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Messages - Trappin

Pages: 1 ... 4 5 6 7 [8] 9 10 11 12 ... 17
176
Maps, tilesets and scenarios / Re: MegaMap - Burnt Earth
« on: 22 May 2010, 22:49:13 »
STC5 = surface texture custom 5 or "Ground" on the new .MGM map editor.

177
Maps, tilesets and scenarios / Glest MegaMap - Burnt Earth
« on: 22 May 2010, 13:08:27 »



http://glestmaps.wikia.com/

.

178
Looking forward to the new and improved glest wikia!

179
Maps, tilesets and scenarios / Re: New Tileset: Spring
« on: 15 May 2010, 22:58:17 »
Glest was in need of a spring tileset - very nice work on the blooming tree. Maybe add one more blooming tree model? how about a Tulip Magnolia? The flowering magnolia requires no leaf models because the flowers precede the foliage growth - so there will be less modeling and texture work. Just a suggestion, thanks.


180
@Omega -

Thanks, I was inspired by your work on volcanic and have always thought the brown soil texture was the best looking "road" types of all available Glest tilesets.

181
General discussion / Re: glest and megaglest
« on: 14 May 2010, 20:39:21 »
The Glest team stopped developing the original game at 3.2.2. This is the build found at the big download sites like CNET.

Everything else is a modified version of the original.

GAE is an unofficial mod.
MegaGlest is an unofficial mod.
CiderHouse OX10MAC

Some of us have 5+ different builds of Glest - for various reasons. I hate having multiple versions of the same game.

Glest 2.0 to Glest 3.2.2 to MegaGlest V3.3.4.2? and GAE 3.2.2b ?

Codeheads love this sort of crap - users like me?

HATE IT.

HATE
IT


182
Maps, tilesets and scenarios / Glest: Meadow Tileset
« on: 14 May 2010, 05:36:33 »
Glest Meadow Tileset

Download: http://www.mediafire.com/file/injiyzomznl/meadow.7z
Companion Map: http://www.mediafire.com/file/2zwemmzz42o/Meadow.rar

Mixed forest consisting of conifer and deciduous tree models with bushy ferns, grass clumps, dead tree and stump models. Surfaces include dead dry grass, dark and light green grass, dark loamy road surface with leaf and pebble litter and, of course, paved cobblestones. Sound files are morning rooster and nighttime wolf.





original surface texture 3 derivative by Omega.
             
Trappin's original work.

183
If the front page needs a complete refit - then do it. If the sub-page information is messy and cluttered - then fix it.

Wikia was designed for this purpose.


184
Firstly, you can't vote for me cause I ain't available! heh @ jda :P

Someone with wikia coding knowledge needs to rework the main page - this includes proper formatting for the left and right sidebars and also space for artwork and search boxes. The artwork and sub-header textures and colors can be added later, what we need now is the correct placeholder formatting for the art and sidebars. The sidebar box art, color and texture can be changed to suit our needs.

The easiest thing to do would be to use the artwork Glest theme by Omega. Based on Diablos3 theme by Vaun using media by Josepzin from here and graft them onto the main (front) page - wikia allows for large banners and web-styled themes just like we see here. These things are done via use of wikia media-frames and blah blah blah.

The wikia information pages are in decent shape.

The glest wikia sub-pages need to be renamed/optimized - search engines do not like the current naming conventions.

I tried to copy the Starcraft main page style/formatting but it was never finished - and apparently no one cared until I actually began working on it - and at that time they became very keen on wikia work but soon thereafter lost interest in working on the wikia - effin' funny how that works! yes?


185
Admin rights:

Martino is the admin for the wikia and can grant users with higher level access privileges. If you want special admin access then go to wikia gaming central and talk to the administrators there or apply via email.

Self promotion:

Wikia blocks links known to be used by spammers and the 110mb.com servers are on the outbound link ban list. I inserted tinyurl links to bypass the wikia filters and it seemed to work just fine. Did you revert the tinyurl link to the old 110m address? If you did, then you broke it.... heh.

