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Messages - Trappin

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51
Mods / Re: GLADE Team Project: Dark Magic
« on: 12 November 2010, 16:41:02 »
I've got no practical experience working with sound files and Audacity - is anyone willing to rework the male/female melee attack and death sound files? There are loads of open source sound files at opengameart.org - I've listed a few below:

pack previews:
Code: [Select]
http://opengameart.org/content/grunts-of-male-death-and-pain  License(s):GNU GPL 2.0
http://opengameart.org/content/evil-creature  CC0 (Public Domain)

http://opengameart.org/content/5-male-attack-voices  CC-BY-SA 3.0

http://opengameart.org/content/7-male-pain-voices   CC-BY-SA 3.0

http://opengameart.org/content/vocal-grunts-tribehwav CC-BY-SA 3.0

http://opengameart.org/content/girly-scream CC-BY-SA 3.0

Code: [Select]
http://opengameart.org/content/vocal-grunts-0  CC-BY-SA 3.0
single voice .wav files

Code: [Select]
http://opengameart.org/browse-menu/audio/24/10?page=1
Don't stumble on on the homestretch - a few tweaks on the textures, some new sounds and a final tuning for balance is all we need!

52
Maps, tilesets and scenarios / Re: Tileset Karningul
« on: 12 November 2010, 14:49:28 »
though now i think the leaves texture should be improved to match the awesome looking grass :D i would love to do it :)

I left the beta up for weeks and weeks and not one comment other than the omega download fiasco. I figured everything was cool and set the download to FINAL BUILD status.

Okay, fix the leaves.  /shakes fist

https://www.youtube.com/watch?v=z7X2_V60YK8

heh

53
Maps, tilesets and scenarios / Re: Tileset Karningul
« on: 12 November 2010, 04:20:02 »
Code: [Select]
http://www.glyphweb.com/ARDA/
Quote
The hidden refuge of Elrond Halfelven, founded by Elrond in the Second Age against the assaults of Sauron in Eriador. It lay in a deep valley in the western foothills of the Misty Mountains, and endured, under the protection of Elrond's Ring Vilya, until the War of the Ring and beyond. After the War, the Ring's power ended and Elrond passed over the Sea, but Rivendell itself remained, at least for a time, in the keeping of Elrond's sons Elladan and Elrohir.

Rivendell is a direct translation or calque of the Sindarin name Imladris and Karningul is the Westron name for Rivendell - meaning "deep valley of the cleft".

Gameboy: Imladris is a tileset to go with my current elven faction. It's going to have a lot of different trees and objects, no repeated objects from the original forest tileset.

 
Imladris has always been a favorite of mine and I hope it finds a new life with this mod.


54
Maps, tilesets and scenarios / Re: Tileset: Fernland
« on: 12 November 2010, 03:51:50 »
I'm absolutely opposed to changing tileset conventions, especially when those changes create conflicts with the original Glest game build. titi and silnarm need to hash this out and then present Martino with a working plan.

Standards create harmony between disciplines.

55
Maps, tilesets and scenarios / Glest Tileset: Karningul
« on: 11 November 2010, 15:09:59 »
Glest maps and tilesets wiki

Tileset: Karningul
Original: GameBoy - Mod Omega/Trappin
Download:http://www.mediafire.com/?ljfvb1ys3agv719
Companion Map: Westron Forest

Karningul



License:

56
Off topic / Re: *om nom nom*, or food and diet
« on: 9 November 2010, 03:27:10 »
Quote
I can't really argue with that, I suppose.  I'm not sure what else there is to do.  It's kind of a no-win situation, it seems.

This is why libertarians oppose passage of morality laws and social reform legislation, these laws serve no purpose and are ineffectual at best and drain economic resources of government and private businesses. I just want people to stay out of our private affairs, what I chose to do with my life is my business but activists on both sides of the political spectrum refuse to accept this simple request.

http://www.nytimes.com/2010/11/07/us/07fat.html?_r=1
Quote
Domino’s Pizza was hurting early last year. Domestic sales had fallen, and a survey of big pizza chain customers left the company tied for the worst tasting pies.

Then help arrived from an organization called Dairy Management. It teamed up with Domino’s to develop a new line of pizzas with 40 percent more cheese, and proceeded to devise and pay for a $12 million marketing campaign. Consumers devoured the cheesier pizza, and sales soared by double digits. But as healthy as this pizza has been for Domino’s, one slice contains as much as two-thirds of a day’s maximum recommended amount of saturated fat, which has been linked to heart disease and is high in calories.

And Dairy Management, which has made cheese its cause, is not a private business consultant. It is a marketing creation of the United States Department of Agriculture — the same agency at the center of a federal anti-obesity drive that discourages over-consumption of some of the very foods Dairy Management is vigorously promoting.


57
Off topic / Re: *om nom nom*, or food and diet
« on: 9 November 2010, 00:44:36 »
Pictures of abused animals or aborted bloody fetuses provides insight into the radical elements of our societies but converts very few people - indeed, it turns them away.

