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Messages - carolinus

Pages: [1]
1
MegaGlest / Re: Svn mg slower than the stable version
« on: 10 June 2013, 20:17:10 »
another report: win7 64 bit home

processor: B940* 
ram: 6 Giga (2+4)

-tested 3 times on Benchmark scenario:

Graphics: intelHD 3000
3.7.1               avg update: 39, render 15     (lubuntu 12.04 3.7.1         - 39/29)
3.8.1 (4408)   avg update: 39, render 11     (lubuntu 12.04; svn 4412 -  39/29)

Graphics: nvidia MX 520
3.7.1               avg update: 39, render 33-43 (lubuntu 3.7.1 -39/51)
3.8.1 (4408)   avg update: 39, render 22-23 (lubuntu svn 4412 -39/46)

*comparision chart B940 vs i3 here

my glestuser.ini
Code: [Select]
; === propertyMap File ===
AnimatedTilesetObjects=0
AutoLocaleLanguageDetect=false
ChatStaysActive=1
ColorBits=32
DisableLuaSandbox=0
DisableScreenshotConsoleText=0
EnableTextureCompression=0
EnableVideos=0
FactorySound=OpenAL
Filter=Trilinear
FilterMaxAnisotropy=1
FogOfWarSmoothing=false
FogOfWarSmoothingFrameSkip=5
FontSizeAdjustment=0
GammaValue=1.0000000000000000
Lang=english
LastSavedGame=
MapPreview=1
MaxLights=1
MouseMoveScrollsWorld=1
NetPlayerName=carolinus
No2DMouseRendering=0
PrivacyPlease=1
RainEffect=0
RainEffectMenu=0
ScreenHeight=600
ScreenShotFileType=jpg
ScreenWidth=900
;SelectionType=frustum
ServerIp=
ShadowTextureSize=256
Shadows=Disabled
SoundVolumeAmbient=0
SoundVolumeFx=80
SoundVolumeMusic=0
Textures3D=0
TilesetParticles=0
TimeDisplay=1
UnitParticles=0
VisibleHud=1
Windowed=1


2
win7 home 64bit, snv 4287

confirmed - in this version there is no error when game exiting

3
win7 home 64, rev 4263 compiled by "build-mg-2010.bat"
cpu b950, graph: hd3000/nvidia

test1
playing few min  (host game then start game vs cpu and for few sec with another player)

exit from game using exit button = error
---------------------------
Unhandled error
---------------------------
An unhandled error was detected.

A crash dump file has been created in the folder:
C:\Users\xxx\AppData\Roaming\megaglest\
Crash dump filename is: 44a5dba5-742a-4100-8ddf-93462d3bffa6.dmp
---------------------------
OK   
---------------------------
---------------------------
MegaGlest fatal error
---------------------------
Access violation. Illegal write by 1528852041 at 15288520411528852041|Unknown module|Unknown function
8640985|Unknown module|Unknown function
6157365|Unknown module|Unknown function
6157843|Unknown module|Unknown function
6157952|Unknown module|Unknown functi []
---------------------------
OK   
---------------------------

test2
the same as above except time
- just few sec in game (after host game and play vs cpu)

exiting from game using "exit" button w/o errors but slower than older rev (<4260)

test3 in progress


4
Hello,

win7 home 64bit, i can reproduce the same error on my machine using r4260 (using "exit" button ingame menu just after end  internet game)
Exiting from other games (standard, LAN) seems to work w/o this problem.
---------------------------
Unhandled error
---------------------------
An unhandled error was detected.

