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Messages - Coldfusionstorm

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851
Mods / Re: Animating in Blender, Model wont move.
« on: 12 August 2009, 13:57:09 »
Sure you can.

http://www.pasteall.org/blend/493

there :D.

its a pretty simple marine model, tho i thinks its quite good, it still need armor :D.

852
Mods / Animating in Blender, Model wont move.
« on: 12 August 2009, 13:09:12 »
yeah above says it pretty much, well.

ive made armatures, ive parented the mesh (my model) to the armature. ive then tried to make a animation by move some if the armature, then press i then move one frame move the next one, and then ive Ctrl-T'ed for triangels,Selected Object (cube/mesh/model) then i exported with the script directly to .g3d

But the model dont move. and i cant raelly see it move in blender either, ive read a lot in the From Noob to Pro Guide. and from http://glest.110mb.com/animation.php

and i had the model to move, but now i cant get it too.

So any help is apreciated.

PS. the model shows up fine in Glest.

853
Tools / Re: Glest blender video
« on: 9 August 2009, 13:54:49 »
Okay, i seem to have a little truble with the script, it wont show up in the export menu. ive installed python, but it wont show up in the command line for blender, it still says python not installed. and ive put the script into the script folder. still nothing happens. :/

any ideia to whats wrong?

854
Tools / Re: Glest blender video
« on: 9 August 2009, 13:25:55 »
Oh, thanks, :D, and that sounds really awsome :D, easyier means faster :D, you tut also revealed (i think) how to animate ;D. cant wait to get those models into glest :D. i want a space mod :D, much like starcraft :D, but ofc its not gonna BE starcraft :D. im gonna go get it now, and also thanks for the quick reply :D

855
Tools / Re: Glest blender video
« on: 9 August 2009, 10:08:16 »
ive had a little problem here, and that is the export to xml for glest option in the export menu. im on windows and currently without pythin installed, ove looked here and there but really dindt need python for anything so :D, but anyways, where do i get that export option, wich i assume atually is a script yes?

Also, you are being a little "fast" when you do textures, in that when you use the nummeric keyboard the screen just moves and if the user dont know or is beginner to blender i might just give them problems.

anyways, good tut.

856
Off topic / Re: Biggest Friggin' Emergency Ever - CRITICAL
« on: 24 July 2009, 19:00:02 »
Well, ive never tried a OS deleteing stuff without your knowlede, you said that it mentioned some other file systen, if you have one harddisk, and you chose to installe the ext3, filestystem, then it means a Format....wich bacially means your screwed. anyways, IF you ONLY have ONE harddisk, and installed a Linux Distro, im pretty sure you just ruined your partion tables, wich is bad mojo. and will require a recovery program. and i HAVE TO WARN YOU! IF YOU DID THIS!, then EVERY signle file that you save opun you harddisk, have a risk of PERMANTLY delete your old files. SO get a recovery program, USE A OTHER COMPUTER FOR THIS! and a external Driver USB stick. w/e, what is important here, is that you keep disk  writes down to a absolute minimum. thats your best shot. Good LUCK!

857
Mods / Re: Superatores Terrae: 3rd Millenium
« on: 23 January 2009, 08:12:53 »
okay, first of, its a good time ago i was online here, sorry, but real life have been requireing alot of attention recently well, here goes, il upload the current model, its looks less "lego'cified" but some of the Dimensions are horrible.

Firstly my main goal is to make this as closely lookable to the SC2 Battlecruiser as possible,
secondly, i need to get the bacis in place, as far as i can tell atm, what people are saying is: everybody have thier own style. so for me il think i go extrude style that works for me at least atm.

the Render image:
Code: [Select]
[url=http://img509.imageshack.us/my.php?image=renderlowpolybattlecruifv1.jpg][img=http://img509.imageshack.us/img509/476/renderlowpolybattlecruifv1.th.jpg]http://[/url]
The Wireframe image:
Code: [Select]
[URL=http://img160.imageshack.us/my.php?image=renderlowpolybattlecruiba1.jpg][IMG=http://img160.imageshack.us/img160/9665/renderlowpolybattlecruiba1.jpg][/img][/URL]
the new forum dosnt support uploading it seems. what a shame...


858
Mods / Re: Superatores Terrae: 3rd Millenium
« on: 16 January 2009, 12:18:06 »
Well, ive redone the model, and im still working on it, ^^, and i have spared quite a few polys at the way i did before i am sure i would hit something like 2000+ polys, since i was extruding in boxed so i had the whole inside with me. thats changed now, i i think i can keep under 1500, i might just use the higher polys for Cool things like turrerets and stuff like that, i might soon upload the new model for you guys to look at, its a it out of proportions but it is comeing out good, right now im gonna finnish it, and then, i think im gonna redo it a 3 time, since ive been better to "lure out" the details of the SC2 battlecrusier :P, im So exited.

