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Messages - ElimiNator

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3276
I know how you feel a wile ago we got a hard drive that every one shares. So we can copy files to each others computers.
Wen we went to put another hard drive so we would have more space the hole thing was erased. All my blender files, all my pictures, textures ...  Good thing I still had some stuff on my computer. (Not as bad as you though.) 

3277
Mods / Re: New canadian faction.
« on: 13 July 2009, 00:20:44 »
Yes the out post and the maple tree.

3278
Mods / Re: New canadian faction.
« on: 12 July 2009, 21:28:15 »
The beaver can harvest wood and he can attack but he can't build.
His attack is like an archmage. But he bites.

3279
Mods / Re: Split screen... What do you think?
« on: 12 July 2009, 00:29:19 »
I think it would be good but can two players on one computer connect to one or two other players on a different computer?

3280
Off topic / Re: Off Topic - Main
« on: 11 July 2009, 18:01:28 »
Besides, Linux is FREE!!!
Ya I have ubuntu and it is way beter then windows. (I have my own computer and I change it how I like.
If you think Windows has good graphic effects on the Desktop and stuff, your quite mistaken, they are poor effects and they slow the computer down too much.
ubuntu, on the other hand has awesome effects, that are selectable and easily customizable.

You have to admit Linux is a much better operationg system in terms of graphics.

I admit it.

3281
Mods / Re: New canadian faction.
« on: 11 July 2009, 01:31:55 »
Here is a screen shot.
I am all done (except for the sound.)
I will upload it soon.

3282
Mods / Re: I'm making a bugs faction :)
« on: 11 July 2009, 00:18:12 »
You need to post some pics.
And don't start more then one mod at a time.

3283
Mods / Re: Woodsmen (is currently at a standstill)
« on: 11 July 2009, 00:12:36 »
There is a big prob in your mod.
Wen you upgrade a building to mossy the workers can't repair it any more.
you need to add the mossy stuff to the workers repair list.

BTW this mod is cool  ;).

3284
Mods / Re: Cowboy faction
« on: 10 July 2009, 21:36:18 »
Well you need blender and you need to get glest tools. you will need to have the .g3d exporter script

  Get exporter script and glest tools here
http://glest.org/en/downloads.php

                       Get blender here
http://www.blender.org/download/get-blender/

And you can learn stuff about .xml and modleing here
       http://glest.110mb.com/main.php

3285
Mods / Re: Cowboy faction
« on: 10 July 2009, 15:01:56 »
what do you need?
what do you mean?

3286
Mods / Re: Cowboy faction
« on: 9 July 2009, 00:37:11 »
Well it I were you I would try it its pretty easy once you get the hang of it.
I started learning how to make techs soon after I got glest.


3287
Mods / Re: Cowboy faction
« on: 8 July 2009, 21:52:00 »
I was thinking about making it but I didn't yet.
I might make it, but I have lots of other stuff to do.
Why don't you make it?

3288
Mods / Re: New canadian faction.
« on: 8 July 2009, 04:47:42 »
Well I am Canadian and I am making it.
some stuff is for fun, but canada is known for beaver, grisly bear, and other units.

3289
General discussion / Re: tech stronger than magic?
« on: 8 July 2009, 01:11:29 »
What I say is make a big  map and add more gold.
And I found out a way so you can make a unit that can trade your wood, (or stone,) for gold.( I have it in my crusader tech. )

3290
Mods / New canadian faction.
« on: 7 July 2009, 23:41:22 »
A new faction that I am making.
Plz leave feed back and Ideas.
Here is the tech tree.


3291
General discussion / Re: Number Of Players
« on: 7 July 2009, 23:39:06 »
No, you can't change it unless you want to make great changes to the game and your a coder. It is coded in to the game.

3292
Ok so I wanted mu UFO to spin and bob. The glass is transparent (I used alpha in the texture) and you can see a alien in it moving it tentacles around.
But when I make it the glass disappears.

3293
Ya it dose not work very well in blender, but at least it works.

And dose any one know how to make transparent stuff, like glass so that it can move?
Code: [Select]
[img]http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs122.snc1/5253_1143313993314_1541414237_349854_392725_n.jpg[/img]
[img]http://photos-h.ak.fbcdn.net/hphotos-ak-snc1/hs122.snc1/5253_1143314033315_1541414237_349855_3908637_n.jpg[/img]

3294
Mods / Re: New Circus faction.
« on: 1 July 2009, 04:53:08 »
It might of messed up because the time value is so short, because the clown just jumps up on to the stage doze a flip and jumps off.

3295
Mods / Re: New Circus faction.
« on: 30 June 2009, 20:22:55 »
I made the tech in linux and I had no props.

3296
Mods / Re: New Circus faction.
« on: 30 June 2009, 14:40:25 »
I think that the jump is just for fun - it doesn't cost you any gold and it doesn't affect how much food you have.
Yup just for fun. Just like the acrobat.

3297
Mods / Re: New crusader tech
« on: 29 June 2009, 20:35:26 »
Ok I will make the sword man so he can morph in to a mantlet. (but he won't have a sword an he will give 0 damage.
And I will make the catapult morph in to a trebuchet. (I didn't intend for it to have wheels ever.)

3298
Mods / Re: New Circus faction.
« on: 29 June 2009, 20:29:48 »
But I completly don't get what the ice-cream eater is good for!?!

He is like a pig, He gives you food.

3299
Mods / Re: New crusader tech
« on: 29 June 2009, 14:08:02 »
Of course, just to clarify a point, the trebuchet is a more advanced piece of seige equipment, made much after the catipult. It had far more power, and was able to throw heavier loads further distances. Would be really cool to animate, so I guess you can always consider it as an upgrade for the catipult (morph?), but thats up to you, and it isn't required.
I thing Ill make the catipult (morph) in to one. It will be bigger and have mor range and damage.(It wont be able to move. So you can bring a catapult up to the enemys land then go just out of sight of there units. Then morph it and bam! your desroying there stuff.

seam good?

3300
looks good :D

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