A crash dump file has been created in the folder:
C:\Users\xxxx\AppData\Roaming\megaglest\
Crash dump filename is: 4dbfee3c-8b2a-478c-98ca-5cdf4c3c0e5e.dmp
---------------------------
OK   
---------------------------

5
Hi,
i'm not too good player thus my opinion may be not so very helpful :)

I often play as indian. (never rush attack vs CPU - which is indian  power  at beginning of game)
Regular version: on some maps i can win with 1xCPU mega 2.5-3.0 or with 2 x cpu 1,5; sometimes vs 2 x CPU2,0
New dev version: yet I have not found the map on which I could win vs 1x cpu 2.0 (indian vs cpu romans)

conclusions: now CPU mega is too much for me - so i must get more experience... or set CPU less than 1.5 to have a fun :P


6
the error is repeatable

my machine: Intel(R) Pentium(R) CPU B940 @ 2.00GHz;
gfx: intel hd300 and  NVIDIA Corporation GF119 [GeForce GT 520MX] (rev ff)

3.2.0-24-generic-pae #38-Ubuntu SMP Tue May 1 16:40:26 UTC 2012 i686 i686 i386 GNU/Linux
ram:
Code: [Select]
free:
             total       used       free     shared    buffers     cached
Mem:       2993960    1853400    1140560          0     166500    1394576
-/+ buffers/cache:     292324    2701636
Swap:      1184764          0    1184764

here is fragment of stdouterr.log
http://megaglest.pzt.me/6j91

7
MegaGlest / Re: Moving to VC++ 2010 soon
« on: 16 May 2012, 20:53:42 »
I'm stuck for vc++2008 (  tomreyn and others: thx for helping);
Few times I repeated  procedure from zero without success.

Tom suggested that should I try new vc++2010 and..... success :)

[big]building project using VC++ 2010 confirmed
[/big]
my machine spec:
OS:               Microsoft Windows 7  64bit Home      6.1.7601 Service Pack 1 Kompilacja 7601
Procesor      Intel(R) Pentium(R) CPU B940 @ 2.00GHz, 2000 MHz; 3 GB  RAM
sliksvn         ver 1.7.4-SlikSvn-1.7.4-WIN32 (SlikSvn/1.7.4) WIN32 Mar  8 2012, 13:26:42

total time starting from zero: ~3 hrs (incl. download and install sliksvn, vc++, svn download & update, compiling)

batch file for vc++2010 works fine

THX dev team for hard work :)


8
Translations / Polish translation for 3.0
« on: 10 February 2008, 08:31:46 »
some updates (added few lines to original polish.lng from glest 2.0)