EDIT: now im allmost in doubt?, what value in Blender is the Poly count Vertices,Edges,or Faces?

859
Translations / Re: Danish translation for 3.1.2
« on: 15 January 2009, 19:31:57 »
Ah, thanks you but nvm, it was mostly a funny feature :P

860
Mods / Re: Superatores Terrae: 3rd Millenium
« on: 15 January 2009, 18:11:03 »
What Polygon count should a model have?, ive read somewhere that 400-600 was good, however my current models is gonna be at least 1,5k, since its a massive object and ive just now realiased why its so big, but ive dont feel like redoing the whole ship agien :P, for the second time even...

861
Translations / Re: Danish translation for 3.1.2
« on: 11 January 2009, 17:59:57 »
is this something i can see at the Thread or?, and where do i get the Dansih Tranlation.

862
Translations / Re: Danish translation for 3.1.2
« on: 11 January 2009, 14:54:28 »
i Cant see the Attactment.

863
Mods / Re: Superatores Terrae: 3rd Millenium
« on: 11 January 2009, 12:51:49 »
Oh,Thanks alot for the Reply, yeah i used the extrude tool, that makes it in one mesh then?, im happy you said that, im really glad for this model, however i checked at the SC2 site, and behold what i discovered, a SPACE betweem the 2 hammerheads, Arhh!!, but ive found a way to delete well, now, im haveing a little tough time getting the space to look good with the hammerhead,it insanely hard to make it look good, and since i dont kown how to do textures i have NO clue how this is comeing out to look o,0, so, im useing the SC 2 and SC1 Battlecruiser (since i thought the SC2 cruiser was a little too short, and then makeing something between, and ive been abit busy too, so, but im makeing progrees, and you really made my happy about this when im done with todays stuff, i will try finish the Hammerheads :P, uhh, il think il make this at the first part, then find someone who will texture it and then finish the model, and than make a part 2, where i narrow the look down even bettere :P. +rep for you XD

864
Mods / Re: Superatores Terrae: 3rd Millenium
« on: 6 January 2009, 16:26:44 »
A Whole Bounch of Cubes. yes, i use the From N00B to Pro Guide.

should i do something different?, i wouldt make the cubes too big, since i allways can remake it. however a quick guide to a Delete method would help me a awsome lot, wasnt aware it was so obvious i was a n00b at this. is it really that bad?

http://upload.wikimedia.org/wikibooks/e ... orials.pdf

865
Mods / Re: Superatores Terrae: 3rd Millenium
« on: 6 January 2009, 14:40:02 »
well, i thought i would post a little something of what ive done so far, i am in the makeing of a battlecrusier because i like Big spaceships, so far this is made purely out of block and isnt something fancy, my objective is that this crusier in time will surpass that of the Bli**ard Battlecruiser. in terms of qualty and looks.

At that point my trial period as moddeler will be past and i can call my self experienced. :P

keep in mind that this is my 4 or 5 time useing blender, and im very please with the result, i would like the ship to be longer, but atm, i dont kown how to "really" delete a block and that is kinda a slow-poke for me as it limits my freedom since my only delete button is Ctrl-z -.-'

EDIT: Uploaded a new picture of the updated model.

[attachment deleted by admin]

866
Multiplayer / Re: GOING MULTIPLAYER RIGHT NOW!!!
« on: 6 January 2009, 11:04:44 »
well, dial-up, is slow....i dont kown how glest handles a Dial-up connection tho. but it might be that, i woulndt want to try playing Generals on a Dial-up either, or warcraft 3 for that matter.

Dial-up and gameing has allways been i problem i think :P

867
when i play this in senaro its just a nomal melee map? no talking happens...

868
Mods / Re: Superatores Terrae: 3rd Millenium
« on: 6 January 2009, 10:03:31 »
I love this, i i am able to learn blender fast and with the limited time i got aviable i will help, i would Love this, i like every part of this idia.to the least bit, and the thing about the evolution center and well, really everthing, this reminds me not of that military thingy i looked at it, but it dindt apeal me one bit. this does, and for the icons thier are just fine, thier could be more Unique and Sci-fi yes, but  dont nesseraly remind me of Middewal warfare.

EDIT: did i mention i loved the solar panals, and the powerplant too? even in thier pre-mature stage :P

(Spelling correction is welcome. Thank you)

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anything