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Mods / Re: Goblin faction
« on: 13 February 2015, 01:54:28 »
Flame throwers! Magical curses! Wolf riders! Repeating crossbows! All will fall before the onslaught of the goblin swarm! 

There are some Goblin models in Flare, which may be liberally licensed.All content in FLARE is CC-by-SA or compatible.
I couldn't tell how much work it would involve to transform these models to Blender / MG, though.AFAIK one would need only to UV map the model and bake a/the texture before exporting.
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Also, those appear to be very small now that I look at them on OGA.And too cute, but that might be okay for a worker unit: http://opengameart.org/content/goblin-lumberjack





Things don't have to be completely "in your face" to show you the necessary information, and any claims about graphical quality go out the window when the art is obscured by diagrams. Aesthetically, it's crap. I can't even tell what's going on at a glance because the first thing I see is a whole lot of red and blue quadrangles. In that screenshot, you see the health bars more prominently than the units they're supposed to represent. For a game like Starcraft that prioritizes competition over fun, maybe that's what they're going for, but having MG degrading into a game of "watch the numbers go down" seems like a tremendous step backward.

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Even if you do find some kind soul who's a skilled artist willing to work on your project, you'll likely have to pick up the skills yourself to fill in any bits that he/she leaves missing, and even still the odds are stacked against you. I hate to be a downer, but you're going to need to get familiar with Blender and put in a lot of sweat equity yourself to make this happen.
