201
Feature requests / Re: Save/load game
« on: 21 January 2012, 17:35:49 »
Getting those factions to work on Gae should be pretty hard to do. If you aren't playing online, about the only thing missing would be the particles.
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[URL=http://imageshack.us/photo/my-images/201/screenshotna.jpg/][IMG]http://img201.imageshack.us/img201/4497/screenshotna.th.jpg[/img][/URL][URL=http://imageshack.us/photo/my-images/851/screenshot1bt.jpg/][IMG]http://img851.imageshack.us/img851/5725/screenshot1bt.th.jpg[/img][/URL]Really? My pic on the Aglarond thread shows up a lot less orange-ish! And brighter too... So maybe you meant "Mine (John) is on right, yours (Jda) is on the left"?Nope, the darker one was definitely my version.
Anyhow, that was revision 1. Revision 2 was probably nicer at a closer look but didn't really show up that well ingame, at the normal zooming you play it.
Picking up on the Dragon Slayer anims now, then Outrider anims, then maybe the construction/destruction models or on texturing/animating the skyship - and decide if I release it as an engineer morph (like the bombard currently, or do a building to produce both).Heh... I know the feeling. I tend to commit to doing a ton of work on a project, then getting distracted and leaving for a few months at a time. Regarding sounds, I had someone over at opengameart.org volunteer to do some voices, but I haven't heard from him in a while. Maybe I should give him a shout.
There's also teamcolor to be added to some buildings and, if I recall it correctly, the worker and miner units...?
And... there are the icons.
And putting in original sounds (though you started on that already) and reviewing the music.
And... keep working on balance and gameplay. And... a couple surprises here and there.
Honestly, I'll be happy if I get the first paragraph done before RL gets me back out of modding.
I've seen a bit of the turtle in this thread and sounds and looks good. Was undecided in that regard (I always had the intention of moving the Dwarves into GAE once I got the basic (vanilla Glest) faction sorted out, but hadn't figured out what to do in terms of water units).The water units I currently have planned are the Turtle, Dragon Ship (a fast attack ship with a circular saw), Thunder Ship (big cannons for bombardment), and a Utility Barge (kind of like a floating Stronghold).
Regarding the cannoneer... I see him as kind of a musketeer... Impact instead of Piercing?... Well, yeah, I guess, could be.I feel like the impact damage multipliers are closer to how a bullet works, tearing straight through armor and such.
Anyways, if I do get access to the audio files and I like them, can I add them to the next Aglarond release ? (this also depends on Wciow response on how the Aglarond version fits his plans for the Dwarves but assuming he's alright with it too...)Sure. You can take from me if I can take from you.

EDIT: Got to the GIT binaries. They sound perfect!The sounds are from http://www.freesound.org/people/reinsamba/sounds/57794/ and http://www.freesound.org/people/confusion_music/sounds/103410/ . Both are CC-By, from their respective owners. I also have up-to-date information in credits.txt.
I'm adding them to my WIP copy of Dwarves Aglarond project. (Project Red will be CC-SA, right?). Will also copy your XML in (the meeting point addition is good too).
Who (else besides yourself) and how should I credit the sounds? And under what license? (between published and unpublished material, I have already CC-SA, Public Domain and original author's consent to publish as CC-SA materials ...).
Not sure about other stuff you merged in (what was the original release you were working on BTW ? ) but did you merge my new teamcolor work on the Guardian and Outrider ?I don't remember which release I started with, so I could have missed some of your improvements. I did include your Outrider texture change. The Guardian was a bit too striking for me, so I made a kind of compromise.
[URL=http://imageshack.us/photo/my-images/535/guardiancomparison.png/][IMG]http://img535.imageshack.us/img535/7969/guardiancomparison.png[/img][/URL]Mine is on the left, yours on the right.
I had a different problem and pushed a fix for it. Looks like you just got some weird symbols in font.h. Did you make local changes? What does 'git status' say?I don't remember making any changes, but git status seems to think otherwise. Weird. Anyway, git checkout -f fixed it.
Thanks.