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Mods / Re: Terra Centauri: Last Stand
« on: 1 July 2014, 20:42:02 »
Ok so lack of a proper development computer really stalls the creative process, but trust me I'm iching to get back to Terra Development.
Here are additions that I forgot to mention,

So as stated before Terra has neutral creeps on its levels, however, not all are passive. These Aggressive Primals capture defenseless Valkyries. You can rescue them by attacking their cages. These Primals are much bigger and stronger than Valkyries, but their lack of technology limits them to stone tools.
They (and their captives) spawn randomly in maps. They will aggressively defend their captives from both Valkyries and Devourers. To free the captives simply attack their restraints, just be careful with heavy weapons. Note Devourers will seek Primals and eat both hostages, and Primals, so quick action is necessary. Haven't made a decision as to weather or not Primals can actively capture Valkyries, and if so how such a feature would work.

Armor Devourers, have plenty HP, and are resistant to all but the heaviest weapons. They do unfortunately lack the attack strength of their un-armored counterparts.
EDIT: Forgot these two below!!

Sensor Arrays are surveillance structures. They have large vision radius for early devourer warnings. Additionally they will give surrounding units *25% attack strength when fully charged. You can charge them with an Energy Vortex, Energy core, Power Node, or a Recharge Drone.

Silos only spawn from randomly placed drop pods, much like the Orbital Uplink. Once given a power source they will fire a powerful warhead at any devourer target on the map, typically with a long cool down between shots. You are unable to see exactly which unit is targeted. Beware devourers can make short work of these structures, so be ready to defend them.
Here are additions that I forgot to mention,
Primals
So as stated before Terra has neutral creeps on its levels, however, not all are passive. These Aggressive Primals capture defenseless Valkyries. You can rescue them by attacking their cages. These Primals are much bigger and stronger than Valkyries, but their lack of technology limits them to stone tools.
They (and their captives) spawn randomly in maps. They will aggressively defend their captives from both Valkyries and Devourers. To free the captives simply attack their restraints, just be careful with heavy weapons. Note Devourers will seek Primals and eat both hostages, and Primals, so quick action is necessary. Haven't made a decision as to weather or not Primals can actively capture Valkyries, and if so how such a feature would work.
Armored Devourers
Armor Devourers, have plenty HP, and are resistant to all but the heaviest weapons. They do unfortunately lack the attack strength of their un-armored counterparts.
EDIT: Forgot these two below!!
Sensor
Sensor Arrays are surveillance structures. They have large vision radius for early devourer warnings. Additionally they will give surrounding units *25% attack strength when fully charged. You can charge them with an Energy Vortex, Energy core, Power Node, or a Recharge Drone.
Nuke Silo
Silos only spawn from randomly placed drop pods, much like the Orbital Uplink. Once given a power source they will fire a powerful warhead at any devourer target on the map, typically with a long cool down between shots. You are unable to see exactly which unit is targeted. Beware devourers can make short work of these structures, so be ready to defend them.

Death's head moth is defiantly a good inspiration thanks!











JK I really enjoyed Prax and look forward to this mod as well!