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Topics - -Archmage-

Pages: 1 2 [3] 4 5
51
Off topic / Computer Issues...
« on: 25 December 2010, 07:57:24 »
Specs:

Dual-core Processor @2.99 GHz
XFX Radeon HD 5870 1GB GDDR5 2.2 TerraFLOPS
530W PSU --850W gaming PSU incoming...
ASRock Motherboard(suspected of causing crashes with previous computer)

We physical switched the two whole computers(case and all), then switched the PSUs of both, switched the windows hard drive to the new main computer. Booted it up, uninstalled 4670 drivers, installed 5870 drivers, reboot. Come up get lots of glitching, different games have different symptoms but none work completely. I reinstalled the OS which fixed a DVD drive issue, but upon installing the latest ATI drivers the problem came up again. Been trying lots of things here...... Random crashes not to often, seemingly unrelated to the graphics card.

Possible problems:
-OS confusion from HDD switch --OS reinstalled

-Faulty motherboard (had random crashed under linux on other computer)

-Not enough power (could explain all the graphical glitches) --Incoming 850 is predicted to satisfy all needs!
500psu is the requirement, though some people say more. We have a 530. Drivers could make use of card and ask for power which isn't there cause graphical faults and glitches.

Current status: No drivers installed, running on hardware stuff, used a driver cleaning program recommended bu Guru3D which hopefully got rid of all drivers. No glitches.

Can anyone help me with this? Gabbe?

52
2010 Christmas Tileset!!!

Eheh! How many people did I fool?
No joke, IT'S HERE!

Download at the top in the name. ;)

Read the credits and dedication!

ENJOY!

53
Off topic / Soundtracks!
« on: 24 November 2010, 21:33:37 »
Here's a place where we can post and discuss awesome soundtracks from movies and games. 8)

Code: [Select]
[youtube]http://www.youtube.com/watch?v=bBTIoL5vaOM[/youtube]https://www.youtube.com/watch?v=na_Zac23b5E

54
Off topic / Off-Topic Rules and Guidelines
« on: 24 November 2010, 01:25:00 »
Welcome to the Off-Topic board's Rules and Guidelines topic!


-RULES-
Rule: No pornography.
Action on violation: Pornography will be deleted immediately. You will face account deletion.

Rule: No useless topics or pointless forums games.
Action on violation: You will be asked not to post such things, and the topic(s) will be locked/deleted.

Rule: No topics for raising post count.
Action on violation: Deletion of topic, and probably warning via PM(personal message).

Rule: No Glest related topics.
Action on violation: We will move the topic to the appropriate board.

Rule: Keep your politics to yourself.
Action of violation: Your topic will be locked, and maybe deleted.
Note: Light political comments are allowed.



-Guidelines-
-Don't post in all CAPS
-Even in the off-topic board, you can be off-topic. (Don't go overboard)



-Pages to Never Create-

-Hitler
-Religion
-Abortion
-Biased Politics
-"Best" governments/ideologies
-Sexuality/Nudity
-4chan



If you think you've been treated unfairly, please contact one of us admins/mods.

This is simply a start, other mods please add stuff, suggestions are welcome. :)

56
Descriptions are useless, so I'm going to cut to examples. ;)



With the current particle system, you can have fire arrows with a flaming arrow but no smoke(and other possible additions...).

Code: [Select]
<?xml version="1.0" standalone="yes"?>
<projectile-particle-system>
        <texture value="true" luminance="true" path="images/defense_tower_particle_proj.bmp"/>
        <model value="true" path="../archer/models/archer_arrow.g3d"/>
    <primitive value="quad"/>
    <offset x="0" y="0" z="0"/>
        <color red="1.0" green="0.4" blue="0.0" alpha="0.5" />
    <color-no-energy red="0.5" green="0.5" blue="0.5" alpha="0.0" />
        <size value="0.7"/>
        <size-no-energy value="0.1" />
        <speed value="0.5" />
    <gravity value="0"/>
        <emission-rate value="5" />
        <energy-max value="3" />
        <energy-var value="5" />
   
    <trajectory type="parabolic">
        <speed value="20"/>
        <scale value="1.5"/>
    </trajectory>
</projectile-particle-system>

The the minor change I have in mind, you would be able to have a flaming arrow, smoke trail, other little fiery effects in one XML.

