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Messages - Trappin

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326
Maps, tilesets and scenarios / Re: Map Making Tips & Guidelines
« on: 3 November 2009, 14:55:10 »
We don't need screens of the code - just post both the modified code lines and default unmodified code lines.

One less obvious reason for doing this would be that the post will show up on the forum search engine - I used the website search function to find the code and had to cobble 3 threads together to find the proper way to edit GAE for screenshot capability. Plus, I had never edited XML files before and had to find a free, easy to use, XML editing program.

I'd post the the codes but forget how it was done- and will spend another 2 hours figuring it out again.


327
Off topic / Re: Off Topic - Main
« on: 2 November 2009, 04:48:21 »
Unless you die early in life, expect to work 50 years. What else is there to do. Work isn't always work.

You are aware where American units of measurement originated right? England.

Metric Units: US uses it in science/mathematics and the automobile industry. Short story follows. Back in 1976 the US tried to change the unit of measurement from the English standard to metric but it failed - for numerous reasons. People in general hate this sort of change, unions/journeymen didn't want to change and the dollar cost of converting 10 million road signs and even more road-mile markers put people off. Should we have converted? hell yes. Think of all the tortured school kids trying to convert 16/47ths into decimals. Now cry. heh.

There is one more reason.

Think of the US as a gigantic ship. She sails along fine as long as no one alters the course. Changing course on a huge ship = incredible momentum divided by inertia.

I think people don't fathom how large the US really is. The population of Norway is ~4 million people. The population of Los Angeles county is 9,862,049.

Comprede amigo?

328
Off topic / Re: Off Topic - Main
« on: 2 November 2009, 02:44:39 »
we actually PAY the teachers well. From what I hear, some other countries don't pay the teachers very well. In fact, on that subject, I want to be a teacher. The pay is good (~55K), the hours are perfect, summers and holidays are free

Tenured upper tier K-12 teachers in California - dependent upon school district - may earn close to 100k per year. Upper tier = 15/20+ years.

http://pajamasmedia.com/richardfernandez/2009/11/01/bows-and-flows/#more-6569

Give up Truth and you succumb to any or all of some very bad alternatives: superstition, confusion, fraud, or malignant skepticism.

Give up Truth and logic and you can no longer agree on the facts, or even on what is a fact. It was bad enough when this was confined to aesthetics (is Shakespeare better than Snoop Dog?). It got worse with multiculturalism (are Western values of individual dignity and freedom better than female clitorectomy or burning widows?). It has spread into science itself. Perhaps others are right to wonder if mathematics itself is about to become deconstructed.

Truth, with a capital T, acknowledgment of cause and effect, and personal responsibility (autoplastic) are linked together. I rarely see an individual who accepts personal responsibility and the concept of autoplastic change disbelieving the law of cause and effect and doubting that somewhere out there Truth exists for us to search out.

Aristotle on Non-contradiction ( also helps with logic)

Aristotle says that without the principle of non-contradiction we could not know anything that we do know. Presumably, we could not demarcate the subject matter of any of the special sciences, for example, biology or mathematics, and we would not be able to distinguish between what something is, for example a human being or a rabbit, and what it is like, for example pale or white. Aristotle's own distinction between essence and accident would be impossible to draw, and the inability to draw distinctions in general would make rational discussion impossible. According to Aristotle, the principle of non-contradiction is a principle of scientific inquiry, reasoning and communication that we cannot do without.

That looks like a tiger.

"But how do I know it’s a tiger?
How can I be certain that what appears to be there is really there?
How can I be certain that such a thing as tigers exist?
What is the essence of tiger?
Is it even possible to know that I could ever know what is the essence of anything?”


Now go read this link and the hockey stick subverted link.

329
Maps, tilesets and scenarios / Re: something with palms (released)
« on: 2 November 2009, 02:23:45 »
This is why I made Glest Map: Map Editor Palate.

Download the map and view the tileset. The map never changes but tileset elements, textures and models vary between each authors work.

330
Titi - I understand what you mean but I don't know where the code line is to edit Windows XP XML files.

I'm a computer noob and know nothing about code (though I took one semester of FORTRAN and COBAL) in 1983  :D LMAO

331
Maps, tilesets and scenarios / Re: something with palms (released)
« on: 2 November 2009, 00:15:35 »
Hah. manual work using an image editing tool.

But the map palate is easy-peasy to use now.

332
Maps, tilesets and scenarios / Re: Map Making Tips & Guidelines
« on: 2 November 2009, 00:12:46 »
Need community help to get this done. We need detailed and specific descriptions for:

How to create screenshots using GAE - XML code lines for windows and codes? for Linux. Include screenshots when appropriate.

How to create ponds, lakes and rivers in the Glest Map Editor. Include GAE and map editor screenshots.

How to create hills, valleys and cliffs. Include GAE and map editor screenshots.

Step up and help!

333
Moved to first post.

334
Maps, tilesets and scenarios / Re: something with palms (released)
« on: 1 November 2009, 19:31:46 »
Quote
Hint for the mappers: The ugly texture called custom5 or whatever is also set to something useful in this tileset.
I will try to add somethings for the other tilesets too if the mappers like it and start to use it.

Sounds good to me. If you have time to add C5 textures to old tilesets then do it - but there aren't many mappers so those textures may never be used.