58
Off topic / Re: *om nom nom*, or food and diet
« on: 9 November 2010, 00:34:28 »
Government exists to protect citizens from threats of force and fraud. How far we allow those laws to extend into our private lives is where our differences become apparent.

@john
The new SF ordinance enables this odd paradox where one institution of government creates socially approved anti-fat laws/rhetoric while the other institution (academia) promotes fat liberation philosophy (fat people as a subset of the oppressed minority class). It will not modify the behavior of San Franciscans nor improve conditions at feed lots and stockyards. Mark Twain was right then as now, the happy meal toy ban is just an affectation worn for approval and applause of the progressive left.

San Francisco has one of the highest HIV/AIDS rates in the western world, residents are well informed and educated yet chose to engage in high risk sexual behavior. This is the result of 30 years worth of aids prevention courses and billions of dollars of medical out-reach programs and research.

Laws and regulations do not stop people from making poor choices.

59
Off topic / Re: *om nom nom*, or food and diet
« on: 8 November 2010, 06:33:23 »
While San Francisco spools up anti-McDonald's laws and rhetoric, others within the same system are creating a new victim group, a group which will demand special rights, not equal rights mind you, but doubleplus good rights.

Quote
PW This is the first time that GWU has offered a class devoted specifically to Fat Studies, and its diverse enrollment is an important victory for the subject. Fat Studies scholars say their mission is to promote weight awareness and acceptance among populations of all types. The sociological study of obesity has been creeping into academia for over a decade, often as a subtopic of Women’s Studies or Health Sciences. But only recently has weight become a subject of study in its own right. “There would be no Fat Studies if there were no obesity epidemic,” says Esther Rothblum, a lesbian studies professor at the University of California, San Diego, and one of the earliest to research the psychology of weight bias.[/size]

Actually, Esther, there would be no “Fat Studies” if universities didn’t recognize the importance of creating and legitimizing ever new grievance groups — and setting up “enemies” to those groups as foils — in order to pad their course offerings and fleece their students (or their students’ parents) out of thousands upon thousands of dollars for the privilege of a completely manufactured sense of self-righteousness (and the corresponding hatred for those who haven’t “studied” weight issues — and remain both its victims and its perpetrators).

It’s a scam.

The only epidemic at issue here is the epidemic of grievance-mongering passing itself off as legitimate “scholarship.” A course on the psychology of creating and empowering ever more oppressed victim groups and the new politically correct vocabulary (and corresponding “hate speech”) that will grow around them — from conception through justification through architecture and departmental approval to social trajectory — would be far more valuable for students, particularly if what we are after is an understanding of how precisely “bias” plays a role in the academy.

The SF food ordinance is just varnished gilding over rust, Victorian in its essence, a morality play.

Mark Twain: 16 January 1866
Now I hate to tell such a plain truth, but I must -- the bulk of San Francisco's liberality seems sometimes actuated by a love of applause. She don't always take kindly to a good deed for a good deed's sake, but pat her on the head, and flatter her, and say Bully, bully, bully, is the great Metropolis of the Pacific, and she will break her neck trying to accomplish that good deed.

Victorian front and a Maryanne rear.

60
Off topic / Re: *om nom nom*, or food and diet
« on: 7 November 2010, 17:34:16 »
The parents of these kids will still be buying big macs, the kids just wont get the toy.

Government should not dictate how we should live our lives. Freedom means we are allowed to make the wrong choices and suffer the consequences of those actions. Drugs, HIV and prostitution have ruined millions and millions of lives and killed far more people than happy meals ever will.

What would happen if we all lived in Meatifornia and governor McArnold passed a law where all vegetarians were required to eat at least 300 grams of meat a day, does that sound like freedom or authoritarianism?

61
Mods / Re: GLADE Team Project: Dark Magic
« on: 7 November 2010, 09:25:46 »
Whats the current status of this project? Is there a check list of things which need to be done here?


63
Maps, tilesets and scenarios / Re: Tileset: Fernland
« on: 4 November 2010, 04:26:55 »
Surface texture forest1-5 has weedy grass elements and tiny ground berries - nice work. The Inca artifact objects look good.

65
Maps, tilesets and scenarios / Re: Tileset: Imladris Reborn
« on: 29 October 2010, 04:42:37 »
try this link.

gah.

66
Maps, tilesets and scenarios / Re: Tileset: Imladris Reborn
« on: 26 October 2010, 03:35:15 »
Thanks for the new trees.

Karningul is the actual Westron name that Tolkien normally anglicizes to Rivendell. Its meaning is equivalent to the English version, and to the Elvish Imladris; a deeply-cut, steep sided valley.

tileset:
http://www.mediafire.com/file/oun4cx44pw98gu3/beta_karningul_v.05.7z

suggestions or comments ?

