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Messages - softcoder

Pages: 1 ... 83 84 85 86 [87] 88 89 90
2151
Yes I see that is one way that people deal with compatibility. We'll leave it up to Titi to do official linux 32 builds for Mega-glest.

There is the option static linking (making one big binary) but that seems to have loads of reasons why people don't do it and I'm not sure it would work for Glest anyways.

For now I'll finish doing a release build for win32, then cleanup the project files, then build a linux 64 bit version.

Thanks

2152
Do any of the nix dev's know what I'm talking about? I've got Ubuntu 8.1, 9.04 and 9.10 in this house and i DON'T want to be compiling for each box with another version of stdc++.

I'll investigate a solution if need be, but wanted to know if there is anyone here who knows a solution?

Thanks

2153
Ok I'll consider installing a 64 bit Ubuntu VM and get a build for 64 bit linux users, but that will take a little while.

2154
Just the fact its a static build and doesn't require the VC++ runtime. That may help with compatibility issues in windows (perhaps fix people complaints with Vista). I make no guarantee there, just a possibility.

2155
Yes SVN has the latest code with the disconnect fix, the code is for both linux and windows.

2156
Bug report / Re: Why doesn't the map editor work for Windows Visa?
« on: 5 February 2010, 06:28:20 »
Try the map editor packaged in the mega-glest win32 binaries (doesn't require the VS2008 runtime) which may be part of the issue.

Windows:
http://www.soft-haus.com/glest/code/glest-3.2.4-4-beta1_win32.7z

Linux:
http://www.soft-haus.com/glest/code/glest-3.2.4-4-beta1_linux32.7z

2157
Bug report / Re: Vbros pack 2 error!
« on: 5 February 2010, 06:26:45 »
Or better yet... coming soon to mega-glest (it'll ignore hidden folders and SVN related files)

We're all tired of getting these issues, I'll gfix the code so it handles this situation.

2158
Bug report / Re: Can't create direct sound object.
« on: 5 February 2010, 06:24:23 »
Why not post the "exact" error message and perhaps we can help you.

2159
Bug report / Re: Glest won't run. Ubuntu 9.10
« on: 5 February 2010, 06:23:34 »
Dude, thats what I compiled the linux binaries on that I posted the updates to Mega-glest (mentioned in the multi-player group):

Windows:
http://www.soft-haus.com/glest/code/glest-3.2.4-4-beta1_win32.7z

Linux:
http://www.soft-haus.com/glest/code/glest-3.2.4-4-beta1_linux32.7z

just copy the binaries over-top your others (and yank glest.bin)

2160
Tom, if you want the code get it from SVN using the following command:

svn co https://megaglest.svn.sourceforge.net/svnroot/megaglest megaglest

Thanks

2161
Ok, now that I have everything compiling.. I'll compile in Release mode (the last build was a debug build which probably explains the lag).

Tom:

The linux and windows builds have the disconnect issue fixed.

2162
Would you like a build for your Commodore 64 too? How about your AS/400 while were at it!

Sorry, but I don't have a 64 bit system to compile on, but obviously you do :)

Be the helper of your own destiny :)

2164
Ok for now here are the binaries for Windows AND linux:

Windows:
http://www.soft-haus.com/glest/code/glest-3.2.4-4-beta1_win32.7z

Linux:
http://www.soft-haus.com/glest/code/glest-3.2.4-4-beta1_linux32.7z

Titi, I'll do the cleanup of the SVN folder structure as disucssed in the email you sent me then I'll check things into SVN (with windows project files etc)

Thanks

2165
Ok Mega-Glest 3.2.4-4 beta1 Win32 binaries are ready for testing:

http://www.soft-haus.com/glest/code/glest-3.2.4-4-beta1_win32.7z

This contains the mega-glest game and map editor (with supporting dll's) for win32.

Should no longer give the silly "side by side" error and does not require VC runtime dll's

2166
Ok I am on the path to success. I have the map editor and 3d viewer compiled without requiring the VC runtime. All i need to do is re-compile xerces, then recompile the glest game itself and I'll re-post the binaries.. likely later tonight (the compile is VERY slow under VirtualBox).

RE: Yggdrasil

Thanks for the path.. it was required.

2167
Ok, I'll recompile the win32 build and get this fixed. I just got the map editor compiled for Windows and will look at the G3d Viewer next.

This is all new for me so please be patient.

2168
Multiplayer / Re: tom123s network problems
« on: 3 February 2010, 01:55:49 »
I'm quite sure this doesn't affect gameplay.. all this is is a delayed response from the connection to the server. It is just informational output to the screen and does not affect your ability to play glest at all.

This is not an error, its really a warning and is there in case an error follows after the warning.

Thanks

2169
For the windows EXE problem:

If you compile Glest and somebody else tries to run in on their machine and they get "Application failed to start because side-by-side configuration is incorrect" then they either need to install  Microshaft Visual C++ 2008 Redistributable Package (x86) http://www.microsoft.com/downloads/details.aspx?familyid=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en or you need to link in the C runtime libraries statically.  The later basically involves setting C/C++ -> Code Generation -> Runtime Libray to "Multi-threaded (/MT)" and then adding libcmt.lib in Linker -> Input -> Additional Dependencies and will generate a slightly larger file.

I don't have time to recompile at the moment so install the VC2008 runtime from the link above.

Thanks

2170
I did not fix the ultra-speed bug, I don't fully understand it enough to know what to look for. If possible could you re-explain the problem with as much detail as possible? I tried looking over all messages in this thread and I see bits and pieces but not enough to understand exactly what is happening.

I did fix the connect bug and I have created (hangs his head low for now) a Visual Studio Express 2008 project which builds mega-glest for those Bill Gates lovers. For now I will hold off from checkin in anything to SVN until I have:

a) cleaned up junk in my project folders
b) understand and fix the speed bug.

I can checkin the code now if you want but I think it would be better to cleanup things first and checkin the Windows project files etc.. when its all ready.

Thanks

2171
FYI, for anyone wanting the latest mega-glest on windows, I was able to compile it and it is available for testing at:

http://www.soft-haus.com/glest/code/glest_3.2.4-4-beta1_win32.7z

This is v3.2.4-4-beta1

Thanks

2172
Tom I realize you don't know english too well but please stop posting multiple messages before giving people a chance to answer you. Your impatience will make people ignore you.

2173
Ok this should be fairly easy to fix. Shall I update code in SVN or should I make another 7zip archive on my website?

Thanks

2174
Yes, eventually I'll try to display messages for errors and keep the game running for things like socket errors, etc. I ALREADY added a chat message to ALL connected players when a player quits the game (you should notice it when a player disconnects). I also already have the code in place for FogOfWar, version and data checking... its just disabled right now until we make sure the network code is working well, then I will have time to test the other code.

Thanks

2175
Tom, your error:

In [shared_lib/sources/platform/posix/socket.cpp::connect] Error in delayed connection() 113 - [No route to host]

tells me that you have a network problem. Either you entered the wrong server IP Address for where the glest server is running or your network had routing problems. To test, try issuing the following command from the client computer from a command prompt:

telnet 192.168.1.9 61357

BEFORE running this command from a command prompt, setup your glest server so that it is ready to receive client connections. Does this telnet command successfully connect to the glest server?

Thanks

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