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Feature requests / Re: Minimum range for weapon
« on: 17 March 2020, 22:30:41 »
Just throwing my 2 cents inhere i agree a minimum range is a good idea!
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I already removed the MG_ and _nnn in the buttons text (its still there internally though, you could see it on any irc client).
Still have to figure it out how to do it in chat.
https://github.com/ZetaGlest/zetaglest-source/commit/045b0b88e051f7163fbef42fa0adc63a326ca186
I don't see that Jammy said anything in his reply that deserved anger and personal attacks against him.
Um... I see that my comment caused quite a fuss.
I'm sorry about how my previous comment was written. It is a bit overly-negative and it does not describe my main concern correctly. I also didn't acknowledge that you were creating another channel for players to find us, which is a good idea. That being said, I would have preferred a civilised chat about this.
My main concern is that I reckon having too many chats split new people up and stop people from meeting in a common chat.
Also, my reasoning for Discord not pulling more players is because it's a chat site, not a completely public social networking site. (It is of course possible that my logic is wrong.)
Anyway, if discord pulls in players then awesome!
Also I won't be discussing this further here.
Uhm MegaGlest has ended up with 2x discord channels now... this one and in topic 9880.0.
To be honest, I have to recommend new people come visit people on freenode. It's a bit old hat and insecure when compared to discord (although, security is debatable for proprietary software). But, IRC does the job, so why replace it?
I'm not sure why MegaGlest is not popular, but I don't think a discord channel is going to really help improve its popularity significantly.
looks bad
yes, but as I said the grass on the bottom will not fit in desert tileset for example
, Keep it vacationated as long as possible
.
In the preview: is the "green" part the teamcolor? Just asking.
Looks good; how about stone and the resources in the Stranded and Island Survival scenarios (like iron)? Will you be giving them high-quality textures too?
, This actually took quite a bit longer than i had anticipated, and over 70+ layers in gimp.
.I would think that creating a video file would be kinda out of scope. There's no shortage of dedicated software meant for this purpose and it's often more efficient, too (working directly with the graphics card in some cases). There's no reason to reinvent the wheel. Anyone wanting a video can use such capture programs to make the video (either from a game itself or from watching a recording).

1. this is no bug but a feature request!
I did not look into the code yet, but if its possible its a good idea.
This must be carefully added to not break old things.
Here some things to think about :
- willl this break map compatibility ?
- Player position can have a direction ( default is current behaviour )
- if direction should be editable in map editor and it should be shown in editor.
- the unit placement logic in the game code must get a new "facing" parameter.
- I think that the default facing of every single building should still be "south" as this is what the models are designed for. They don't look that good from hte backside.