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Feature requests / Re: Visiual notification of low "food"
« on: 1 March 2011, 06:54:48 »
Im thinking more for when the production of consumables are negative. Meaning you are losing resources. I don't think you would need any added timer code. No faction should be starting with negative consumables, and even if they did it would still be a helpful reminder to get some going. If the player wants to ignore it (strategy, other reason) then they can. I was thinking of either a console notification, similar to the not enough resources messages, that would appear in timed intervals (maybe every resource cycle) as long as the production is in the negatives. or perhaps a notification that would stay on untill the number turns positive. Or even something simple, when production turns negative the number changes color to red. so it would be more noticeable. An audio notification wouldn't be enough
That way we can see what resource it is if there is multiple low resources.agreed.








That was amazing! I know it's been said before, but this has got to be the best artwork Glest has ever seen. If I didn't already know better, I would have thought I was watching the trailer for a professional game.


Interested in what people think of what I said!