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Messages - John.d.h

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3676
Mods / Re: New Faction: Dark Magic
« on: 26 October 2008, 19:45:52 »
Quote from: "gameboy"
Quote from: "johndh"
If you wanted, you could have the Earth Serpent morph into a "Mobile Earth Serpent" or something like that. It would come up out of the ground and be able to slither very slowly, but would have little to no attack capabilities, then when you positioned it where you wanted it, it could burrow its tail into the ground and morph back into the stationary Earth Serpent. Then it would be like somewhere between the Defense Tower and the Golem. Just an idea.
Do you know how complex the animation would be?
No.  Are you actually asking me or is that a rhetorical question?

3677
Mods / Re: a suggestion for a mod.
« on: 25 October 2008, 21:11:47 »
So... anime wizards flying around on winged eyeballs, right?

3678
Mods / Re: Tech spearman, pikeman, and halberdier mod
« on: 25 October 2008, 21:09:15 »
What are you planning to make the slinger look like?  I might base my Sun faction's Slinger on yours if I like it.

3679
Mods / Re: New Faction: Dark Magic
« on: 25 October 2008, 20:42:55 »
If you wanted, you could have the Earth Serpent morph into a "Mobile Earth Serpent" or something like that.  It would come up out of the ground and be able to slither very slowly, but would have little to no attack capabilities, then when you positioned it where you wanted it, it could burrow its tail into the ground and morph back into the stationary Earth Serpent.  Then it would be like somewhere between the Defense Tower and the Golem.  Just an idea.

3680
Mods / Re: Sun and Moon
« on: 25 October 2008, 08:42:20 »
Quote from: "omega"
It looks good Johndh, but I would really like to see some texture. (That is colour and detail, not in the model, but in the tga)
I still have to learn how, but it's on my "to do" list.  I'm about to have a lot less free time in the near future, so anything that requires any new knowledge will probably have to wait a while.
Quote from: "modman"
Like Omega said, looks good.  Is it made of wood?

When you're done with modeling for this faction, maybe you could help model for Dark Magic?
I'm thinking some kind of stone with some brass on a few different parts.  I might see what I can do about a building or two for Dark Magic when I have some time and can work out how to get my models into a Blender-compatible format.
Quote from: "gameboy"
okay...... there's a problem when i import nothing come it's just blank.
Thanks.  I had similar results, but since I am beyond clueless when it comes to Blender, I thought it was just as likely to be my own ineptitude that was causing the problem.  When I save the file in AutoCAD, it gives me the option of about four different kinds of *.dxf files, so I guess I'll try saving it in all of them next time and hopefully one will be the right one for Blender.
Quote from: "gameboy"
Hey, Johndh since there's some problem with the exporting i decided to redo the model in the, in other words i started from scratch her it is, it's not fully textured and there some parts that you did better but i think its a striking copy of yours.
The model's pretty cool looking.  Is the top one partially textured or is that just a pattern from the light source?  I'm not sure if mine will look the same as it does now when/if I do get it imported, so if your model looks better or if I can't fix my import problem, I'll go with yours.  I'd still like to get mine to work, though, if only because I'm (quite) stubborn.

Thanks for the input, guys!  I'm about to start the process of moving to my new place (finally!), so you might not see any new content from me for a little while.  I'll try to get as much done as I can (maybe I can squeeze in some modeling on Wednesday), so I'm not giving up, just busy.

3681
Mods / Re: New Faction: Dark Magic
« on: 25 October 2008, 07:53:40 »
I'd probably call him a sorcerer or a warlock, but that's just my personal preference.

3682
Mods / Re: Sun and Moon
« on: 24 October 2008, 00:29:59 »
I know my creativity flow is kinda slow lately, but lately I've got a lot on my plate, so to speak.  However, today I fixed up my Altar model a little bit (I think all I did was round a few edges and corners), so here are some screens from it so you can take a look.  I like it better than the older version, but if you disagree, let me know.  I'd also appreciate it if you'd let me know how it should be improved.  Could one of you try importing the model into Blender to make sure it works (link:
Code: [Select]
[url=http://www.mediafire.com/file/ioysnyg9m8g/altar_rounded.dxf]http://www.mediafire.com/file/ioysnyg9m ... ounded.dxf[/url])?  Please and thank you. :)

In case you're having a hard time figuring out what it is just by looking at it, it's an altar on a big pedestal with a wide base and stairs in the back.

