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Messages - Coldfusionstorm

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826
Mods / Re: Problem with exporting model.
« on: 17 August 2009, 18:13:51 »
no it wont.... we have played with LOADS of those models. 2k polys, with NO lag. and one of the players who had the slowest computer didnt complain ONCE.

827
Mods / Re: The GAM. Now beta testing
« on: 17 August 2009, 12:26:50 »
the only modifying i have in my normal tech tee is a farm model replaced. nothing elles is replace, i play ladder with that techtree so no modifycations there im afraid :d

828
Mods / Re: Problem with exporting model.
« on: 17 August 2009, 12:25:19 »
well, i have a friend with a bad-ass slow pc and he hasnt had any problems yet, and il only use subsurf as long as the poly count of the result is acceptable. we allready had some major battles with lots of units also, for my organic faction, its a great tool, and yes evil is a fun exagration :D, but as said, i can reduce the 5k poly when nessaray, :D. about 2 k polys :D

829
Mods / Re: The GAM. Now beta testing
« on: 17 August 2009, 08:42:44 »
yeah, min and max is useless imo, if you want to limit it limit to what glest is cabable of doing, but perhaps thats what you done?, i get the same error with normal magitech tree. :/.

and agien, what little ive seen of this program yet looks very nice.

830
Mods / Re: The GAM. Now beta testing
« on: 16 August 2009, 21:09:29 »
here comes the first bug report :D. it crashs if i load a techtree, be that the normal magitech or my own mod (GlestINSpace)

hope its usefull.

il translate the first part

System.ArgumentOutOfRangeException: Værdien '125' er ugyldig for 'Value'. 'Value' skal være mellem 'Minimum' og 'Maximum'.
Parameternavn: Value

Value '125' is not valid for 'Value' 'value' must be between 'minimum' and 'maximu'

Se slutningen af denne meddelelse, hvis du vil have detaljer om,
hvordan du starter JIT-fejlfinding i stedet for denne dialogboks.

************** Undtagelsestekst **************
System.ArgumentOutOfRangeException: Værdien '125' er ugyldig for 'Value'. 'Value' skal være mellem 'Minimum' og 'Maximum'.
Parameternavn: Value
   ved System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
   ved GlestAssetManager.AttributeTableControl.Initialise(TechTree techTree)
   ved GlestAssetManager.GlestAMForm.LoadTechTreeTab()
   ved GlestAssetManager.GlestAMForm.LoadTechTree(String tech)
   ved GlestAssetManager.GlestAMForm.SelectTech(Object sender, EventArgs e)
   ved System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   ved System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   ved System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   ved System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   ved System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   ved System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   ved System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   ved System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   ved System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   ved System.Windows.Forms.Control.WndProc(Message& m)
   ved System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   ved System.Windows.Forms.ToolStrip.WndProc(Message& m)
   ved System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   ved System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   ved System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   ved System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Indlæste assemblies **************
mscorlib
    Assemblyversion: 2.0.0.0
    Win32-version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///E:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
GlestAssetManager
    Assemblyversion: 1.0.0.0
    Win32-version: 1.0.0.0
    CodeBase: file:///E:/Documents%20and%20Settings/Frederick/Skrivebord/GlestAssetManager.exe
----------------------------------------
System.Windows.Forms
    Assemblyversion: 2.0.0.0
    Win32-version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///E:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assemblyversion: 2.0.0.0
    Win32-version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///E:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assemblyversion: 2.0.0.0
    Win32-version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///E:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
    Assemblyversion: 2.0.0.0
    Win32-version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///E:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
    Assemblyversion: 2.0.0.0
    Win32-version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///E:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Accessibility
    Assemblyversion: 2.0.0.0
    Win32-version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///E:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Windows.Forms.resources
    Assemblyversion: 2.0.0.0
    Win32-version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///E:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_da_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** JIT-fejlfinding **************
Hvis du vil aktivere JIT-fejlfinding, skal værdien jitDebugging indstilles
i afsnittet system.windows.forms i konfigurationsfilen
for programmet eller computeren.
Programmet skal desuden kompileres med fejlfinding
aktiveret.

Eksempel:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

NÃ¥r JIT-fejlfinding er aktiveret, bliver alle ikke-afviklede
undtagelser sendt til den JIT-fejlfindingsfunktion, der er registreret på computeren, i stedet for
at blive afviklet af denne dialogboks.

OS_WIN_XP
32_bit
service_pack_2

if you need anything elles just tell :D

831
Mods / Re: Problem with exporting model.
« on: 16 August 2009, 18:55:55 »
well, im gonna go out on a limb here and take that risk. i want to stress the engine as much as posible. so :D :Dl, im a real dare devil :D, but il conside what you say, so please elaborate on WHY exaclty its SO bad. :D

832
it fits perfectly in with that im expriceing :D, i think you got it right :D

833
Mods / Re: Problem with exporting model.
« on: 16 August 2009, 13:18:48 »
Hahaha :D EVUL SUBSURF :D, now btw,i think its a nice option. i use it alot :D ALL THE TIME INFACT. nah, just kidding, i used it, it works nice :D, dont hate subsurf, it dosnt ad THAT many polys if you use it wisely. :D. the poly i use now is 5k :D, thankfully i have a friend with a slow computer to test it also :D.

