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MegaGlest / Re: Organizing the cup - please comment
« on: 23 March 2014, 15:39:44 »I personally strongly recommend that the organizers do the setup.Me Too!
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I personally strongly recommend that the organizers do the setup.Me Too!




?

If camera-distance-affected is true the shake intensity is affected by the distance between the unit and the camera positionbigger distance between the unit and the camera -> smaller intensity
and i hope that you can make it run faster than before because the old version lagged here.

<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="375"/>
<anim-speed value="240"/>
<animation path="models/warrior_walk.g3d"/>
<sound enabled="false"/>
<shake enabled="true" intensity="10" duration="40" start-time="0.5">
<self enabled="true" visible="true" in-camera-view="true" camera-distance-affected="true"/>
<team enabled="true" visible="true" in-camera-view="true" camera-distance-affected="true"/>
<enemy enabled="true" visible="false" in-camera-view="false" camera-distance-affected="true"/>
</shake>
</skill>
intensity=intensity

Fishing (no way to do that)Oh you could make fishing... Just place an invisible resource at the edge of the water... and you harvest this resource using fishing

<move-speed value="-66" value-percent-multiplier="true"/>
And i think this works for the sight too...
Thanks for the Feedback. I didn't know such a thing as #PauseGame# existed.I think that does only work in hints?
Also yes the first text is to long and stuff I'll fix it for the next version.
@PT bees killed your base? Maybe I should make the bees not able to spawn until you have built a advanced defence tower.Yes 2 times!!! You have no chance against 20 bees.
And " unplesent" is not a word "unpleasant" is the correct word meaning.Yes i know but you wrote it wrong.
causing discomfort, unhappiness, or revulsion; disagreeable.
?