I know I already mentioned that I wanted your input, but normally when I say that, I actually get little to no input at all, so I guess it bears repeating.  TELL ME WHAT YOU THINK, DARN IT! >_<

3683
Mods / Re: Icon Backgrounds--Available Downloads
« on: 21 October 2008, 18:09:12 »
Awesome!  I think I'll use #12 for mine.  If #8 were a little brighter and more sandstone-colored, it would be awesome for Sun.

3684
Mods / Re: Swift faction (for the people who downloaded it)
« on: 19 October 2008, 23:30:10 »
Feudal Japan could be a pretty cool mod, but the whole theme is getting really played out.  If you're going to go that route, I'd suggest basing it only loosely on feudal Japan.

3685
Mods / Re: Underworld Faction - Images Available!
« on: 19 October 2008, 23:25:44 »
I still think it might look better if either you made the whole thing a little more see-through or just put some totally see-through patches on it.  For example, instead of having it be brownish-red and black blotches, you could have brownish-red, black, and see-through blotches.  That might make it look less like an object (or meatball) and more like an energy... um... thingy.

3686
Mods / Re: Sun and Moon
« on: 19 October 2008, 05:42:17 »
Preliminary tech tree for Sky faction is now available.  Feedback is greatly appreciated.  Also, can someone please make sure my models can be imported into Blender properly?  I've tried, but have no idea what I'm doing.  Pretty please with cherries on top?

Code: [Select]
[url=http://www.mediafire.com/download.php?gjuecw4ymgd]http://www.mediafire.com/download.php?gjuecw4ymgd[/url]
[url=http://www.mediafire.com/download.php?mmzm1zynz3z]http://www.mediafire.com/download.php?mmzm1zynz3z[/url]
[url=http://www.mediafire.com/download.php?3yyfmmt1yyg]http://www.mediafire.com/download.php?3yyfmmt1yyg[/url]

(Edit: Same colors as before.  Buildings, units, and technologies. /edit.)

Sky faction:

Ikhanda: Recruits Villagers, Raiders, Goats, and Witchdoctresses.  Stores resources.
Villager: Basic builder and gatherer unit.  May be promoted to Spearman, Hunter, or Naphtha Thrower.

Spearman: Basic melee unit.
Hunter: Basic ranged unit.  Can be upgraded to shoot fire arrows.
Naphtha Thrower: Long-range unit with a splash attack.  Requires Flammable Chemicals.

Raider: Light cavalry unit.  May be promoted to Windrider.  Requires Animal Shrine.
Windrider: Advanced cavalry unit. Requires Advanced Horsemanship.

Goat: Produces food.  Requires Animal Shrine.

Witchdoctress: Magical unit with wind attacks.  Heals units and summons Rocs.  May be promoted to Tempest.  Requires Wind Shrine.
Tempest: Elemental unit with a whirlwind attack.  Requires Possession.
Roc: Giant bird with a whirlwind attack.  Requires Storm Shrine.

Animal Shrine: Produces food and allows Goats and Raiders.
Advanced Horsemanship: Allows Windriders.  Requires War Shrine.
Improved Cavalry Conditioning: Increases the hit points of Raiders and Windriders.

War Shrine: Researches improvements.
Barefoot Training: Improves the speed of Spearmen, Hunters, and Naphtha Throwers.
Flammable Chemicals: Allows Naphtha Throwers.  Enables Hunters to use a fire arrow attack.
Reckless Youth: Increases production speed.
Improved Spearheads: Increases attack strength of Spearmen, Raiders, and Windriders.

Wind Shrine: Allows Witchdoctresses and Shrines of Thunder.
Possession: Allows Tempests.

Storm Shrine: Researches improvements and allows Rocs.
Sky Fury: Allows Shrines of Fury.

Shrine of Thunder: Defensive structure that attacks land units.  May be promoted to Shrine of Fury.  Requires Storm Shrine.
Shrine of Fury: Advanced defensive structure that attacks land and air units.  Requires Sky Fury.

