Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ElimiNator

Pages: 1 2 3 4 [5] 6 7 8 9 ... 136
101
Forum discussion / Re: [Forum] The next step
« on: 8 April 2013, 03:50:11 »
Here is a updated version, about the hight, if you want is shorter the whole thing will have to be re-sized.

But I think it looks good the size it is now.


102
Forum discussion / Re: [Forum] The next step
« on: 7 April 2013, 01:16:40 »
Here is a thinner version of the logo, if you need it even thinner I can do it.


103
You should add some rare dinosaur bones in the ground textures.

104
Code: [Select]
Not Found

The requested URL /tilesets/birch_forest.7z was not found on this server.

105
MegaGlest Refit is now finished here is the download:

http://www.mediafire.com/download.php?4mx2muvep4gliu8

106
Forum discussion / Re: [Forum] The next step
« on: 1 April 2013, 03:36:32 »
No offence but I don't think making a sub form for any mods is a good idea unless the mod changes the engine (New code). Others who have things similar will want sub forums as well.

Maybe make a sub forum for all mods that change the game in that big of a way (There are a bunch).


107
Forum discussion / Re: [Forum] The next step
« on: 28 March 2013, 01:45:35 »
I can edit/make a version of the logo that is horizontal to fit on top.

108
Forum discussion / Re: Forums moved to forum.megaglest.org
« on: 28 March 2013, 01:44:33 »
Everything looks like its working.  ;)

109
Looks great! However are those trees you can see in the BG of the first image staying?

110
General discussion / OLD FORUM
« on: 20 March 2013, 17:12:57 »
Quote
OLD FORUM
For reference purposes, you can check the old Glest forums in read-only mode here.

It says this on glest.org and the "OLD FORUMS" have been deleted.

Whoever can change glest.org should fix this.

111
Off topic / Re: Ricochet Arena
« on: 15 March 2013, 20:59:40 »
Looks neat, models are similar to Annex.

112
Mods / Re: MegaGlest Refit - Desert Nomads
« on: 2 March 2013, 18:16:19 »
I like texture 2 the best.

113
Mods / Re: Prax Mod
« on: 8 February 2013, 20:38:32 »
Looks neat, although since the top part is bigger then the bottom you will need a selection radius as big as the top part, so towers built beside each other don't intersect.

114
Mods / Re: Prax Mod
« on: 6 February 2013, 22:44:44 »
Hello I wonder why not include the other factions in MegaPack?

                  I hope a good job of translator  :)
???

115
Mods / Re: Prax Mod
« on: 6 February 2013, 19:51:03 »
Looks neat.  :)

116
You mean like if you die a nuke automatically launches at your enemies?

117
MegaGlest / Re: Graphics Improvements Discussion
« on: 31 January 2013, 21:10:20 »
Quote

Cool model, please put an Creative Commons license on it and release it on OpenGameArt.org :) Thx.
Um... Its a cube...

118
Mods / Re: MegaGlest Refit - Desert Nomads
« on: 30 January 2013, 18:54:45 »
Here is a picture of my progress on the camel rider:


119
MegaGlest / Re: MegaGlest aesthetics discussion
« on: 26 January 2013, 06:36:46 »
I did't read it all but I agree that some stuff (Like the smirking face) should be updated. (Perhaps more medieval-ish stuff)

120
Maps, tilesets and scenarios / Re: map ragor
« on: 26 January 2013, 06:33:25 »
Looks like it might be fun, however there aren't enough trees for a very big game.

121
Mods / Re: Art Credits
« on: 18 January 2013, 21:08:05 »
Well all my mods are under CC-BY-SA now so feel free to use my newest stuff.

122
Mods / Re: Art Credits
« on: 18 January 2013, 17:36:50 »
Can you show me the post where I aid my stuff was under CC-BY-SA?

Just for clarification dose CC-BY-SA let you take someone else's work and sell it without giving a copy of your new modified work under the same licence?

123
Maps, tilesets and scenarios / Re: HD Tilesets
« on: 15 January 2013, 17:03:34 »
I personally would NEVER use someone else's model.
Its so fun to make your own and it can look just a good.

124
General discussion / Re: Storing Skill Types By Faction
« on: 14 January 2013, 03:01:42 »
I don't understand how this will be any easier... It would only be different. This sounds like it would cut down maybe 1/3 of the writing of an XML.. but what's the point of that? Copy-pasting is faster. I kinda feel like I'm the only modder who just copy-pastes an xml and modifies it... It's rare for me to even type and entire XML line out.
Same here.  :)

125
Mods / Re: Rise of Warcraft ( Warcraft mod )
« on: 10 January 2013, 06:29:40 »
It costs money bro.  ;)

But yah, I don't think its a good idea.

Pages: 1 2 3 4 [5] 6 7 8 9 ... 136