834
Mods / Re: Problem with exporting model.
« on: 15 August 2009, 23:11:38 »
oh, ive kinda half fixed it now, ive just ctrl-t'ed it once more after subsurfing, its not a EXTREME high poly at about 5k Polys, no lag problems so far tho, il report here now and then. Glest does a excelent job rendering it :D

835
Mods / Re: Problem with exporting model.
« on: 15 August 2009, 22:11:14 »
Bump for great justice :D

836
Multiplayer / Re: Glest Ladder Challenge
« on: 15 August 2009, 19:38:49 »
Yeah, that was a cool macht, :D, your a good player also :D.

837
Omega, that sounds a little strange imo, wich is also why i have thought bout doing a doc about the xml's :/ since i cant find any documentaion on the XML values, some says it self others certainly not.

838
Mods / Re: The GAM. Now beta testing
« on: 15 August 2009, 17:56:57 »
this looks truly awsome, im gonna give this a run when i get home...about the .gam files., woudlnt it be easier to copy a mod fx, and then have a second folder named "modname".g glest would show it as "modname.g" so you could still have your ogrinal mod,  if it adds every file as a .gam it seems like a lot of work when you need to rename them, agien, i havent looked yet, but i will.

839
Mods / Problem with exporting model.
« on: 15 August 2009, 10:13:39 »
well, the problem is that i have a model, wich i want to export, now it did export good ONE time, before i scaled and changed animation on it.

so i made my model. foragot to set animation right exported it into glest.
and i aslo ctrl-T'ed it.

Dindt work(obivouly).

now i scaled it and set animation start and end to one. and postion to one.

it is a "high" poly model with 1884 Faces. the error it throws at me is this.

Vadility error:iElement indices does not forllow DTD

Imageshack link for pic.
http://img16.imageshack.us/img16/4748/errormvf.jpg


840
yeah, well, as long as i keep the animation the same speed as the attack speed it look fine,(altho the arrow DO dissapear but i think thats a animation problem)

841
Mods / Re: Animating in Blender, Model wont move.
« on: 14 August 2009, 12:35:08 »
What a great guide omega :D,i wish that would have been there when i started :D im gonna link this to one of my friends ;D

842
Mods / Re: Glest Community Development Monthly - Issue 20
« on: 14 August 2009, 11:41:49 »
Agreed, this is a very nice way to inform lots of people in a quick and easy way :D(for us at least) :D

843
Oh, thanks its good that im not the only one who thinks this is wird im gonna test it out :D. and report back here :D thanks guys :D

844
Mods / XML <speed value="xxx"/> dosnt affect unit attack speed.
« on: 14 August 2009, 01:45:43 »
Title say's it all,

ive tryed changeing theese, but nothing happes, that damn converted archer just keep shooting slow
i got a model of a marine i want to shoot gatling style. could anyone inform me of the correct values/xml syntaxs'es for this?
 
<speed value="9999"/>
<anim-speed value="50"/>
<attack-start-time value="0.0"/>

in advance thanks.

845
Multiplayer / Re: Glest Ladder Challenge
« on: 14 August 2009, 01:25:17 »
I accept the challenge.

sometime this weekend we will play :D .(dependent on IRL stuf sadly).

846
Mods / Re: Animating in Blender, Model wont move.
« on: 13 August 2009, 14:52:13 »
Simply because ive forgotten that, i was inactive for some time, and when i came back i just went crazy with blender IRC and Tutorials, and learning as mad :D. i might go look at him tho to get a idia, tho the one i have now atually is pretty good :D

847
Ive seen some interesting things inhere.

but ive showed glest to my freinds, and a couple of them wasnt like trying out new stuff and other other well, he had some valid points.

first of: Menus And LAN lobby.

When you first download the game you will quickly discover that you have no menu wich is strange for a lot of people, also this might prevent some from getting into the game pga thier give up because thier cant figure out to change resolution.

So. Ingame Video settings. followed by a restart of the game if thats needed. much like current games :D
and ingame menu.

The basic point being a ingame menu, with options. that would be awsome.

a LAN lobby,or pahaps not a lobby even, just so that you can SEE who you joined, and what faction you are, and the ability to chose faction.

these are what i think scares people the easyiest away.

also there is shortcuts, aka Hotkeys. those few hotkeys in the readme are NOT gonna cut it.

this would make me play glest much more regulari than i do now. and it would improve the game by a TON. i mean, this seems like small things, but its really very game improveing.


848
Multiplayer / Re: Glest Ladder Registering
« on: 13 August 2009, 06:54:29 »
Im Registering :D

Game Nick:Coldfusionstorm
IRC Nick: COldfusionstorm
OS:Linux/Windows

EDIT:Changed to reflect the new OS.

849
Mods / Re: Animating in Blender, Model wont move.
« on: 13 August 2009, 06:39:47 »
That is correct, however i cant seem to get that to work atm, il play around with it later, AND im happy to abbounce, that ive allready animated one of my buildings now :D. its not perfect but it workds very well :D

850
Mods / Re: Animating in Blender, Model wont move.
« on: 12 August 2009, 14:26:02 »
okay, Thanks alot, il try that, il report back in 1,5 hour to report how's my progress :D.

/crosses fingers.

i could even reach the edit button YAY!.

Well, it worked thanks a bounch Titi.
Now those dreadfull "dead" SCV's also can get some love. :D here comes a crystal animation :D.
And my Marine may get a gun at some point :D.

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