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Messages - -Archmage-

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5851
i agree with modman

5852
Mods / Re: Elemental faction
« on: 2 March 2009, 14:43:19 »
hey everyone elementals 1.1 is out i'll change the link 8)

anyway i think i had a mistake in the elementals.XML because i gave you a tree warrior and i was just testing that unit and i forgot to change the XML

who's gotten as far a using the elemental ent :D?

5853
Mods / Re: Elf Faction 0.8 Released
« on: 2 March 2009, 14:37:21 »
well i'd put the ents walking speed at 150 and make it look like he's walking that fast like this <speed value="150"/>
                                                                                                                             <anim-speed value="50"/>

cause then it would look realistic

5854
Mods / Re: Elemental faction
« on: 2 March 2009, 14:33:16 »
do you know how to upload files?

and everyone, can you upload the changes you want me to make or that you have made and i will consider them and especially any models i could use ;D

5855
Mods / Re: Dwarf faction
« on: 2 March 2009, 14:30:15 »
wow it really sounds like this mod is coming along great
i'll post some balance comments when i test it for myself

5856
Mods / Re: Dwarf faction
« on: 2 March 2009, 00:57:44 »
i've downloaded your beta version but i haven't had a chance to play it ::)

hey huntermeca did you try out my mod 8)
it's the elementals and there's a download link in my signature

5857
guys can't you just run glest under wine

i'm running glest3.2.1 on ubuntu8.04 64-bit using wine it runs perfectly

5858
Mods / Re: Elf Faction 0.8 Released
« on: 1 March 2009, 20:58:08 »
<original>
          omega? :-\

          about the download(link works ok) did you mean us to install each xml for each unit and upgrade? ???

          cause i checked the files

          your missing images, models, and sounds on all units and upgrades, all the XMLs were there, which of course were asking for images, models, and sounds ::)

          i'll put them together and post them for you, alrighty? :D
<original>

dude actually i'm gonna have to just leave it at the question because i just screwed up my whole elves thing while i was transferring the files around so i'm not going to do the transferring sorry

5859
Mods / Re: Elemental faction
« on: 1 March 2009, 20:26:59 »
thx 8)

5860
Mods / Re: Balancing Factions
« on: 1 March 2009, 15:19:03 »
yea i know just a crazy idea ::)

5861
Maps, tilesets and scenarios / Re: New map: Forest For Four!
« on: 1 March 2009, 15:14:22 »
glest advanced engine i think?

ok will do thx

5862
General discussion / Re: tech stronger than magic?
« on: 1 March 2009, 15:10:36 »
when i balanced them i did this to the archmage ::)

4500max ep regen 50

450--->800didn't do that much to help him the archers still picked him off in 2 sec

he still got killed like he had 450hp

5863
well i think that wraiths are more like evil souls that are cloaked by a ragged black cloth and they carry a rather large scythe and they also suck the souls out of people and use them to live

5864
Mods / Re: Balancing Factions
« on: 1 March 2009, 14:50:43 »
how about you design grace like the tree(fountains of grace of something)

5865
Mods / Re: Elemental faction
« on: 1 March 2009, 14:42:02 »
could you be a little more detailed about what you think i should fix

well then i willl have to get his permission 8)

and right here i'm going to ask everyone who come here :D

can i use your models? ;)

just say yes or no plz ;D

5866
General discussion / Re: tech stronger than magic?
« on: 1 March 2009, 08:41:45 »
And i have a fix  ::)
i spent hours on this so i hope it helps

          right now i am uploading it to a site put links to those downloads in the morning(for me at least)there are two files; the normal and the slightly smaller than normal file ::)

                   slightly smaller version  http://www.mediafire.com/?rb4lzcmvuiz

                     normal versionhttp://www.mediafire.com/?rfj2miyiryc

          i tested cpu(ultra)-tech vs cpu(ultra)-magic- i have tried to get them even 8)

and don't worry about tower of souls i fixed that up ;)

tower of souls 4000hp
land air
100-200(instead of 150-250[i think])

5867
here the science fix:http://www.mediafire.com/?m1yzafdmmzt

i didn't make the faction but it works now that i've made a few modifications to it

5868
could you put my faction in there plz? ;D

the elementals one theres a download link in the topic "elemental faction" further down on the list of topics :D

AND there's a download link in my signature


5869
Mods / Re: Mod Megapack V3 is released
« on: 1 March 2009, 04:47:51 »
yea welcome to glest 8)

you'll start to understand without reading the readme's
once you know the file structure ::)

anyway don't count on me to explain things

5870
by the way i downloaded the alpha or whatever the latest is and i am going to have to make some modifications to get it to work
but i'm telling you that you need a metal resource to mine(on the maps)
i'm just going to change the resources around so i can play
anyway i think it's pretty good so far 8)

5871
Mods / Re: Elemental faction
« on: 1 March 2009, 04:40:03 »
i'll keep picking away at it maken it better over time

5872
Maps, tilesets and scenarios / Re: Tilesets Downloads
« on: 1 March 2009, 04:26:18 »
nice tilesets  8)
could you post the downloads as zip please ;D

well i can do 7z but i downloaded some type of file and ark couldn't read the file structure

5873
Mods / Re: Elf Faction 0.8 Released
« on: 1 March 2009, 04:22:39 »
on my elves download i've fixed the gryphon ;)

here's the download:
     http://www.mediafire.com/?aodmy0ew0gm

plus i changed the sound a little(i think) ::)

5874
Mods / Re: Dwarf faction
« on: 1 March 2009, 03:42:53 »
thx :D

5875
Mods / Re: Elemental faction
« on: 1 March 2009, 00:45:57 »
well i''m one person i did this all in a few days gotta give me some credit(as you did)

and i have the full version out now by the way in the very first post

hope you enjoy the full version more

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