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MegaGlest / Re: Which mods in ingame downloads section?
« on: 4 April 2011, 23:49:10 »
It depends whether you want a true mod or an expansion to the original magitech. MG adds lots of new features on the code side, but the game play experience remains very similar to original magitech, basically an expanded version with more factions/maps/tilesets.
There have been some interesting mini mods made for GAE/MG with lots of potential for a very different gameplay experience, but most of these have been little more than tech demos to showcase a paticular feature. The new stranded scenario is a good example here, it is a good advert for Lua scenarios but could be expanded to be much more.
The big problem for mods that differ more than a little from the magitech style is that the AI becomes totally useless. The AI was specifically hard coded to play magitech, so unless the plans for exposing the AI to lua scripts happens soon anything new or different becomes more or less unplayable in singleplayer. One good example is Mr War's imperial mod. He is the first modder to really use the GAE water units,awesome for multiplayer but of course the AI will never work out how to transport units across water.
In conclusion if Softcoder/Titi want to restrict MG to adding only stable/finished magitech-esque content then that is their decision. Modding of the experimental kind will contine on this board as always. I know the MG guys have been working hard to build multiplayer community and the more people who play MG the more who will eventually filter through to modding here.
There have been some interesting mini mods made for GAE/MG with lots of potential for a very different gameplay experience, but most of these have been little more than tech demos to showcase a paticular feature. The new stranded scenario is a good example here, it is a good advert for Lua scenarios but could be expanded to be much more.
The big problem for mods that differ more than a little from the magitech style is that the AI becomes totally useless. The AI was specifically hard coded to play magitech, so unless the plans for exposing the AI to lua scripts happens soon anything new or different becomes more or less unplayable in singleplayer. One good example is Mr War's imperial mod. He is the first modder to really use the GAE water units,awesome for multiplayer but of course the AI will never work out how to transport units across water.
In conclusion if Softcoder/Titi want to restrict MG to adding only stable/finished magitech-esque content then that is their decision. Modding of the experimental kind will contine on this board as always. I know the MG guys have been working hard to build multiplayer community and the more people who play MG the more who will eventually filter through to modding here.