Mediterranean Element Set

Ver2.0

335
Off topic / Re: Off Topic - Main
« on: 31 October 2009, 23:52:05 »
Global warming and the hockey stick graph. How the peer review process was subverted.

http://bishophill.squarespace.com/blog/2008/8/11/caspar-and-the-jesus-paper.html

If weather measuring instrumentation is improperly sited or hasn't been calibrated in months nor maintained properly then the data is compromised. Amateur weather hobbyists and some professional have conducted a photographic survey cataloging USHCN networks in the US. 1003 of 1221 or 82% of the stations have been examined. read up on this - its very interesting.

http://www.surfacestations.org/  

surface station.org blog and comment site. Hardcore mathematics but sometimes its very lighthearted as well.

http://wattsupwiththat.com/

336
I looked at Mediterranean using default map Big River.gbm

Everything from the color of the water to the mossy rocks and textures look very nice.

The secondary grass surface texture was used quite a bit by the map designer for Big River.gbm - this looks good when using forest/evergreen tilesets because of the minor color variations between grass and secondary grass surfaces. The deep orange colored secondary grass of Mediterranean does not integrate well with the primary brown/tan grass surface texture - at least on this map. I noticed the same thing on wciows Swamp tileset where his snowflake/fractal secondary grass texture repeat often.

This isn't a problem on maps where secondary grass textures are used infrequently. In fact, there really isn't a problem with the color variations on this tileset or swamp. The problem is, we need more mappers making tileset specific maps which showcase these unique texture features to their full visual advantage.

Nice artwork and colors titi.

337
The leaves on the tileset are fine - its the leaves on object-8 custom 3 which have an odd in-game visual appearance but I don't know the proper modeling/texturing terminology to describe why.

338
Temporary download link here - until wciow sorts out his file hosting account.

7z compression program.


339
Maps, tilesets and scenarios / Re: Map Making Tips & Guidelines
« on: 30 October 2009, 21:06:38 »
Consolidating.

340
Maps, tilesets and scenarios / Re: Map Making Guidelines
« on: 29 October 2009, 15:41:50 »
Consolidating.


341
Maps, tilesets and scenarios / Re: Map Making Guidelines
« on: 28 October 2009, 18:22:40 »
Map Editing
Glest Map Design


Glest Map: Map Editor Palette

Elements, textures and models are different for each Tileset and the variations may become confusing when mappers change tileset designs. The Map Editing Palate can be used as a quick reference guide when viewing new or unfamiliar Tilesets. Element 10-C5 is an invisible model to block unit movement. The Water texture is achieved via height changes in the Glest Map Editor (need link to designing water and rivers in Map Guide.)

Map Editor Palette


.


- Screenshot of the Mediterranean tileset using the Glest Map: Map Editor Palette.

General tips

- Map making is tedious and boring so don't expect to knock out a map in an hour - set a goal to work on a map a few times a week with the ultimate goal of having a completed map ready after 30 days.

1- enough room for start location building - ultra AI typically constructs at least 12 buildings around the starting area leading to unit movement congestion.
2- resource node location placement to ensure AI units do not become stuck while harvesting in large groups.
3- AI Pathfinding on long routes - ensure AI can find the hostile base or group of hostiles.
4- pathing at least 3 tiles wide at chokepoints - entry/exits to start locations tend to be narrow to accommodate defensive oriented gamers - turtles and porcupines.
5- game world visual appeal - does the map look good at various locations? Do objects enhance the organic feel of the map? Do the hills, valley's, mountains and artificial trails and roads appear natural?

342
Maps, tilesets and scenarios / Re: Swamp tileset
« on: 27 October 2009, 04:35:52 »
Tilesets set the mood for a game. factions are nice but new settings make for a fresh game - even old maps get a new life.

Very much looking forward to Swamp and Nile.

343
Maps, tilesets and scenarios / Re: Swamp tileset
« on: 26 October 2009, 19:53:42 »
Nope - waiting on Wciow  :P

344
Maps, tilesets and scenarios / Re: Map: Redoubt - October 2009
« on: 26 October 2009, 19:47:51 »
Omega - did you try it or just look at the screenshot ?

345
Maps, tilesets and scenarios / Re: something with palms
« on: 26 October 2009, 19:11:26 »
Oasis 

The desert is an ocean
in which no oar is dipped. 

On this ocean, the Bedu go where they
please and strike where they please.

This is the way the Bedu has
always fought.

...I long for the vanished
gardens of Cordoba.

346
Maps, tilesets and scenarios / Re: Swamp tileset
« on: 26 October 2009, 18:52:34 »
soon?

347
Scenariole, you deleted the thread regarding maps and the rules people should follow when post them on this forum. Its one thing to compel others to live by certain standards - but at some point in time - those rules come back to bite us all in the arse. I'm not pointing this out to to be smug or mean - just remember this one thing. Governments exert control over citizens via rules and regulations and those laws, while sounding good on paper, later come back to screw us over.

This is why I'm a small "L" libertarian. :)

348
Maps, tilesets and scenarios / Re: Swamp tileset
« on: 23 October 2009, 02:39:50 »
Map Editor Palate


.


Glest Map: Map Editor Palate

.


Swamp Element Set


349
Maps, tilesets and scenarios / Re: Map: Redoubt - October 2009
« on: 22 October 2009, 12:52:50 »
Other than having very narrow starting location defensive choke-points Redoubt is not very different from Bulwarks, Great Wall or Evercamp. Evercamp in particular is superior in every way - it has rolling-hill terrain features, ponds, forests, lots of resources and choke-points at the start locations (though the choke-points are quite a bit wider).

Gamers are fickle and unpredictable ??? but thanks. :)

edit: titi and everyone - my maps are for the community to use in whatever fashion they see fit. All are "open use" and require no special permissions from me. I don't care about credits. Thanks.

350
Maps, tilesets and scenarios / Re: Map: Redoubt - October 2009
« on: 22 October 2009, 02:42:08 »
Thanks for the positive feedback.  :)

Updated:

  • added resource points throughout map.
  • removed trees from water.
  • relocated resource points at start area(s).



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