1026
Feature requests / Re: Disable selection limit option
« on: 11 November 2010, 17:39:39 »
Never mind i figured it out. Thanks!!
If you are a developer, please build MegaGlest on your own and get in touch to contribute (or post your patches on the forums).
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
A skybox would also make Glest look awesome....Agreed! The black background really does not work. Or at least a sphere with a sky texture on it would be a large improvement.
Indeed, without better lighting, normal maps wouldn't make much (if any) difference.True plus units would be so small that the normal map bump effect would not be noticeable. What would be more noticeable would be bloom effects on metallic objects, windows, water and ice. Normal maps work better for more closer to camera action such as FPS. Many Commercial RTS (Comand and Conquer 3, Red alert 3, Age of Empires 3) use bloom effects.
yep, is true, I remember I had the same problem, units with cell map= 0 cant receive damage, after that I made a anti-tank dog unit, a really fast unit that is self destroyed with his own attack. Sorry for the previous wrong reply
make a unit that have a cellmap with value 0, put 1 in attack range and put an splash attack value that kill your own unit, by this way the enemys won't see the the mine, the mine damage the enemys when they walk on the mine (or on 1 cell of distance) and the mine is shelf destructed with his own attack.
you are right, I made a mine in this way for my stopped mod "alien invasion". That works (but, as you say, you can interact with those units after they be created)
Thats the reason why I decided to give a clear copyright (GPL matching to the glest code ) to my models, also GPL is really not a very good choice for models/art because the license was made for source code.
I want credits if someone uses something of my work. ( I don't care for the license )
If he wants to use it without credits, he must contact and ask me first.
1 How fearful are you of people stealing your work and passing it on as their own?Not too bothered really. It's very unlikely that anyone would steal my appallingly textured models and try to claim that they made them. It's even less likely that they could make any kind of profit from them.
The computer will never use Hold Position and the your own units wouldn't either unless you manually click the button, so I don't see how this would help.Well it helps either way. The computer never builds the observation unit to begin with ( I guess becouse it has no useful skills like harvesting,building,or attacking), and I dont mind specifically tell the unit to stand ground, because they may be sometimes where u may want it to flee. If I ever get time to ill try the "hold position" command,whithout an attack. If it works I can also use this to have a "hold your fire" comand too.
Rather than revealing, wouldn't the unit run in the direction to find the attacker? Then once the attacker is in sight, it would be able to attack as normal?