HTML:

Wikia uses its own code format.

Main Page:

There are a number of structural problems with the Glest wikia, one of them being that it was built at a time when wikia gaming used the monobook web code - during the last couple years wikia changed the primary server(?) code to Monoco code and the glest site was left in a twilight zone between the two types of portal coding. Another problem with those changes is in the wikimedia:CSS coding language.


186
General discussion / Re: Glest Blog created
« on: 12 May 2010, 07:59:57 »
The blog lists three new maps from February 2010 but wicow has yet to provide a download link for any of those map files. wcoiws Swamp tileset download links have been broken for months - I even PM'd him about it and posted in his tileset thread but the link remains dead.



187
Off topic / Re: Off Topic - Main
« on: 10 May 2010, 22:16:33 »
Firefox add-ons?

text-to-image

Coral IE Tab (nice for changing browser rendering engines)

Foxit - PDF tool

ad-block plus

No-Script

various search engine plugins:

ixquick
rapid share search - files
BMRK search - files
google vs bing

188
General discussion / Re: kills
« on: 5 May 2010, 18:07:30 »
I use irfanview and set the screen capture to priority desktop with a hotkey binding to alt+s. The screenshot is quite a bit lower quality than the glest image capture function but who cares?

http://www.irfanview.com/


189
Maps, tilesets and scenarios / Re: Map editor development
« on: 3 May 2010, 08:23:03 »
The new editor is awesome - thanks guys.

190
MegaGlest / Re: MegaGlest Documentation
« on: 2 May 2010, 04:31:57 »
I think there are major structural problems with the glest wikia - it contains coding from the old monobook format and the newer monaco code has been cobbled on top of it. Someone with wikia coding experience could probably fix it in a couple hours. The CS formatting is also broken. Martino was the site admin and he just shared the account with other glest team members - check the version histories - he is the original author of many pages.

Glest wikia title pages use improper page naming (poor search engine results) - wikia staff can help resolve this problem.

Anyone with more than a few dozen quality edits can apply for higher level access permissions - just contact Uberfuzzy.

Admin have no special authority over low level users. Format breaks and bizarre redirects are wikia SNAFU.

mrdarvit,

Gather the info and paste it onto a new glest wikia page. Slice, dice and add some headers to the new page. Check the starcraft wikia for format guidelines - how do they present similar information?

Break the new page into digestible segments. No one will help you - but they will complain loudly and ninja edit.

JDA worked on the glest wikia and he whipped the faction page into shape.

Have fun!


191
Maps, tilesets and scenarios / Re: Tileset Contest!
« on: 30 April 2010, 22:32:04 »
Most of the western US high plains deserts are quite similar. Sagebrush, junipers, pinion pines, cedar and cotton woods with red dirt soil or silty sand mixed with alkaline. Image search on Moab, death valley, black rock desert for interesting terrain features. The saguaro (tree-sized cactus) and Joshua tree are probably the most interesting plants for tilesets. Sun-bleached skulls and bones sound cool but look bad if overused as objects models C5-c10 or replace standard tileset bush and water object models.

Imladris tileset is an excellent example of Glest fantasy object models.

An Aussie outback tileset with eucalyptus, thornbrush and assorted billabong and other surface texture types might also be interesting.

 

192
Mods / Re: Machinery Faction ideas
« on: 5 March 2010, 03:07:54 »
Metallic paladins of Andabatae.



The Andabatae is the epitome of Solaris 7 arena combat, in more ways than one. Originally commissioned by the Solaris government as part of a multi-faceted advertising campaign, the Andabatae's design documents made no mention of the performance specs. Instead they outlined an image, a "spokes-mech" who's form was born in a vast, cross-referenced database of fan-mail, news articles, spectator polls, and top five lists. The result was filtered through the best graphic designers and advertising agencies in the Free Worlds League, then it was put out to bid.

Nothing left to harvest?
.


http://battletechlive.wordpress.com/2009/06/05/battlemech-design-options/

193
Maps, tilesets and scenarios / Re: Map editor development
« on: 4 March 2010, 16:01:58 »
Three minor typo's and one new designation.