Also, here's a more verbose version of the Sun tech tree's description, just in case you're interested.
http://www.mediafire.com/download.php?dbmtonjgqty

3687
Mods / Re: Sun and Moon
« on: 18 October 2008, 18:25:19 »
Quote from: "gameboy"
I think you'd better have more than one building to train the military units.
If you're referring to the Sun faction, the Fort trains all the military units, but the magical units come from elsewhere (recruited at the Altar or built by the Eunuch).  I can see how that may have been a bit misleading.  If you're referring to the Moon faction, most of the units are summoned by the Shaman, but Kerns and Gallowglasses (which will likely be just as important as summoned units) are promoted from Serfs, the basic builder/gatherer unit.  Basically, Sun recruits units the same way as Tech and Moon recruits units the same way as Magic.  I've got something a lot different planned for Sky, but that's thinking a bit too far ahead.

Edit: Currently working on Sky tech tree.  I should have a text version posted in a little while.

3688
Mods / Re: New Faction: Dark Magic
« on: 18 October 2008, 00:12:04 »
The head really doesn't seem to match the rest of the body and personally I think the ridges on its back are way overstated.

3689
Mods / Re: Underworld Faction - Images Available!
« on: 18 October 2008, 00:07:49 »
Quote from: "omega"
I'm insulted! It doesn't look like a meatball! Really, since when have you heard of a giant meatball killing huge numbers of people? It's just not happening! Armageddon looks effin' cool!
From what you're showing us here, it certainly does look like a meatball.  Explosions aren't generally (in my experience anyway) quite so dark or brown.  Even if whatever is exploding is generally dark, the explosion disperses it into the air.  Take a bag of charcoal, blow it up, and it'll look medium to light gray, not so much black or dark gray.  It probably won't be so uniformly round, either.  Or is it supposed to be less of an explosion and more of a swirling mass of unholiness?  I guess maybe it's just hard to tell from stills and will make much more sense when we see it in action.  It might look better (and less meatball-esque) if it were more translucent.

3690
General discussion / Re: Newbie Questions. Hints and Help needed
« on: 13 October 2008, 00:48:37 »
I admit this game is kind of hard to get used to.  When you start Glest, try "Scenario" instead of "New Game" and you can try one like "Easy Day" or "Magic Practice".  Those are the two easiest ones, so they should help you get started.  Also, make sure you build plenty of workers.

3691
General discussion / Re: Newbie Questions. Hints and Help needed
« on: 12 October 2008, 18:19:11 »
Somebody put together a "how to play" guide that you might find useful.

viewtopic.php?f=3&t=3639

3692
Forum discussion / Re: AGAIN Spam-Bot is here
« on: 11 October 2008, 22:44:04 »

3693
Mods / Re: Sun and Moon
« on: 11 October 2008, 21:40:43 »
Here are the Moon faction's unit descriptions.

Once again, blue means buildings, green means other units, and red means technology.

Moon faction:

Dun: Recruits Serfs and stores resources.
Serf: Basic builder and gatherer unit.  May be promoted to Kern.
Kern: Medium ranged unit.  May be promoted to Gallowglass.
Gallowglass: Elite heavy infantry.  Requires Broch.

Bog: Produces food.

Cairn: Recruits Shamans and researches improvements.
Bloodlust: Allows Lycanthropes.
Ancestral Communion: Makes Shamans summon faster.

Shaman: Summons and heals units.  May be promoted to Lycanthrope.
Ancestral Warrior: Ethereal melee unit.
Dire Wolf: Fast attack unit.  Requires Stone Circle.
Cyclops: Heavy assault unit.  Requires Sign of the Eye.
Basilisk: Giant serpent with a deadly gaze.  Requires Manxome Rune.
Lycanthrope: Melee unit who regenerates very quickly.  Requires Bloodlust.

Stone Circle: Researches improvements.  Allows Dire Wolves and Brochs.
Sign of the Eye: Required for Cyclopes.
Lunatic Frenzy: Improves the attacks of Kerns, Gallowglasses, Shamans, and Lycanthropes.
Rune of the Eclipse: Improves the armor of Kerns, Gallowglasses, and Cyclopes.

Broch: Researches improvements and allows Gallowglasses.  Requires Stone Circle.
Half-moon Cleaver: Improves the attack of Gallowglasses.
Rune Armor: Improves the armor of Gallowglasses.
Manxome Rune: Required for Basilisks.

