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Maps, tilesets and scenarios / Map Object: stone turret and wall section
« on: 1 September 2009, 07:38:39 »
Is it possible to create a tileset with a (2 object long X 1 object wide) stone wall with a height a bit taller than a typical worker/archer NPC? A castle turret with 1x1 or 2x2 object dimensions would be a nice visual graphic for connection points and wall direction changes.
Maybe use Titi's Evergreen tileset (with his permission) and replace the map editors object:invisible and object:water plant with objects: stone wall and turret? The Mage Tower used by the magitech Magic faction is perfect as a turret but the height needs to be reduced by ~ 15-20%.
I'd like to create a few "castle siege" maps using this special tileset - is anyone willing and able to design and code the wall section and turret?
PS: I'm aware of the AI's limitations regarding walled playfields but think limited use of walls may lead to some fun gaming.
Maybe use Titi's Evergreen tileset (with his permission) and replace the map editors object:invisible and object:water plant with objects: stone wall and turret? The Mage Tower used by the magitech Magic faction is perfect as a turret but the height needs to be reduced by ~ 15-20%.
I'd like to create a few "castle siege" maps using this special tileset - is anyone willing and able to design and code the wall section and turret?
PS: I'm aware of the AI's limitations regarding walled playfields but think limited use of walls may lead to some fun gaming.





