Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - ElimiNator

Pages: [1] 2 3 4
1
Mods / Minecraft Mod
« on: 18 November 2014, 01:30:26 »
Im working on a MInecraft mod, here is a screen-shot:

Early Alpha Download: http://www.mediafire.com/download/z4t9i98act0cf33/mc_pack.7z (Not all units are accessible)



Let me know what you think.

2
Off topic / GIVEAWAY - a free copy of Little Inferno!
« on: 19 May 2014, 15:30:09 »
Like my FB page and comment on the Little Inferno post to enter the draw!

My FB page: https://www.facebook.com/VbrosArtAndDevelopment

3
Mods / New mod menu downloads?
« on: 26 February 2014, 16:20:48 »
So what to people think about some kind of in-game centre pack(s) with these?

Woodsmen
Undead
Prax
Japanese
Iroquois
Dwarves
Elves
Imperial


4
MegaGlest / MG mock DVD case.
« on: 19 January 2014, 17:15:00 »
I made a MG mock DVD case for fun, tell me what you think:

5
Maps, tilesets and scenarios / The Eight Kings MG Map
« on: 15 December 2013, 17:45:55 »


Using this tool I converted the Game of Thrones 8 kingdoms world to a MegaGlest map, and then added the trees and other stuff.
Check out the Beta 1 and tell me what you think. Download it here.


6
MegaGlest / Weak factions?
« on: 16 November 2013, 19:42:33 »
I have played a bunch of games against Egypt, and I have come to the conclusion that I think its OP.
All the units have splash which helps a ton, snakes seem too easy to produce and give lots of damage.
Just an idea to keep in mind next time your playing Egypt/against it.

Also I think while Romans have good defence units, their attack units aren't very good.
The battering ram and turtle formation are size 3, so the can't maneuver very well, the the other highest units are horse-men and gladiators.
I think the battering-ram/turtle formation should be beefed up a bit, or make a way for spear-men to create a turtle formation and brake it up for better manoeuvrability.
I also have and unit idea: The Siege Tower

EDIT: Of course all this is for after release.

7
MegaGlest / Preview of the Roman Updates!
« on: 14 November 2013, 20:13:50 »
Here is a preview of some of the updates I made to Romans:



Lots more stuff and animations were updated too.

8
MegaGlest / Fire Archer
« on: 12 November 2013, 19:39:06 »
I am re-texturing the Roman archer/fire archer and I have a question.

How do you guys think the fire archer's texture should differ from the archer's?

Right now the fire archer has reddish armour and a flame on his chest.

9
Forum discussion / Profile Picture?
« on: 4 October 2013, 19:19:45 »
I tried to change my profile picture to an 128x130 PNG image, but I got this error:

The following errors occurred when trying to save your profile:
The avatar you have selected is either too large or not an avatar.

I tried bigger images and it said the same thing, what is wrong?

10
Off topic / CheeseMan - Moded Supertux
« on: 23 June 2013, 17:31:04 »
CheeseMan is a full game that I made complete with 7 original level packed worlds and all new graphics. sound, and music.
It is based of of the Supertux game, but takes advantage of many newly coded features that Supertux has yet to add in their levels.

Download it here.

Game Play video:
https://www.youtube.com/watch?v=6r7Ga8qgQj4

Screen Shots:





11
Forum discussion / Video/YouTube embeding problem
« on: 3 May 2013, 01:18:56 »
Video/YouTube problem, embedded videos don't show properly.

Here is an example:

https://www.youtube.com/watch?v=Sh7IjiUillI

12
General discussion / OLD FORUM
« on: 20 March 2013, 17:12:57 »
Quote
OLD FORUM
For reference purposes, you can check the old Glest forums in read-only mode here.

It says this on glest.org and the "OLD FORUMS" have been deleted.

Whoever can change glest.org should fix this.

13
Forum discussion / Why Can't I delete Topics?
« on: 30 December 2012, 04:43:17 »
When I try to delete my topic it says:

"You cannot delete your own topics in this board. Check to make sure this topic wasn't just moved to another board."

14
Off topic / Test
« on: 29 December 2012, 22:33:53 »
Test

15
Maps, tilesets and scenarios / MG Campaign
« on: 19 December 2012, 03:41:30 »

I have been working on a campaign for MegaGlest for a while now and it is nearing completion.
I have 9/10 done.
Please test them and report bugs (There will be lots).

Part 1: Lord of the Land - v1.1
Download

Part 2: Search for Allies - v1.0
Download

Part 3: The King - v1.0
Download

16
Off topic / Minecraft Video
« on: 1 October 2012, 15:46:22 »
If anyone here plays Minecraft please check out our desert lets play:

Part 1:
https://www.youtube.com/watch?v=4Zc1DXj9kcc

Part2:
https://www.youtube.com/watch?v=RaOgAH57Fwc

17
MegaGlest / MG FB adds
« on: 6 July 2012, 18:23:40 »
Check out these MG adds I put up on FB:


18
Feature requests / [done] animating in a tile-set
« on: 26 March 2012, 16:14:45 »
I thought there was now a way to have objects animating in a tile-set?