Object 8-C3,  <-comma needs to be removed.

Object 9-[C4] <- is missing.

Object 10-[C4] <- is missing and the underscore under the 10 is offset.

Surface 5-Custom is renamed Ground (titi)

Nifty - props to zombiepirate, silnarm and titi !

194
Maps, tilesets and scenarios / Re: Map editor development
« on: 4 March 2010, 03:50:02 »
The new megamaps (5-8 player locations) crash unpatched Glest and GAE clients. If these new maps get mixed in with standard maps people will be crashing the various Glest client builds 2.x.x to 3.2.2 when scrolling the map selection menu during new game setup.

Is it possible to use an extension for 5-8 player maps other than .gbm?


195
We have introduced a bug which crashes all of the officially released versions of Glest. You should consider renaming those map files or add a readme.txt to the .rar package.

196
Multiplayer MegaMaps® (heh) crash vanilla glest/GAE. If these new maps get mixed in with standard maps people will be crashing the various Glest client builds (2.x.x to 3.2.2 when scrolling the map selection menu during new game setup.

This needs to be fixed as soon as possible - I'm disabling the map links to my Mediafire account until we get this problem sorted out.


197
General discussion / Re: Your battle skill?
« on: 3 March 2010, 03:32:59 »
Depends on the map type.

Evercamp and Great wall are expansionist maps.
Bulwarks map is a porcupine map.
Athena's Valley is a turtle map.
Wadi Nefud and Lau Lagoon are turtle and porcupine.
Fatal Shore lends itself well to aggressive expansionism.


198
Mods / Re: barbarian faction
« on: 3 March 2010, 02:30:47 »


Make the stone columns look dirty - add moss/lichen to portions of the column feet and stone mortar seams.  Add Mossy grass to the edges of the wood roof. The heavy wooden headers should not look like freshly milled lumber from a saw mill.  Make the the wood look old, dirty and leave bark on it - wood exposed to the weathering effects of sun, rain and freezing turns dark, cracks and splits and is water stained. Barbarians lack the technology to mill lumber to perfect proportions so the wood headers should be rounded with slightly pointy axe-hewn ends! .... unless they happen to be Canadian barbarians or really smart beavers.

The default gold resource node models show moss growth around the base of the rock and dark gray speckles which make them look old and weather-beaten. Look at the Mage Library/Magic faction building - see the moss and dirt? It looks old. Same with the Woodsman guild building - it has dirty, mossy wood and weathered old stone.

reference images: http://glestmaps.wikia.com/wiki/Glest_Buildings_and_Units


199
No titus games 8 player map? Put the kids to work!

Maps on this page WILL crash unpatched Glest client builds! Grab the patch HERE.

This was an old map named Islands.gbm and I have no idea who the original author is. I leveled the playfield, cleaned off the objects and recolored everything to 'grass' then used the new gradient tool to make the hills and paths. The new gradient tool is kinda nice - more about that later. Qwik and dirty. No screenshot, sorry.

http://www.mediafire.com/file/myrjg413wuy/MegaMap_eight_gradient.rar

Formerly 4 player coop map Conflict.gbm made by the ttsmj.

http://www.mediafire.com/file/vjmjtgmjjdu/MegaMap_six_conflict.rar

Formerly 4 player swamp_of_sorrow.gbm by the glest team.
revised august 2010
http://www.mediafire.com/file/bit5bbgawccczx4/six_swamp_of_sorrow.rar

200
Maps, tilesets and scenarios / Re: map_editor development
« on: 1 March 2010, 16:47:43 »
When, during the course of map design, should one choose to use the gradient tool and not the original brush?

Comparing the two brushes when making hills with 4 height/gradient and 5 radius setting. The differences between the two brushes are very subtle and those slight differences in tool character probably won't be noticed by people playing a game on the map - but - we have a new tool and someone will find an interesting use for it.

Everything else is just peachy.


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