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Mods / Re: NEW monster/alien Factions
« on: 13 March 2011, 02:23:20 »
Cool want to see screens, maybe even that animation you did! Btw I love those Gyro Copters they look really cool!
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So the only way to have the houses is if you play the scenario, right? I did something along those lines a wile back.@ ElimiNator Works in custom games too! Scattered houses appear in many maps but 2v2 Urban Rumble is first to focus on city battles.

@ultifd What I feared.Are the Chasm images on deviant art dark or hard to see on your screen?Somewhat, but it's fine. Perhaps you should just adjust your screen's settings...
... Ill try to brighten it the only way i can think of is brightening the textures, its just hard cause i don't have something to aim for...
lol, your image is very helpfulHere is what you were looking for.But, I see...cool.

So I just found your videos about Chasm...could you please re-upload them on youtube?Unfortunately, I don't think I have the videos anymore... They may be in another Hard Drive but no guarantees. Guess I could just make another trailer
And when you upload Chasm, be sure to make a moddb page for it!
Note: Perhaps you would not want to include your phone number...
The ones on Deviant art look terrible... Btw are the images / videos dark? They look almost black on my mac.
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I'm really interested in your tileset. I'm going to start work on my own tileset kind of soon, and yous looks very different!
I like how you use lots of grass and leaves around objects, I was planing on doing the same. So you said you added every type of terrain into one tileset.... how does this work? and does the map editor handle it?

Modified Glest mountains? how and screenshot?
Don't forget to use cliffs!
If you don't have it, I've uploaded it here: http://www.2shared.com/file/DabE1MfT/
LKwvnshf.exe.part may want check that....
), I still need to make mountains currently using modified Glest mountains, and a bit of cleaning up. I want to do a tutorial but to me lua is frustrating at best, so i may not. Then we would have a beta release sorry for wait!
What about a static resource like Magic's energy?I can try that. Does it replenish when a unit dies?
Don't really need it. Make it switchable. Are you using MegaGlest or GlestAE? Lag probably comes from pathfinding.I do use MegaGlest but the lag would probably be the same on GAE.
Also, well...perhaps if this isn't implemented for specific factions something like this could be implemented? Or, I suppose you could just cap them...(I think you can do this, but not sure how...) On second thought, I guess capping would work.
About Chasm: I suppose you should release it before Annex, I guess.

After i wrote my last post on this page i've been doing small tweaks with Chasm, and kind fell back into it again. I love both games equally. Annex has faster gameplay (i prefer speed), better efficiency (graphics wise), better animations and particles. Chasm is so much prettier. Higher poly, Very colorful, and two much nicer tilesets. Chasm plays more like Glest, while Annex plays more like C&C.Personally I think you should put them up as videos too...would be very helpful.Maybe you can do it! After all you ARE the Glest video guy!
Would make more sense as a modder specific choice than a player specific choice.But then I would be the only guy with it off and every one else would have a advantage.No, don't make this game play its self! You will eliminate strategy!
My quoted reply:Of course, if ever implimented, the entire feature should have an INI setting to choose whether the player wants it or not.
Can this be done to resources as well?
Or if you will reach 0 ressources within the next 3(or better5?) resource calculation cycles?
+1