Can someone explain how its done?

19
Maps, tilesets and scenarios / Under Water
« on: 24 March 2012, 00:31:43 »
I made an Under Water Tileset.
I am making a scenario to go with it.

Download for my under water tile-set is here.


20
MegaGlest / Romans
« on: 12 March 2012, 03:10:32 »
How long do you think it took to kill all these?



21
Mods / Republic VS Police State 1.0 (Updated!)
« on: 1 February 2012, 22:02:31 »
The world is being taken over by the government and the Elite of the world. They are trying to set up a police state and control the population. There is only one person that can save the world ... you! Make an army of citizens protest the governments evil doing. Next thing you know they will try to censor the Internet!

This is packaged as a whole game and comes with the required MegaGlest version.

Download Republic VS Police State 1.0 - Windows

Download Republic VS Police State 1.0 - Linux

https://www.youtube.com/watch?v=r4d3bJUHaEU






22
Maps, tilesets and scenarios / Campaign mode
« on: 23 December 2011, 17:37:47 »
Tiger and I are making a sort of campaign mode with mega pack. It will have at least 10 scenarios in it. Any ideas of missions or something for us to use? "Lord of the land" is the first scenario.

23
General discussion / Fun round of MG
« on: 11 November 2011, 07:50:44 »
We had a great round of MG tonight, 5 of us vs 3 megas (The new and improved ones!).




24
Mods / Enemies and Allies 0.8
« on: 11 November 2011, 04:27:59 »


This is a military based faction where you can build oil wells, make tanks, and much more.
There has been a huge World War III, the world has been hit with nukes and bio weapons. The world is left in ruins, the survivors formed clans and continue to war for the remaining resources on earth. In desperation to win they are forced to use available weapons they can from the wars of the past, to insure their survival. (Thanks Ishmaru)
This mod is packaged as a stand alone tech tree.
Please download and leave feedback.
MegaGlest is strongly recommended as Vanilla Glest or GAE might not run it correctly.

Download it here.

Review by Manric: This is an unconventional faction. While the purpose of Glest is to set up a fight between two or more armies, this faction seems to have been designed with the sole aim of having fun by developing weaponry, all kinds of it. Fight is secondary, in fact it is a nuisance when you are managing these clever guys of E&A. This is so because of the great complexity of the techtree: there are in the faction no less than 74 units, 14 upgrades and a similar number of morphing  options. Managing all this while being continuously attacked by enemies is obviously not practical. And if anybody think of having a try by fighting against the CPU, forget it: the AI is totally unable to handle all those upgrades and morphs. All it does is stay with the initial units, produce them endlessly and fight blindly with them.

PLAYING. There are two ways to play this faction and enjoy it: the first, draw a map with a protected recess (chain of mountains, for example), set inside it your own faction and put two more--CPU controlled-- outside to fight each other. They will be engrossed in their fight and will leave you alone to process all the lengthy development of your faction with ease. The second way would be to get a colleague to play against you with an agreement of no-aggression until you both are ready for it.
In any case, choose a big map: many of the units are of considerable size, and a lot of elbow room is needed. And, while you are at it, do not forget to put in
a good supply of gold. This faction is quite extravagant with the yellow metal.

UNITS. There is a good variety of aircraft: fighters, bombers and helicopters, coming out of successive generations of hangars (called “hanger” in the game). Of these, the most surprising is the Osprey, with its ability to drop crates that evolve to gun traps. This is a weapon of considerable strength, one to win battles. Among the land units we also have some unusual boys: the Cougar vehicle, that can let four machine-gunners out from nowhere; the sleeping-gas, that slows down and cripples the enemies; a few different tanks; the jeep, with devastating power and range; and the nuclear missile launcher. This last one, however, is disappointing: when we see the word “nuclear” we quickly think of enormous death and destruction. But none of this here. This is a conventional weapon that has  quite a long range, but very limited attack power. Another disappointment is the poison gas, with much poorer effects on the enemy warriors than one would expect of such a weapon.
And what about the design and animations? Well, opinions are free, but my own is that they look very good. I heartily congratulate the author.

BUGS. With such a complexity, it is to be expected to find some inconsistencies in the setup: for example, an upgrade, defence level 4, costs 800 gold but does nothing at all. I have found no way of building outpost 4. In the case of the AA gun, the upgrade from 1 to 2 reduces the attacking power from 400 to 180!

Video trailer:
https://www.youtube.com/watch?v=FdvM430_LDM

25
Mods / Iroquois Faction
« on: 6 July 2011, 02:15:24 »
New Creek faction:
I changed Indians from the megapack adding/changing some of them. I made lots of new models so tell me what you think.

Download: Here

Screen shot:
Code: [Select]
[img]http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc6/264074_2134385129473_1541414237_2216040_4596241_n.jpg[/img]

Pages: [1] 2 3 4