Code: [Select]
<?xml version="1.0" standalone="yes"?>
<projectile-particle-system>
        <texture value="true" luminance="true" path="images/defense_tower_particle_proj.bmp"/>
        <model value="true" path="../archer/models/archer_arrow.g3d"/>
    <primitive value="quad"/>
    <offset x="0" y="0" z="0"/>
        <color red="1.0" green="0.4" blue="0.0" alpha="0.5" />
    <color-no-energy red="0.5" green="0.5" blue="0.5" alpha="0.0" />
        <size value="0.7"/>
        <size-no-energy value="0.1" />
        <speed value="0.5" />
    <gravity value="0"/>
        <emission-rate value="5" />
        <energy-max value="3" />
        <energy-var value="5" />
   
    <trajectory type="parabolic">
        <speed value="20"/>
        <scale value="1.5"/>
    </trajectory>
</projectile-particle-system>

<projectile-particle-system2>
        <texture value="true" luminance="true" path="images/defense_tower_particle_proj.bmp"/>
        <model value="false"/>
    <primitive value="quad"/>
    <offset x="0" y="0" z="0"/>
        <color red="0.5" green="0.5" blue="0.5" alpha="0.5" />
    <color-no-energy red="0.5" green="0.5" blue="0.5" alpha="0.5" />
        <size value="0.6"/>
        <size-no-energy value="0.7" />
        <speed value="0.5" />
    <gravity value="-0.05"/>
        <emission-rate value="8" />
        <energy-max value="5" />
        <energy-var value="80" />
   
    <trajectory type="parabolic">
        <speed value="20"/>
        <scale value="1.5"/>
    </trajectory>
</projectile-particle-system2>

Now, I know these examples aren't based on the MG particle system, but the parameters that are in MG but not in this example do not effect the idea I'm trying to exemplify.



So, what do you guys think?
I can't imagine this would be very hard to make happen.

57
Off topic / Guess who's in Los Vegas right now!!! :D
« on: 25 September 2010, 15:32:17 »
It's really nice here, lots of awesome plants.
Traveling here on the planes was fun too. ;D

58
MegaGlest / I need a little info...
« on: 15 September 2010, 03:04:15 »
I'm working on a mod and I've got some questions:

1: When(if) can a basic turret system be implemented?
2: What is the status of multiplayer?
3: What is the status of particles, and what can you do with them?

59
Mods / Faction Reviews and Ratings.... Submit now!
« on: 5 July 2010, 06:58:36 »
Welcome to the Faction Reviews and Ratings topic! :D

Criteria for ratings:

0-10% Models
0-10% Textures
0-10% Animations
0-10% Sounds
0-10% Music
0-10% Icons
0-10% AI
0-10% Particles
0-10% Balance
0-10% Miscellaneous
0-100% overall rating

Platinum: 95%+
Gold:      80-95 %
Silver:     60-79 %
Bronze:    30-59 %
Stone:     10-29 %
Lead:      0-9 %
Wip:    Unfinished
Abandonware:    Mods that have been abandoned at any stage of development.



Rules(These are up for debate...):
1- You can't do a review on your own mod.
2- You may not judge someones mod based on your personal feelings toward the mod's creator.
3- You may not judge someones review without using logic, reason, and evidence to back up your claims.



SUBMIT SUBMIT SUBMIT!!!

60
Off topic / Happy Birthday Omega!!!!! =D
« on: 26 May 2010, 05:24:12 »
Happy birthday to you, can you make me an admin, so I can play around....., happy birthday to you!  ;D ;D ;D ;D ;D ;D ;D

Just kidding dude, happy birthday. :D

Here's your present:
(click to show/hide)

Hope you enjoy my humor, I know my humor sucks, but I try.

