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General discussion /
« on: 29 February 2008, 13:09:09 »
@ Orion - Good work with the website, I look forward to seeing it when its finished!
I don't really see why we need to make four path as a separate tech tree. It will be exactly the same as a faction :s FPM cannot be independent of the original Glest since it uses most of the original Glest content. Its a mod rather than a stand-alone game. When the FPM mod is finished it will be possible to release a stripped down version of the Glest-advanced-engine that can be a basis for new stand-alone games.
I like the idea of having multiple levels for units, however we need to find a way of stopping units from dying so quickly (before they can level). I'm not really a fan of adding RPG style heroes a la WC3, but maybe we could implement this in a new and interesting way!
@ encoish - Yes the path of corruption is very overpowered because there is no balance yet as the other paths are not really fleshed out.
@Daniel - I've been testing out the new version and have some feedback :lol:
As for my modelling I was hoping that I could get some ideas for the path of nature units from the community. Basically I need some ideas for how the Treant and Druid should look. If anyone has any ideas then please post them. I don't care if they are masterpieces worthy of a gallery, crudely scrawled MSpaint pictures, written descriptions or even 'net links. All ideas are helpful
p.s - I have the animations for path of corruption about 90% complete now. I will send you the new animations so that we can see the units walking rather than gliding around the level!
I don't really see why we need to make four path as a separate tech tree. It will be exactly the same as a faction :s FPM cannot be independent of the original Glest since it uses most of the original Glest content. Its a mod rather than a stand-alone game. When the FPM mod is finished it will be possible to release a stripped down version of the Glest-advanced-engine that can be a basis for new stand-alone games.
I like the idea of having multiple levels for units, however we need to find a way of stopping units from dying so quickly (before they can level). I'm not really a fan of adding RPG style heroes a la WC3, but maybe we could implement this in a new and interesting way!
@ encoish - Yes the path of corruption is very overpowered because there is no balance yet as the other paths are not really fleshed out.
@Daniel - I've been testing out the new version and have some feedback :lol:
As for my modelling I was hoping that I could get some ideas for the path of nature units from the community. Basically I need some ideas for how the Treant and Druid should look. If anyone has any ideas then please post them. I don't care if they are masterpieces worthy of a gallery, crudely scrawled MSpaint pictures, written descriptions or even 'net links. All ideas are helpful

p.s - I have the animations for path of corruption about 90% complete now. I will send you the new animations so that we can see the units walking rather than gliding around the level!





