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Topics - ZMike

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Feature requests / add skeletal animation please!
« on: 17 November 2018, 03:35:43 »
it would be nice if instead of loading a g3d model from the units xml files you could load a text-based file that then declares the model and the animation files for the actions,example (vertex animation = true,mesh = archer.mesh,attack = archerattck.anim and so on) this would be great for both moders and modelers and would probably make the game and its mods tiny compared to what they were i mean the smallest faction is egypt at 25mb and the largest are romans and persians at 53mb and 54mb.i and a lot of the moding community would 
 really love for this to be a thing and would probably get me and a lot of others back into modding again.

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i have not played mg in a while because when im in a game it has like 5 second spikes and they get more frequent as the game gets like +7 mins in the game,whats bad about this is that it un-playable with these horrible spikes.also as a windows 10 user i cant change the screen resolution so i am forced to have windows run it in 640x480 by changing megaglest.exe's  properties,another thing bad about this is that im a 64x bit not 32 and for some odd reason you cant make megaglest64.exe's screen resolution properties change only the 32 bit .exe so im forced to use the 32 bit client and not the 64bit.you might ask "what about the free version?"
the free version only relives me 1 problem which is the horrible spiking everything else is still the same
my computer specs ,gpu g630 2.70Ghz,gpu intel hd integrated graphics 1600mb shared video memory,ram 8 gb

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i would like to know if its possible possible to make an npc in a scenario with at difficulty number like
a cpu mega 1.5,i don't know if this is possible because i haven't seen it done by anyone nor is it in the game files

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anything