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Multiplayer / Re: Performance improvement for Glest multiplayer... 4 player is now practical
« on: 1 February 2010, 05:13:22 »
Yes, for that error to occur means the client got nothing on their network connection for > 10 seconds. ANY client that has a connection that awful would have no chance to play Glest in its current state. I noticed no problems on the server, which confirms that this client's connection must have been the likely cause. I think our latest changes with Silnarm's packet fix should make things a lot more stable than ever. We need people to continue testing and posting any logs if issues arise.
Thanks
Thanks

