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MegaGlests' game mods menu let's you install many new mods. Even more are available on the MegaGlest Wiki and the Mods forum.
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<?xml version="1.0" standalone="yes"?>
<unit-particle-system>
<texture value="true" path="images/particle.bmp" luminance="true"/>
<mode value="black"/>
<primitive value="quad"/>
<offset x="0" y="0.8" z="0.0"/>
<direction x="0" y="1" z="0"/>
<color red="0.4" green="0.0" blue="0.0" alpha="1.0" />
<color-no-energy red="0.3" green="0.0" blue="0.0" alpha="1.0" />
<radius value="0.25" />
<size value="0.1" />
<size-no-energy value="0.2" />
<speed value="4" />
<gravity value="0.3"/>
<emission-rate value="3" />
<energy-max value="30" />
<energy-var value="0" />
<fixed value="true" />
<relative value="false" />
<teamcolorNoEnergy value="false" />
<teamcolorEnergy value="false" />
<shape value="conical">
<angle value="5"/>
</shape>
<!--trajectory type="spiral">
<speed value="14.0"/>
<scale value="1"/>
<frequency value="0.5"/>
</trajectory-->
</unit-particle-system>
The more I think about this the more I think its a bad idea. For example the indian archers. If they spawn in attack mode and enemy is near, the stay inside their tent adn shoot. This will look dumb, a catapult shot would kill them all inside the tent and the player has problem to see them and maybe control them. Attacking indian stickfighters also make some noise which would be very annoying if you are not attacked.
Thinking about this I tend to vote to keep it as it is.


I thought about integrating the remastered Egypt graphics and sounds] into the next release. Do I need permission to do that?


Will this be included as part of MegaPack in the next release?
Seems like centralization would be the way to go.Not something I often hear from you.