Arrow Tower: Defensive structure with a ranged attack.

3694
Mods / Re: Sun and Moon
« on: 11 October 2008, 11:26:57 »
Quote from: @kukac@
Hmm, I'm a bit confused now, is it a fantasy (phoenix, slinger, bladesman), or is it a sci-fi type mod (the story wrote they left their planet, and set on the moon)? Ok, phoenixy can be a plane, or a spacecraft, but the slinger is a bit strange to me... What is lioness?
It's fantasy.  The whole apocalyptic war thing was meant to be the end of the old world in a way, and now civilization is struggling to slowly rebuild itself centuries later.

When I'm done with this mod, I might go back and make something based on the earlier, more advanced people of the world.  Chemical weapons and napalm ought to be a lot of fun.  Or I could make one for the moon-dwellers and have them fight each other or some alien invasion force.  If I ever get around to that, it will be far, far from now.

Lioness (from Wikipedia):


[Ahha, so it's a female lion. I learn new things everyday... - @kukac@]

3695
Mods / Re: Sun and Moon
« on: 11 October 2008, 07:34:08 »
I didn't get any modeling done today because it felt like a good day for sleeping in late. :)

I do have unit descriptions for the Sun faction, though.  I've had them for a while, but I decided to make it much more concise so it would be a little easier on the reader.  By the reader, I mean you.  Enjoy.

Blue means buildings.  Green means other units.  Red means technology.

Sun faction:

Palace: Recruits Laborers and stores resources.
Laborer: Basic builder and gatherer unit.  May be promoted to Eunuch.

Herder's Pillar: Recruits Goats and researches improvements.
Goat: Produces food.
Taming: Allows Lionesses to be recruited.
Husbandry: Allows Goats to produce more food.  Requires Taming.

Fort: Recruits military units.
Lioness: Fast attack unit.  Requires Taming.
Slinger: Moderately-effective ranged unit.  Can be promoted to Zealot.
Zealot: Advanced ranged unit.  Requires Solar Bullets.
Bladesman: Unremarkable melee unit.

Sun Well: Researches improvements.  Allows Solar Circle and Sunglass.
Solar Bullets: Required for Zealots.
Improved Blades: Improves the attacks of Bladesmen.
Hardened Leather: The armor of Slingers, Zealots, and Bladesmen is improved.
Hardened Scales: Improves the armor of Zealots and Bladesmen.
Aerodynamics: Increases the range and damage of Slingers and Zealots.

Solar Circle: Researches improvements and allows Eunuchs.  Requires Sun Well.
Amazon Tradition: Improves the fighting abilities of Slingers, Zealots, and Sun Maidens.
Elondra's Wrath: Grants Sun Maidens a fiery attack.
Rebirthing: Required for Phoenixes.

Eunuch: Constructs Altars and Brass Minotaurs.  Also heals units.
Brass Minotaur: Slow but hard-hitting and very tough melee unit.

Altar: Recruits advanced units.
Sun Maiden: Strong unit with a spear attack.
Phoenix: Flying unit with a fiery attack.

Sunglass: Defensive structure with a ranged attack.  Requires Sun Well.

I think I'll do Moon's some time soon.

Edit: I forgot to mention that the Laborer can be promoted to a Eunuch.

3696
Mods / Re: Glest Community Development Monthly - Issue 10
« on: 11 October 2008, 06:24:52 »
Just a minor note: Mictes is the one developing the Sludge tileset.  I just took some screens because his were showing up as too dark.

3697
Mods / Re: Dwarf faction
« on: 10 October 2008, 19:19:39 »
The Forge Works looks like a landing strip.  It even has the control tower.

3698
Maps, tilesets and scenarios / Re: autumn tileset
« on: 10 October 2008, 00:53:21 »
Not yet.  I'll probably give it a try when I get home tomorrow.

3699
Mods / Re: only one unit
« on: 10 October 2008, 00:41:36 »
You might be able to give the faction just one hero point at the beginning and have it stay constant the whole time, but I don't know how.

3700
Maps, tilesets and scenarios / Re: autumn tileset
« on: 9 October 2008, 12:37:42 »
Come to think of it, the pines look a little too healthy.  I suppose some of them would be evergreens, but some of them should probably be turning brown.

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