67
Maps, tilesets and scenarios / Re: I made a 3 player map
« on: 21 October 2010, 05:38:46 »
Quote
the roads look a little angular inside the game, but I don't know how to make them more smooth and curvy.

Not possible, the map editor and game engine don't allow for curves. The trails you made look good, don't worry about  it. You can hide trail angles by using trees and other objects - just play with the editor and see what happens

Quote
please tell if there is things that can make it better

Place water objects in ponds/lakes and along the shores of the land mass. Put trees, dead trees and stumps on top of hills. Set large mossy rocks along the shore but remember to surround those big rocks with invisible blocking objects. Bushes, add lots of them.

This is a good map and glest needs more mapmakers - so keep at it and good luck!

PS: are you using the new map editor? if not, then download it at  https://sourceforge.net/projects/glestae/files/map_editor/1.5/map_editor.7z/download

68
Maps, tilesets and scenarios / Re: Tileset: Imladris Reborn
« on: 21 October 2010, 05:18:29 »
Just do whatever you think is best.

69
General discussion / Re: Glest Developer?
« on: 19 October 2010, 18:37:30 »
Sorry to pile-on here:

Quote
gabbe Ye, so whens the source code up?
Idk, the next 5 versions maybe or maybe when I stop making glest developer?
@Gabbe I don't know what you mean by "based it on" so I'll just tell you what I think
I based it on my own coding
I'm using their code.

I choose to decline that offer... for now.

And now you reveal that the source code is proprietary? So, you really can't release the source but have baited folks by claiming that the source may be released at a future date. Wow!

Quote
gabbe WHen you`ll have a working version, and I`ll support your web when you've released something  so unless someone else wants to donate before they've gotten the product, then you might wanna spend your own cash on the website.
lol thanks. I dont got any money
Can somebody support this project? It needs a website to be hosted up. Donate by my signature!
Darn, I need like $2 and that's it

I work for T.A.P Company

You work for a company but don't have 2 dollars/euros/rubles/yen to pay for a code hosting service? Honesty and transparency are not proprietary features in the game of life - stop bullshitting us - my gawd.. lmao


70
Maps, tilesets and scenarios / Re: Glest Tileset: Peat Bog
« on: 19 October 2010, 07:01:33 »
lmao - yeah that ain't right!

Finished retexturing various surfaces.

I just don't have that problem with the dead tree - repackaging the tileset for a fresh download right now.

new package here > http://www.mediafire.com/file/jqhnxn7sxp499ob/peat_bog.7z

swamp_dead_tree_3

71
Maps, tilesets and scenarios / Re: Glest Tileset: Peat Bog
« on: 19 October 2010, 05:50:06 »
Eh, all of the ground textures tile poorly? adding a few more surface tiles might help - i'll try doing that for now.

swamp_tree_dead_3 renders on my computer and I get no XML error messages.

      <object walkable="false">
         <model path="models/swamp_tree_dead.g3d"/>
         <model path="models/swamp_tree_dead_2.g3d"/>
         <model path="models/swamp_tree_dead_3.g3d"/>
         <model path="models/swamp_tree_dead_4.g3d"/>

                  
                      swamp_dead_tree.tga

Those are all unaltered model and texture rips from wicows Swamp tileset. The only difference between swamp_tree_dead_x peat bog and swamp tileset is the mushroom.tga.

72
Maps, tilesets and scenarios / Re: Tileset: Imladris Reborn
« on: 19 October 2010, 04:55:23 »
do you need someone else to do it for you? I can if you are unable, after all, work for 10 minutes (of which 5 are goofing off and stretching the trees into weird proportions ;)).

I need you to do the resizing work - thanks.

73
Maps, tilesets and scenarios / Re: Tileset: Imladris Reborn
« on: 18 October 2010, 20:28:40 »
Quote
i have allowed u to use it under the Creative Commons license
Thanks for response - Imladris is now licensed as CC-BY-SA

Quote
Problem is the style of the trees, which might not look realistic small
Imladris is a fantasy tileset -  so why would realism be a problem here?

The new modified ground textures and XML are finished and ready for inspection - uploading the replacements later today.

PS: @GameBoy 0AD is an awesome project - I might use some of the 0AD .ogg sound files for Glest faction sound file upgrades in the near future.

 

74
General discussion / Re: Glest Developer?
« on: 18 October 2010, 20:02:49 »
Glest is an open source game, nearly all mods are licensed under GNU/CC BY SA and most of the tools used here are open source or at least freeware. If you really want this project to be successful then you need to release the source code for inspection and license it so others can freely modify and redistribute the product.


75
Multiplayer / Re: Next Megaglest Multiplayer Session
« on: 16 October 2010, 14:10:11 »
Is it possible to be a spectator without being a member of a team? I'd like to watch how coop matches develop over the course of a game - the rhythm and flow of unit movement and resource harvesting - and by doing so, maybe improve map design.


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