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Maps, tilesets and scenarios / Re: Volcanic Released
« on: 10 November 2009, 21:24:21 »
surface_1e
burnt shrubbery
tileset conventions dictate certain object types cannot be changed beyond shape, form, texture and walkable nature (true)/(false). We need bushes, shrubs and plants in the 4-bush and 5-water object slots or the tileset loses qualities of generic portability when viewed on maps designed with differing tilesets.
The old v1.0 volcanic_tileset surface_1e looks great - small and meduim sized pebbles - people complained about them but you were on the right track and just needed a couple more random tiles to choose from when generating the ground textures.
Athena's_Valley.gbm
Volcanic needs larger (bigger than the typical bush on forest tilesets) burnt-looking bushes otherwise the playfield is too barren - yes its a burnt and destroyed world but we need to populate the surface with objects or it looks incomplete.
Code: [Select]
[URL=http://s821.photobucket.com/albums/zz136/TrappinGlestMaps/?action=view¤t=surface_1e.jpg][IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/th_surface_1e.jpg[/img][/URL]burnt shrubbery
Code: [Select]
[IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/volcanic_suggest.jpg[/img]tileset conventions dictate certain object types cannot be changed beyond shape, form, texture and walkable nature (true)/(false). We need bushes, shrubs and plants in the 4-bush and 5-water object slots or the tileset loses qualities of generic portability when viewed on maps designed with differing tilesets.
The old v1.0 volcanic_tileset surface_1e looks great - small and meduim sized pebbles - people complained about them but you were on the right track and just needed a couple more random tiles to choose from when generating the ground textures.
Athena's_Valley.gbm
Code: [Select]
[IMG]http://i821.photobucket.com/albums/zz136/TrappinGlestMaps/athenasvalley.jpg[/img]Volcanic needs larger (bigger than the typical bush on forest tilesets) burnt-looking bushes otherwise the playfield is too barren - yes its a burnt and destroyed world but we need to populate the surface with objects or it looks incomplete.








