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General discussion / Re: CMAKE problem
« on: 16 April 2012, 21:28:36 »
G3D Viewer is kinda necessary if you intend to mod as you can see your models without plugging them into the game first without it.
Glest configurator is pretty much defunct and was just a GUI for some of the .ini options, nice but not strictly necessary.
The test suite is some kinda coding tools to help build I think but I'm not a coder so I'm not totally sure. As far as debugging goes its all built into the engine.
Glest configurator is pretty much defunct and was just a GUI for some of the .ini options, nice but not strictly necessary.
The test suite is some kinda coding tools to help build I think but I'm not a coder so I'm not totally sure. As far as debugging goes its all built into the engine.


So currently you have to re-export all the animations from within Blender to change the texture of a model. This is a time consuming PITA!
Another idea I had was to replace the old gold/stone models with some better higher res ones.