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Topics - ElimiNator

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76
Mods / How do you make good textures?
« on: 20 May 2009, 21:43:01 »
How do you make good textures? (faces clothing wood steel ...) ?
 ???

77
Mods / Ball tech
« on: 20 May 2009, 16:40:40 »
I made a ball tech a wile back here are some shots,
Download it here:




78
Mods / New pirate faction.
« on: 14 May 2009, 07:31:00 »
Here are some shots of it.






How do you like it?

79
Maps, tilesets and scenarios / Help me script my scenario
« on: 13 May 2009, 05:46:43 »
I made a scenario, and 3 units attack you when you destroy them 4 more come if you survive that then you win, But it they destroy your main unit (Like a castle) you lose. And it wont work? Help!

Here is the scenario script

---------------------------------------------------

<?xml version="1.0" standalone="yes" ?>
<scenario>
   <difficulty value="3"/>
   <players>
      <player control="human" faction="pirates" team="1"/>
      <player control="cpu" faction="pirates" team="1"/>
      <player control="cpu" faction="pirates" team="2"/>
      <player control="closed"/>      
   </players>
   <map value="The_sea2"/>
   <tileset value="sea"/>
   <tech-tree value="magitech"/>
   <default-resources value="false"/>
   <default-units value="false"/>
   <default-victory-conditions value="false"/>
   <scripts>
      <startup>
         --disable AI
         disableAi(1)
         disableAi(2)
         disableAi(3)
         
         --allied units
         createUnit('docks', 0, startLocation(2))
         dockUnit= lastCreatedUnit()
         giveResource('gold', 0, 500);
         giveResource('wood', 0, 500);
         giveResource('stone', 0, 500);
         giveResource('food', 0, 50);
         createUnit('worker', 0, startLocation(2))
         createUnit('worker', 0, startLocation(2))
         createUnit('worker', 0, startLocation(2))
         createUnit('captain', 1, startLocation(2))
         summonerUnit= lastCreatedUnit()
         <!--setCameraPosition(unitPosition(summonerUnit))-->
         <!--givePositionCommand(summonerUnit, 'attack', startLocation(1))-->
         
         --player units
         for i=1, 1 do
            createUnit('pirate_ship', 0, startLocation(0))
         end

         <!--enemy units village
         createUnit('library', 2, startLocation(1))   
         libraryUnit= lastCreatedUnit()
         createUnit('golem', 2, startLocation(1))-->   
         
         --create enemy attackers
         for i=1, 1 do
            createUnit('cargo_ship', 2, startLocation(1))
                 ship1Unit= lastCreatedUnit()
            givePositionCommand(ship1Unit(), 'attack', startLocation(2))   
         end   
         for i=1, 1 do
            createUnit('cargo_ship', 2, startLocation(1))
            givePositionCommand(lastCreatedUnit(), 'attack', startLocation(2))   
         end
         for i=1, 1 do
            createUnit('cargo_ship', 2, startLocation(1))
            givePositionCommand(lastCreatedUnit(), 'attack', startLocation(2))   
         end
         
         --objectives
         objective='ObjectiveBoat'
         showMessage('start', 'captain')
         setDisplayText('ObjectiveBoat')
         
      </startup>   
      
      <unitDied>
         --check for dock dying
         if lastDeadUnit()==dockUnit then
            clearDisplayText()
            setPlayerAsWinner(3)            
            endGame()
         end
         
         --check for first village destroyed
         if lastDeadUnit()==ship1Unit then

         for i=1, 1 do
            createUnit('cargo_ship', 2, startLocation(1))
                 ship2Unit= lastCreatedUnit()
            givePositionCommand(ship2Unit(), 'attack', startLocation(2))   
         end

         for i=1, 3 do
            createUnit('cargo_ship', 2, startLocation(1))
            givePositionCommand(lastCreatedUnit(), 'attack', startLocation(2))   
         end   

         --check for second village destroyed
         if lastDeadUnit()==ship2Unit then
            clearDisplayText()
            setPlayerAsWinner(0)
            setPlayerAsWinner(1)            
            endGame()
         end
         
      </unitDied>      
   </scripts>      
</scenario>

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