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« on: 4 October 2009, 22:31:13 »
Alright everybody! Introductions for new people: I am Omega, and I am taking over the never completed FPM. Look at the stickied topic of FPM for more details. I will have to remodel most units, and I am going freestyle for the paths of reason and nature, since they were never yet considered well anyway. So, here's my unit list and descriptions. Note that I made it OFFLINE and am just copying and pasting it in. I will not change much that has been done, but some new units are being added to completed paths, the two new paths will be done from (mostly) scratch. Read on:
TECH:
Path of Enlightment:
-Abbey
-Crusader
-House of Service
-Monk
-Paladin
-Priestest
-Shrine
-Cathedral
Path of Reason:
-Trebuchet
-Battle Tank
-Royal Guard
-Scholar
-Crossbow Soldier
-Ranger
-War Master
-Military Academy
-University
MAGIC:
Path of Corruption:
-Crypt
-Graveyard
-Lich
-Skeleton
-Zombie
-Necromancer
-Necromancer's Tower
-Ghoul
Path of Nature:
-Ancient Armor
-Druid
-Grove
-Treant
-Mystic
-Nature Spirit
-Wood Guard
-Keep
-Ruins
-Sorcer
DESCRIPTIONS:
Path of Enlightment:
Abby: The abby is already modelled, and its purpose has not changed. It is a large building for production and upgrading purposes.
Crusader: A unit similar to the guard but with different armor, a roman style helmet, and a two handed broadsword.
House of Service: A building, description not yet decided (ideas?), which is for production and upgrading purposes.
Monk: A healing unit with the ability to heal rapidly as well as has a healing regeneration emanation.
Paladin: A stronger version of the crusader, with different style armor, a large bucket-style helmet, and a thin longsword. Lots of white in the armor.
Priestest: A female in a white cloak and hood with the ability to cast magic. She can do minor healing, has an EP regen boost emanation (prayer), and can cast either holy bolt, lightning, and earthquake (varying EP: 75, 700, 1500).
Shrine: A small building which looks like a plateu with a stand and column in white marble. Produces shrines to produce the priestest (1 shrine = 1 priestess).
Cathedral: A building for upgrades. Looks like, well, a cathedral. High arched roof, stained glass windows, and a bell tower.
Path of Reason:
Trebuchet: A standard trebuchet, google image search it to see what it looks like, since they all look similar. Very powerful against stone and wood, and has a decent range. Morphed from the technician, similar to the catipult, but stronger.
Battle Tank: A wooden ramming 'vehicle' with iron spikes at the front and a cannon on the top. Can do either melee or ranged attacks (melee is stronger, and the 1st attack, but ranged can hit air and has a range).
Royal Guard: A swordman-like unit with a royal-like cloak (team color) and light armor. With a long, slim, golden sword. High attack power, medium defense. Plenty of HP, expensive unit.
Scholar: Produced by university. Thin man in a tweed coat! Constructs the Battle Tank, can perform an upgrade, and can be morphed to ranger.
Crossbow Soldier: A soldier armed with a crossbow. Fast projectiles, decent range, plenty of power, but slow firing speed. Wearing chain mail.
Ranger: Morphed from an archer, based on the archer with swordman model that someone made a while back. More power, different texture, and a secondary melee attack (higher power), faster firing rate.
War Master: Superb 1x1 size melee fighter. Danged expensive and slow to produce. Looks like a buffed up swordman with heavy chest armor, but no helmet, leggings, or armlets. Wields a wicked, wavy-style sword. High attack, decent speed, good armor, medium health. All-round powerful unit.
Military Academy: The building that produces the bulk of the new armed units. No current description (ideas?).
University: A building for upgrades and production. No current description (ideas?).
Path of Corruption:
Crypt: Already completed, a building for production and upgrades.
Graveyard: Already completed, a building for production and upgrades.
Lich: A skeletal wizard of dark power. One of the strongest, but also most vulnerable, units in the game. Has very powerful magic. Should be remodelled and reanimated.
Skeleton: A skeletal warrior summoned by the lich. It's a pet of the lich, so dies as the owner dies, attacks the owners attack, etc; Should be remodelled and reanimated.
Zombie: An undead warrior summoned by the lich. More powerful than the skeleton, but slower and more costy to produce. Model is fine, but needs to be reanimated (unless it should appear 'stiff', you decide).
Necromancer: A dark wizard who summons the undead. To be remodeled. Possible idea: unit covered in black cloak and hood, eyes are hidden, but beard and wrinkled skin of his lower face can be seen. Carries a twisted wooden staff, gandalf the grey style!
Necromancer's Tower: Completed already. No need for any changes. For production and upgrades.
Ghoul: A twisted dark melee unit produced by the crypt. It is mediumly strong, has good HP, somewhat slow, but has a better than average attack speed.
Path of Nature:
Ancient Armor: A ghost armor with different armor. Pale silver and an ancient roman style armor with some rusting. A bit of moss and signs of age on it. Stronger and faster than the ghost armor. Ghost armor is for coruption, ancient armor is for nature.
Druid: A mage in a light green, flowing cloak, who can cast a green aura spell. Medium strength, but cheap to produce and can heal.
Grove: A building for production and upgrades. Already complete.
Treant: A very powerful melee unit based similar to the ent of gameboy's elf faction (wonder if we can just use that? It looks exactly the same, and it seems like such a waste of time to model a unit that looks exactly the same as his ent anyway.)
Mystic: A powerful mage with a slightly stronger attack than the archmage, but no splash. Decent HP and EP, with high EP regen and an emanation that boosts HP and EP regen by 2 each. A mage in rainbow colored robes with a hood.
Nature Spirit: A magical spirit without true form which attacks with a nature based magic attack. Fairly powerful, and summoned by the Mystic. Form is undefined, but most likely a swirling mass of green aura and twigs and leaves. No actual form, and very low health, but special armor type make anything except energy attacks do very little damage (10%). High regen values.
Wood Guard: An elf-like swordman, tall, nimble, and thin, with a long, razor sharp, thin blade. Very fast and fairly powerful, but no defense at all, since they only wear natural clothes. Has a secondary attack for air only (magic!).
Keep: A building for production. A tower with a room at the base covered in trailing vines.
Ruins: A crumbled ruin for upgrades. Just the remains of a building, and easy enough to model. Covered in thick, growing vines.
Sorcer: A female mage that can cast a few different spells comparable to the Priestess. Can cast focus energy (100), roots (500), and gaia's wraith (1500). Focus energy is a blast of pure energy, roots is sort of like a mirrored lightning spell, with green shoots spiraling out of the ground into the sky, and gaia's wraith is simply another earthquake (seems fair that both magic and tech get an earthquake).