Code: [Select]
; Polish Language File for Glest 3.0

3dArt=Grafika 3D
3dAnd2dArt=Grafika 3D i 2D
2dArtAndWeb=Grafika i Web 2D
About=O grze
Address=Adres
AlreadyUpgraded=Juz ulepszone
AmbientVolume=Glosnosc ogolna
Animation=Animacje
Armor=Pancerz
Attack=Atak
AttackDistance=Zasieg
AttackSpeed=Szybkosc ataku
AttackStopped=Atak zatrzymany
AttackStrenght=Obrazenia
AutoConfig=Autokonfig
Build=Buduj
BuildSpeed=Szybkosc budowania
BuildingNoPlace=Budynek nie moze byc tu ulokowany
BuildingNoReqs=Budynek nie spelnia wymagan
BuildingNoRes=Za malo surowcow na budynek
Built=Wybudowany
CameraModeSet=Tryb kamery ustawiony na
CanRepair=Moze naprawic
Cancel=Anuluj
Canceled=Anulowane
Closed=Zamkniete
Command=Dowodztwo
CommonCommand=Dowodzenie grupa
Connect=Connect
Config=Opcje
Consume=Zjada
Control=Kontrola
Cpu=Komp
CpuUltra=Komp (Ultra)
CurrentGlestIniSettings=Obecne ustawienia glest.ini
Deaths=Polegli
Defeat=Kleska
Deleting=Usuwanie
Difficulty=Trudnosc
Difficulty0=Bardzo latwe
Difficulty1=Latwe
Difficulty2=Srednie
Difficulty3=Trudne
Difficulty4=Bardzo trudne
Difficulty5=Ultra trudne
Disabled=Wylaczone
Disconnect=Rozlaczone
Discount=Znizka
Ep=EP
EpCost=Koszt EP
Exit=Wyjscie
ExitGame?= czy zakonczyc gre?
Faction=Frakcja
Fast=szybkie
Fields=Fields
Filter=Filter
FreeCamera=Swobodna kamera
FxVolume=Glosnosc efektow
GameCamera=Gry kamera
GameMusic=Muzyka gry
GamePaused=Gra zapauzowana
GameResumed=Gra wznowiona
GameSpeedSet=Szybkosc gry ustawiona na
GraphicInfo=Informacja o grafice
Harvest=Zbierac
HarvestSpeed=Szybkosc zbierania
Hp=HP
Human=Czlowiek
Initializing=Inicjalizacja
InvalidOrder=Polecenie jest nieprawidlowe
InvalidPosition=Pozycja jest nieprawidlowa
Kills=Zabici
JoinGame=Join Game
Language=Jezyk
LinuxPort=Wersja na Linuksa
Load=Zaladunek
LoadedSpeed=Szybkosc zaladunku
Loading=Laduje sie
Map=Mapa
MaxFilterAnisotropy=Maksymalny Filtr Anizotropowy
MaxLights=Max Ilosc Swiatel
MaxLoad=Maksymalny ladunek
MaxPlayers=Maksymalna ilosc graczy
MeetingPoint=Miejsce spotkania
Morph=Przemien
MorphSpeed=Szybkosc przemiany
Move=Rusz
MusicVolume=Glosnosc muzyki
Network=Network
NewGame=New Game
No=Nie
NotConnected=Not connected
None=Zaden
Normal=normalne
Ok=OK
OpenGlExtensions=Rozszerzenia
OpenGlInfo=OpenGL Info
OpenGlMaxLights=Maksymalne swiatlo
OpenGlMaxTextureSize=Maksymalny rozmiar tekstur
OpenGlMaxTextureUnits=Maksymalna ilosc jednostek tekstury
OpenGlModelviewStack=Glebokosc stosu macierzy modelu
OpenGlPlatformExtensions=Rozszerzenia platformy
OpenGlProjectionStack=Glebokosc stosu macierzy projekcji
OpenGlRenderer=Renderer
OpenGlVendor=Vendor
OpenGlVersion=Wersja
Options=Options
OrdersOnQueue=Polecenia w kolejce
Play=Graj
PlayNow=Graj teraz!
Player=Gracz
Port=Port
Produce=Produkuj
Producing=Produkowanie
ProductionSpeed=Szybkosc produkcji
Programming=Programowanie
Projected=Projected
ReactionSpeed=Szybkosc reakcji
Regeneration=Regeneracja
Repair=Naprawiaj
RepairSpeed=Szybkosc naprawy
Reqs=wymogi
Resources=Surowce
ResourcesHarvested=Wydobyte surowce
Result=Wynik
Return=Powrot
Scenario=Scenario
Score=Wynik
Server=Server
ShadowMapping=Mapowanie Cieni
Shadows=Cienie
Sight=Wzrok
Size=Rozmiar
Slow=powolne
SomeOrdersFailed=Niektore polecenia nie moga byc wydane
SoundAndMusic=Dzwiek i muzyka
SplashRadius=Promien rozbryzgu
StartingToUpgrade=Zaczynajac ulepszenie
Stop=Stop
Store=Skladuje
Team=Druzyna
TechTree=Drzewo technologii
Textures3D=Tekstury 3D
Tileset=Srodowisko
UnitAddedToProductionQueue=Jednostka dodana do kolejki produkcji
UnitNoPlace=Jednostka nie moze zostac umieszczona
UnitNoReqs=Jednostka nie spelnia wymagan
UnitNoRes=Za malo surowcow by wyprodukowac jednostke
UnitReady=Jednostka gotowa
UnitsProduced=Jednostki wyprodukowane
Upgrade=Ulepszenie
UpgradeNoReqs=Ulepszenie nie spelnia wymagan
UpgradeNoRes=Za malo surowcow by ulepszyc
UpgradeSpeed=Szybkosc ulepszenia
Upgrades=Ulepszenia
Upgrading=Ulepszanie
Victory=Zwyciestwo
WalkSpeed=Predkosc
Yes=Tak
YouLose=Przegrales
YouWin=Wygrales
[/size]

Pages: [1]
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