Seriously though, HAPPY BIRTHDAY!!! :D :D :D :D :D :D :D :D :D :D

Making a new topic! :P

61
MegaGlest / MegaGlest 3.3.4
« on: 16 April 2010, 12:52:35 »
MEGAGLEST 3.3.4
Feedback is welcomed!
( For more info about megaglest click here )

Windows Full installer:
download here

Windows x86 binaries:
download here

Linux Full installer:
download here

Linux x86 binaries:
download here

Full Data package (for both linux and windows, intended for new installs [not using the win32 installer], same from 3.3.3):
download here

*NOTE: For Linux 64 bit distro's. Mega-Glest 32 bit binaries work fine in 64 bit Linux. You will require a special package for your distro. In Ubutnu you get it like this:

Quote
sudo apt-get install ia32-libs

There is also a modified glest startup script which has been tested and working on a vanilla 64 bit Ubuntu install which is available below:

https://sourceforge.net/projects/megaglest/files/current_release/glest64.sh/download

Source Package:
download here

62
MegaGlest / MegaGlest 3.3.4-dev ( outdated! )
« on: 12 April 2010, 22:52:11 »
MEGAGLEST 3.3.4-dev, the current development version, that may change from time to time.
Tests and feedbacks are welcome!
( For more info about megaglest click here )

Windows Full installer:
Code: [Select]
[url=http://dl.dropbox.com/u/5207065/Glest%20Files/MegaGlest/MegaGlest_3.3.4_WIN-INSTALLER.exe]download here[/url](This is a little outdated, please download the latest windows binary and replace the one that comes in this package, if you want the latest version...)

Windows x86 binaries:
download here
Linux x86 binaries:
download here

Full Data package (for both linux and windows, intended for new installs [not using the win32 installer], same from 3.3.3):
download here

Source Package:
Not available yet...


So far this is perfectly stable, so ENJOY!

63
OS: Linux - Kubuntu 9.10 64-bit



Steps leading up to error:

1-Grabbed data package from SVN.
2-Downloaded 3.3.4-BETA1 32-bit binaries.
3-Put binaries into data.
4-Executed Start Configurator Script(GOT ERROR HERE).



Error Message:
Code: [Select]
./bin/glest_configurator: error while loading shared libraries: libwx_gtk2u_gl-2.8.so.0: cannot open shared object file: No such file or directory



Need to know anything else?

64
Code: [Select]
[url=http://www.filefront.com/15866277/MegaGlest_3.3.1_Install.exe/]DOWNLOAD[/url]
Please use the default installation directory, if you put it in Program Files it will crash.

ENJOY! ;D

65
Off topic / MUSIC!!! :D
« on: 18 March 2010, 20:41:47 »
MARIO!!! :D :D :D

Just have fun posting music that you like here!

66
Mods / GLADE's future...
« on: 2 March 2010, 21:40:01 »
It seems that GLADE has kinda fallen apart.....

I'm curious to know who's still in GLADE, and is going to help on the next project?

67
Mods / 3D Art Store, you can make requests here too!
« on: 27 February 2010, 06:25:43 »
Welcome to the 3D Art Store!

ANYONE MAY USE ANYTHING HERE FOR FREE AS LONG AS I AM CREDITED FOR THE WORK I DO.

Complete Stock:

Axeman
Cart and Guy
Fantasy Warrior
Two-handled Swordsman







REQUESTING:

To request:

Username: (Put username here)
Concept to model from: (If you need me to model something)
Polygons to use: (A simple number range will suffice...)
Model quality: (Low, medium, or high)
Unwrapped:(Yes, or No, if you say yes, then I will try to unwrap the model sometimes I won't... if you say no then I will not attempt to unwrap the model...)
Unwrap quality: (Low, or medium)
Animations needed: (Standing, Walking, Attacking, Dying, Running, get it?)
Frame range: (Low[1-5], Medium[1-12], High[5-15], Very High[5-25], As Much As Needed To Look Good[1-30])
Animation quality: (Low, Medium, High, Best)
G3Ds: (Yes, I want G3Ds of all animations, or, No, I'll export myself)

Feel free to say doesn't matter on some of these...


I will only take one request per day, and each person may only make a request every 3 days, sometimes I will accept more than one request daily...rules may change...
Please do not SPAM me with requests as I will ignore continuous asking of models and animations of top quality, people must be willing to give speed for quality and vice versa(sorry never actually spelled it out in text before...).

