
Regards,

