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Mods / Generic MG Refit Discussion (renamed)
« on: 15 December 2012, 09:05:30 »
MG is too corny, that's why it isn't gonna take off like Glest. Glest had a feeling, it managed to do steampunk and magic without being ridiculous. MG for me is just.. no. Glest was a ton better with mods, but it feels to me like MG needs them to be fun. Another thing that really turns off the feeling is that every faction is smothered in fantasy, strange birds with fireballs, beetles and snakes fighting....
I can't get through a game of MG without getting bored, the games are short and don't give me much fun.
I've rarely brought up the poor art quality in MG, simply because I thought someone was gonna fix it eventually. But here we are years later and the worker is still killing people by hammering the ground... And the animations.... nuff said.
When I played tech and magic in the good old days of Vanilla Glest I remember a feeling, the dark music, the clings and clangs of the tools. It all fit together to create a mood that swept you in. Now.. when I play MG, I hear this oh so cheesy horn sound every time it's about to get serious, and most of the factions are goofy feeling. Indians and Norsemen are pretty good considering they don't have much context in the game. The rest are just mood killing right from the start!
I tried to help with art improvement but I lost interest halfway through the first faction, because I had to play test art and as soon as I actually tried to play a game I got bored!
Megaglest has really failed to deliver for me, and I believe I have voiced some of the reasons it is less addicting than VGlest.
No offense I know you guys work hard on this but it isn't gonna go anywhere in this direction.
I can't get through a game of MG without getting bored, the games are short and don't give me much fun.
I've rarely brought up the poor art quality in MG, simply because I thought someone was gonna fix it eventually. But here we are years later and the worker is still killing people by hammering the ground... And the animations.... nuff said.
When I played tech and magic in the good old days of Vanilla Glest I remember a feeling, the dark music, the clings and clangs of the tools. It all fit together to create a mood that swept you in. Now.. when I play MG, I hear this oh so cheesy horn sound every time it's about to get serious, and most of the factions are goofy feeling. Indians and Norsemen are pretty good considering they don't have much context in the game. The rest are just mood killing right from the start!

I tried to help with art improvement but I lost interest halfway through the first faction, because I had to play test art and as soon as I actually tried to play a game I got bored!
Megaglest has really failed to deliver for me, and I believe I have voiced some of the reasons it is less addicting than VGlest.

No offense I know you guys work hard on this but it isn't gonna go anywhere in this direction.








