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Topics - Trappin

Pages: 1 [2]
26
Is it possible to create a tileset with a (2 object long X 1 object wide) stone wall with a height a bit taller than a typical worker/archer NPC? A castle turret with 1x1 or 2x2 object dimensions would be a nice visual graphic for connection points and wall direction changes.

Maybe use Titi's Evergreen tileset (with his permission) and replace the map editors object:invisible and object:water plant with objects: stone wall and turret? The Mage Tower used by the magitech Magic faction is perfect as a turret but the height needs to be reduced by ~ 15-20%.

I'd like to create a few "castle siege" maps using this special tileset - is anyone willing and able to design and code the wall section and turret?

PS: I'm aware of the AI's limitations regarding walled playfields but think limited use of walls may lead to some fun gaming.  ;)


27
Great Wall



Additional Notes - None

28
Maps, tilesets and scenarios / GlestMaps: Magma - June 2009
« on: 11 June 2009, 21:18:40 »
Burnt Earth



Additional Notes - Resources are partially obscured in big rocks so look closely!




29
Maps, tilesets and scenarios / GlestMaps: Badwater - May 2009
« on: 10 May 2009, 10:40:51 »
http://glestmaps.wikia.com/

http://www.mediafire.com/?owkmnijymgi

Badwater


30
Maps, tilesets and scenarios / GlestMaps: Evercamp - February 2009
« on: 8 February 2009, 22:17:40 »
Evercamp

    * Author: Trappin
    * Map Size: Huge Gigantic
    * Preferred Tileset: Evergreen
    * Map Type: Generic 4 player
    * Resource Allotment: High
    * Download: http://www.mediafire.com/file/5nvznylimo0/Evercamp.rar
    * File type: .rar
    * Wikia: http://glestmaps.wikia.com/
    * Date: 02/08/2009




31
Maps, tilesets and scenarios / GlestMaps: Deliver - January 2009
« on: 25 January 2009, 01:19:48 »

Deliver

    * Author:Trappin
    * Map Size: Large
    * Preferred Tileset: Jungle
    * Map Type: 4 player generic
    * Resource Allotment: Average
    * Download: http://www.mediafire.com/file/mizznmm1ntz/Deliver.rar
    * Wikia: http://glestmaps.wikia.com/
    * File type: .rar
    * Date: 2008




32
Maps, tilesets and scenarios / GlestMaps: Cascade - November 2008
« on: 16 November 2008, 05:07:28 »


    * Map: Cascade
    * Author: Trappin
    * Map Size: Large
    * Preferred Tileset: evergreen tileset
    * Map Type: 4 player generic
    * Resource Allotment:
    * Download: http://www.mediafire.com/file/pqddmvmsyzv/Cascade.rar
    * Wikia: http://glestmaps.wikia.com/




33
Maps, tilesets and scenarios / Map: Bulwarks - October 2008
« on: 10 October 2008, 02:28:48 »
This is a large map but the actual playfield size is closer to a 128x128 map. Features include large resource deposits at the start locations with small independent earthen ramparts dotted along travel lanes. Movement corridors are wide and will easily accommodate large scale battles.

This map was tuned using titi's Evergreen tileset mod and thus it looks and feels best when using this mod.


http://www.mediafire.com/?we9ma0yiyyt


As always, comments and complaints are encouraged and appreciated.

34
Maps, tilesets and scenarios / Map: Autobahn - September 2008
« on: 21 April 2008, 21:31:54 »
Okay, posted a new map and changed the file type - sorry about that. This map looks best using the titi Evergreen tileset.

Autobahn is a large, resource rich playfield with wide movement corridors. Give it a shot!  

http://http://www.mediafire.com/?yyhhyw1jmdt

Feedback is welcomed and appreciated.

Pages: 1 [2]
anything