Requests Pending/WIP/Done:

----------
R1-DONE Fantasy Warrior - Preview
DOWNLOAD
----------
R2-DONE Axeman - Preview
DOWNLOAD
----------
R3-Pending Amazonian Swordsister





Disclaimer: I take no responsibility whatsoever for any eventual copyrights infringement that the concept art or anything else someone posts may incur in. In other words: Whoever makes a request is responsible for making sure it is legal for me to take on the request.
(Thanks for this Jda!)




68
Off topic / Grand 3D Art Contest Signup
« on: 15 February 2010, 20:26:35 »
Modeling:

Eliminator
Mark
Wciow



Texturing:

Eliminator
Wciow



Animating:

-Archmage-
Eliminator







To sign up, simply post what section(s) you want to compete in.
To discuss rules go here.

69
Off topic / We need some more fun around here!
« on: 4 February 2010, 12:31:20 »
I propose an animation contest, maybe something else too, but I can see why people don't come on the forums much...

70
Forum discussion / I see a bot about to SPAM!
« on: 2 February 2010, 13:50:13 »
Get rid of MobileTracking!
It's a bot.

71
Mods / Need help! Blender............
« on: 2 February 2010, 00:13:56 »
I've animated an object, I re-size the object and armature, and I get it the way I like it.
Then when I move off the current frame, Blender undoes my resizing, and if I go back to the frame I was on, it's still the wrong size!

Anybody know what to do?

72
Mods / Old Stickman Mod
« on: 28 January 2010, 01:39:03 »
I'm am the only person working on it, and my Dad may help a little, but it will be a very large mod, at least once it reaches a good and stable 1.0 stage.
At first it may not look that impressive and it will obviously have some errors, but those will be fixed later.
It will be very very small at first, focusing on good 3D art, but trust me, I will expand it and probably add more factions over-time.

I'm looking for anyone who wants to help me.
The work is already underway, and a 0.1 release should be coming in a few weeks.

This mod is kind of top secret until it's released, if you join me in production, you will be given credits(of course), and you will be told what the mod it going to be called and I will inform you of the website, I will also make you promise not to tell anybody else, if you do......................you'll just be ruining the surprise...

What I am looking for:

2D artists
3D artists
sound/musical artist(or anybody that can help in that area)
Coder(XML)
Coder(someone who I can call on to compile the source code, I will make some modifications to it.

I can do everything but compile, although help would be greatly appreciated.

73
Mods / Romans - Historically based! (WIP)
« on: 9 January 2010, 06:12:48 »
I've been seeing that I have less and less downloads of the Fantasy Romans faction, and I think that a new more historically based mod will be fun for Glesters.
I'm working on plans for this, I can model, and animate, but I'm looking for support in unwrapping/texturing as those are my weak areas.

Also, a show of hands, or rather posts........
Do you think this should be an open-blend project or should just a few people get together and not have the rest of the community help and give input.

I'll post what I have once I have the plans ready, and this vote is over.

74
Mods / Particle Effects
« on: 27 December 2009, 16:41:46 »
Request particle effects at will!



The Particle Effects Stock is where I will post Particle effects that I make, if you request one, that effect will be made, posted here, and sent to the requester.
Particle Effects Stock: (Key: [red=projectile] and [blue=splash]



How to request:
<request form>
Description:
Concept(optional):
What level of quality do you want?(1-10)(low-high)
How fast do you want it done?
(If you want it to originate from a certain location, please give me the unit and tell me where you want the particle effect to be, and I will set it up for you.
(compatibility issues between the particle effect and the faction/unit your adding it to will be resolved if you want........)
</request form>



Requests on queue:
Harpy - Modman

75
Mods / Romans and beyond...
« on: 21 December 2009, 16:10:29 »
I propose that instead of new faction, that seems to fit in nowhere with Glest, that the community creates a series of factions that existed in the same time period as the Roman Empire, and hopefully faught with them.

Mark, you probably know a bit about who fought the Romans...

I think I'll do some research myself.......

List of adversaries:
Carthaginians
Barbarians
Grecians
Egyptians

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anything